Files
tmc/src/enemy/tektiteGolden.c
T
2023-12-30 20:05:32 -08:00

193 lines
5.3 KiB
C

/**
* @file tektiteGolden.c
* @ingroup Enemies
*
* @brief Golden Tektite enemy
*/
#include "collision.h"
#include "enemy.h"
#include "functions.h"
#include "item.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ u8 unk_80;
} TektiteGoldenEntity;
void sub_08038168(TektiteGoldenEntity*);
void TektiteGolden_OnTick(TektiteGoldenEntity*);
void TektiteGolden_OnCollision(TektiteGoldenEntity*);
void TektiteGolden_OnDeath(TektiteGoldenEntity*);
void TektiteGolden_OnConfused(TektiteGoldenEntity*);
void TektiteGolden_OnTick(TektiteGoldenEntity*);
void sub_08037FA0(TektiteGoldenEntity*);
void sub_08037Fe0(TektiteGoldenEntity*);
void sub_08038048(TektiteGoldenEntity*);
void sub_08038110(TektiteGoldenEntity*);
static void (*const TektiteGolden_Functions[])(TektiteGoldenEntity*) = {
TektiteGolden_OnTick, TektiteGolden_OnCollision, (void (*)(TektiteGoldenEntity*))GenericKnockback,
TektiteGolden_OnDeath, TektiteGolden_OnConfused, TektiteGolden_OnTick,
};
void TektiteGolden(TektiteGoldenEntity* this) {
EnemyFunctionHandler(super, (EntityActionArray)TektiteGolden_Functions);
EnemySetFXOffset(super, 0, 1, -0x10);
}
void TektiteGolden_OnTick(TektiteGoldenEntity* this) {
static void (*const actionFuncs[])(TektiteGoldenEntity*) = {
sub_08037FA0,
sub_08037Fe0,
sub_08038048,
sub_08038110,
};
actionFuncs[super->action](this);
}
void TektiteGolden_OnCollision(TektiteGoldenEntity* this) {
if (super->confusedTime != 0) {
EnemyCreateFX(super, FX_STARS);
}
EnemyFunctionHandlerAfterCollision(super, TektiteGolden_Functions);
if (super->contactFlags == 0x94) {
super->action = 1;
super->subAction = 0;
super->timer = 20;
super->subtimer = 0;
this->unk_80 = 0;
if (super->z.HALF.HI != 0) {
super->zVelocity >>= 2;
} else {
super->zVelocity = 0;
}
InitializeAnimation(super, 0);
}
}
void TektiteGolden_OnDeath(TektiteGoldenEntity* this) {
u32 uVar1;
if ((super->gustJarState & 2) == 0) {
SetGlobalFlag(super->type2);
}
if (super->type != 0) {
uVar1 = ITEM_RUPEE200;
} else {
uVar1 = ITEM_RUPEE100;
}
EnemyCreateDeathFX((Enemy*)super, 0xff, uVar1);
}
void TektiteGolden_OnConfused(TektiteGoldenEntity* this) {
GenericConfused(super);
if (super->z.HALF.HI != 0) {
GravityUpdate(super, Q_8_8(48.0));
}
}
void sub_08037FA0(TektiteGoldenEntity* this) {
if (CheckGlobalFlag(super->type2)) {
DeleteThisEntity();
}
sub_0804A720(super);
super->action = 1;
super->subAction = 0;
super->timer = (Random() & 0x1f) + 32;
super->subtimer = 0;
this->unk_80 = 0;
InitializeAnimation(super, 0);
}
void sub_08037Fe0(TektiteGoldenEntity* this) {
UpdateAnimationVariableFrames(super, 2);
if (super->timer != 0) {
super->timer--;
} else if (super->subtimer != 0) {
if (super->frame & ANIM_DONE) {
super->action = 2;
super->timer = 6;
super->subtimer = 0;
super->zVelocity = Q_16_16(3.5);
sub_08038168(this);
InitializeAnimation(super, 2);
}
} else if (super->frame & ANIM_DONE) {
super->subtimer = 64;
InitializeAnimation(super, 1);
}
}
void sub_08038048(TektiteGoldenEntity* this) {
s32 temp;
u32 rand;
UpdateAnimationVariableFrames(super, 2);
ProcessMovement0(super);
temp = super->z.HALF.HI;
rand = Random() & 0xf;
if (BounceUpdate(super, Q_8_8(48.0)) == BOUNCE_INIT_NEXT) {
super->action = 3;
super->subAction = 0;
super->timer = 20;
InitializeAnimation(super, 3);
return;
} else if (super->collisions != COL_NONE) {
sub_0800417E(super, super->collisions);
} else if ((GetActTile(super) & 0xf0) == 0x50) {
super->direction = (super->direction + 0x10) & (0x3 | DirectionNorthWest);
}
if (--super->timer == 0) {
super->timer = rand + 16;
sub_08038168(this);
}
if ((super->subAction == 0) && (temp < super->z.HALF.HI)) {
InitializeAnimation(super, 4);
super->subAction = 1;
}
if (temp < -0xc) {
super->spriteRendering.b3 = 1;
super->spriteOrientation.flipY = 1;
} else {
super->spriteRendering.b3 = 2;
super->spriteOrientation.flipY = 2;
}
}
void sub_08038110(TektiteGoldenEntity* this) {
UpdateAnimationVariableFrames(super, 2);
if (super->frame & ANIM_DONE) {
if (this->unk_80 < 5) {
super->action = 2;
super->timer = 8;
super->zVelocity = Q_16_16(3.5);
sub_08038168(this);
InitializeAnimation(super, 2);
} else {
super->action = 1;
this->unk_80 = 0;
super->timer = 192;
InitializeAnimation(super, 0);
}
}
}
void sub_08038168(TektiteGoldenEntity* this) {
u32 temp;
if (sub_08049FA0(super) == 0) {
super->direction = sub_08049EE4(super);
} else if (sub_08049FDC(super, 1) != 0) {
super->direction = sub_08049F84(super, 1);
} else {
temp = (Random() & 0xf) + 0x18;
super->direction = (temp + super->direction) & (0x3 | DirectionNorthWest);
}
}