Files
tmc/src/object/ladderHoleInBookshelf.c
T
2022-02-28 21:03:39 +02:00

61 lines
1.5 KiB
C

#include "entity.h"
#include "player.h"
void sub_08093FCC(Entity* this);
void sub_08093FE0(Entity* this);
bool32 sub_08094064(Entity* this);
void LadderHoleInBookshelf(Entity* this) {
static void (*const actionFuncs[])(Entity*) = {
sub_08093FCC,
sub_08093FE0,
};
actionFuncs[this->action](this);
}
void sub_08093FCC(Entity* this) {
this->action = 1;
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
}
void sub_08093FE0(Entity* this) {
if (sub_08094064(this)) {
if (this->collisionLayer == 2) {
switch (gPlayerEntity.action) {
case 0x1d:
case 0x1e:
return;
}
this->collisionLayer = 1;
UpdateSpriteForCollisionLayer(this);
this->spritePriority.b0 = 5;
} else {
switch (gPlayerEntity.action) {
case 0x1d:
case 0x1e:
this->collisionLayer = 2;
UpdateSpriteForCollisionLayer(this);
this->spritePriority.b0 = 1;
break;
default:
if ((gPlayerEntity.collisionLayer & 2) == 0) {
break;
}
gPlayerEntity.collisionLayer = 1;
break;
}
}
}
}
bool32 sub_08094064(Entity* this) {
bool32 rv = 1;
if (gPlayerEntity.x.HALF.HI - this->x.HALF.HI + 0x1cU >= 0x39) {
rv = 0;
}
return rv;
}