Files
tmc/src/projectile/fireProjectile.c
T
2021-12-28 12:08:30 -08:00

81 lines
2.0 KiB
C

#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern s32 sub_080AF090(Entity*);
extern s32 IsProjectileOffScreen(Entity*);
extern void sub_08016AD2(Entity*);
extern void (*const FireProjectile_Actions[])(Entity*);
void FireProjectile(Entity* this) {
if (GetNextFunction(this) != 0) {
DeleteThisEntity();
}
FireProjectile_Actions[this->action](this);
}
void FireProjectile_Init(Entity* this) {
if (this->type == 0) {
this->action = 1;
InitializeAnimation(this, this->direction >> 3);
} else {
this->action = 2;
InitializeAnimation(this, this->direction >> 3 | 4);
EnqueueSFX(SFX_15E);
}
}
void FireProjectile_Action1(Entity* this) {
u32 direction;
Entity* parent = this->parent;
if (parent == NULL) {
DeleteEntity(this);
} else {
if (parent->next == NULL) {
DeleteEntity(this);
} else {
if (this->spriteSettings.draw == 1) {
CopyPosition(parent, this);
if (this->actionDelay != 0) {
direction = parent->direction & 0x18;
this->direction = direction;
this->actionDelay = 0;
InitializeAnimation(this, direction >> 3);
}
}
GetNextFrame(this);
}
}
}
void FireProjectile_Action2(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (IsProjectileOffScreen(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
}
} else {
this->action = 3;
COLLISION_OFF(this);
this->speed = 0;
}
}
void FireProjectile_Action3(Entity* this) {
GetNextFrame(this);
if ((this->frame & 0x80) != 0) {
DeleteEntity(this);
}
}
void (*const FireProjectile_Actions[])(Entity*) = {
FireProjectile_Init,
FireProjectile_Action1,
FireProjectile_Action2,
FireProjectile_Action3,
};