mirror of
https://github.com/zeldaret/tmc
synced 2026-05-26 23:47:47 -04:00
122 lines
2.8 KiB
C
122 lines
2.8 KiB
C
#include "entity.h"
|
|
#include "asm.h"
|
|
#include "functions.h"
|
|
#include "common.h"
|
|
#include "projectile.h"
|
|
|
|
extern void (*const Winder_Actions[])(Entity*);
|
|
extern s16 gUnk_080B4488[];
|
|
extern u8* GetLayerByIndex(u32);
|
|
static const u8 gUnk_0812A6BC[];
|
|
static const u16 gUnk_0812A6C4[];
|
|
|
|
void sub_080AB9DC(Entity*);
|
|
bool32 sub_080AB9FC(Entity* this, u32 param_1);
|
|
|
|
void Winder(Entity* this) {
|
|
Winder_Actions[this->action](this);
|
|
sub_080AB9DC(this);
|
|
}
|
|
|
|
void Winder_Init(Entity* this) {
|
|
Entity* entity;
|
|
u16* puVar3;
|
|
s32 index;
|
|
|
|
this->action += 1;
|
|
this->speed = 0x140;
|
|
this->z.WORD = 0;
|
|
if (this->type == 0) {
|
|
this->direction = Random() & 0x18;
|
|
this->parent = this;
|
|
}
|
|
InitializeAnimation(this, 0);
|
|
if (this->type < 4) {
|
|
entity = CreateProjectile(WINDER);
|
|
entity->type = this->type + 1;
|
|
entity->parent = this->parent;
|
|
entity->child = this;
|
|
CopyPosition(this, entity);
|
|
}
|
|
|
|
puVar3 = &this->field_0x68.HWORD;
|
|
for (index = 7; index >= 0; --index) {
|
|
*puVar3 = this->x.HALF.HI;
|
|
puVar3 += 1;
|
|
*puVar3 = this->y.HALF.HI;
|
|
puVar3 += 1;
|
|
}
|
|
}
|
|
|
|
void sub_080AB950(Entity* this) {
|
|
if (this->type == 0) {
|
|
u8 dir;
|
|
ProcessMovement(this);
|
|
dir = this->direction >> 3;
|
|
if (((gUnk_0812A6C4)[dir] & this->collisions) || sub_080AB9FC(this, this->direction)) {
|
|
this->direction = gUnk_0812A6BC[(Random() & 0x1) + (dir << 1)];
|
|
}
|
|
} else {
|
|
Entity* child;
|
|
|
|
if (this->parent == NULL) {
|
|
DeleteThisEntity();
|
|
}
|
|
|
|
if (this->parent->next == NULL) {
|
|
DeleteThisEntity();
|
|
}
|
|
|
|
child = this->child;
|
|
if (child && child->next) {
|
|
this->x.HALF.HI = child->field_0x68.HWORD;
|
|
this->y.HALF.HI = child->field_0x6a.HWORD;
|
|
} else {
|
|
DeleteThisEntity();
|
|
}
|
|
}
|
|
|
|
GetNextFrame(this);
|
|
}
|
|
|
|
void sub_080AB9DC(Entity* this) {
|
|
MemCopy(&this->field_0x6c, &this->field_0x68, 0x1c);
|
|
this->cutsceneBeh.HWORD = this->x.HALF.HI;
|
|
this->field_0x86.HWORD = this->y.HALF.HI;
|
|
}
|
|
|
|
bool32 sub_080AB9FC(Entity* this, u32 dir) {
|
|
u32 val;
|
|
u8* layer = GetLayerByIndex(this->collisionLayer);
|
|
u32 tmp;
|
|
val = (((this->x.HALF.HI - gRoomControls.origin_x) >> 4) & 0x3f) |
|
|
((((this->y.HALF.HI - gRoomControls.origin_y) >> 4) & 0x3f) << 6);
|
|
val += gUnk_080B4488[dir >> 3];
|
|
layer += 0x2004;
|
|
layer += val;
|
|
tmp = *layer;
|
|
if (tmp <= 0x1f) {
|
|
return 0;
|
|
}
|
|
|
|
if (tmp > 0x3f) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void (*const Winder_Actions[])(Entity*) = {
|
|
Winder_Init,
|
|
sub_080AB950,
|
|
};
|
|
const u8 gUnk_0812A6BC[] = {
|
|
8, 24, 0, 16, 8, 24, 0, 16,
|
|
};
|
|
const u16 gUnk_0812A6C4[] = {
|
|
0xe,
|
|
0xe000,
|
|
0xe0,
|
|
0xe00,
|
|
};
|