Files
tmc/src/npc/beedle.c
T
2020-08-08 14:59:11 -07:00

164 lines
3.8 KiB
C

#include "global.h"
#include "entity.h"
#include "functions.h"
#include "textbox.h"
#include "player.h"
#include "room.h"
typedef struct {
u32 unk_00;
s8 unk_04;
} gUnk_0810C89C_struct;
extern void sub_08078850(Entity*, u32, s8, gUnk_0810C89C_struct*);
extern u8 gUnk_0810C88C[];
extern BoundingBox gUnk_0810C894;
extern gUnk_0810C89C_struct gUnk_0810C89C[];
extern SpriteLoadData gUnk_0810C8D4;
extern void (*gUnk_0810C8E0[])(Entity*);
extern u8 gUnk_0810C8F0[];
void sub_080632C8(Entity* this);
void sub_08063410(Entity* this);
s32 sub_080633C8(Entity* this);
void sub_0806346C(Entity* this);
void Beedle(Entity* this) {
if (this->flags & 0x2) {
sub_08063410(this);
} else {
sub_080632C8(this);
}
}
void sub_080632C8(Entity* this) {
gUnk_0810C8E0[this->action](this);
}
void sub_080632E0(Entity* this) {
if (LoadExtraSpriteData(this, &gUnk_0810C8D4) != 0) {
InitializeAnimation(this, 0);
sub_08078778(this);
this->spriteSettings.b.draw = 1;
this->action = 1;
}
}
void sub_08063314(Entity* this) {
u32 offset;
if (((++this->field_0xf & 0xF) == 0) && (offset = sub_080633C8(this), this->animIndex != offset)) {
InitializeAnimation(this, offset);
}
if (this->interactType != '\0') {
TextboxNoOverlapFollow(this->actionDelay + 0xA01);
this->action++;
}
sub_0806ED78(this);
}
void sub_0806336C(Entity* this) {
if ((gTextBox.doTextBox & 0x7F) == 0) {
this->action++;
InitializeAnimation(this, 8);
}
}
void sub_08063390(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 != 0) {
this->action = 1;
InitializeAnimation(this, GetAnimationState(this));
sub_08078778(this);
}
sub_0806ED78(this);
}
s32 sub_080633C8(Entity* this) {
s32 uVar1;
uVar1 = sub_0806ED9C(this, 0x20, 0x20);
if (uVar1 < 0) {
uVar1 = this->animIndex;
}
return uVar1;
}
void Beedle_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, this->frames.all & 0x3F);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_08063410(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_0810C8D4) == 0) {
return;
}
this->action++;
if (this->entityType.form != 0) {
this->boundingBox = &gUnk_0810C894;
this->entityType.parameter = 0;
}
sub_0807DD64(this);
sub_08078778(this);
}
if (this->entityType.form != 0) {
sub_0806346C(this);
}
sub_0807DDAC(this, 0);
sub_0807DDE4(this);
GetNextFrame(this);
}
void sub_0806346C(Entity* this) {
u8 bVar1;
s32 iVar2;
s32 iVar3;
iVar3 = (gPlayerEntity.x.HALF.HI - this->x.HALF.HI);
iVar2 = (gPlayerEntity.y.HALF.HI - this->y.HALF.HI);
iVar3 += 0x30;
iVar2 += 0x18;
if (iVar3 < 0) {
iVar3 = 0;
}
if (iVar3 > 0x50) {
iVar3 = 0x50;
}
if (iVar2 < 0) {
iVar2 = 0;
}
if (iVar2 > 0x40) {
iVar2 = 0x40;
}
iVar3 >>= 4;
iVar2 >>= 4;
bVar1 = gUnk_0810C8F0[(gPlayerEntity.animationState >> 1) + iVar3 * 4 + iVar2 * 0x18];
if (bVar1 != this->entityType.parameter) {
gUnk_0810C89C_struct* temp = &gUnk_0810C89C[bVar1];
sub_08078850(this, 1, temp->unk_04, temp);
this->entityType.parameter = bVar1;
}
}
void sub_080634E4(Entity* this, u32* param_1) {
param_1[1] = this->entityType.parameter;
}
void sub_080634EC(Entity* this) {
gRoomVars.itemForSaleIndex = gUnk_0810C88C[this->entityType.parameter];
}
void sub_08063504(Entity* this, u32* param_2) {
u32 uVar1;
uVar1 = sub_080544DC(gUnk_0810C88C[this->entityType.parameter]);
param_2[5] = (-uVar1 | uVar1) >> 0x1F;
}