Files
tmc/src/object/windTribeFlag.c
T
2020-07-13 15:27:20 -07:00

26 lines
528 B
C

#include "global.h"
#include "entity.h"
#include "functions.h"
void WindTribeFlag(Entity *this)
{
if (this->action == 0) {
this->action++;
this->collisionLayer = 2;
if ((this->entityType).form == 0) {
this->spriteSettings.b.flipX = 0;
}
else {
this->spriteSettings.b.flipX = 1;
}
UpdateSpriteForCollisionLayer(this);
InitializeAnimation(this,0);
}
else {
GetNextFrame(this);
}
if (this->frameDuration == 0xff) {
this->frameDuration = (Random() & 0xf) + 0x10;
}
}