mirror of
https://github.com/zeldaret/tmc
synced 2026-06-12 05:27:48 -04:00
419 lines
11 KiB
C
419 lines
11 KiB
C
/**
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* @file peahat.c
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* @ingroup Enemies
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*
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* @brief Peahat enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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extern void (*const Peahat_Functions[])(Entity*);
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extern void (*const gPeahatPropellerFunctions[])(Entity*);
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extern void (*const gPeahatActions[])(Entity*);
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extern void (*const gUnk_080CA5BC[])(Entity*);
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extern const s8 gPeahatFlightHeights[];
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extern const s8 gUnk_080CA5D4[];
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void sub_080205F8(Entity*);
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void sub_08020604(Entity*);
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extern Entity* gUnk_020000B0;
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enum {
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PeahatForm_Torso,
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PeahatForm_Propeller,
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};
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enum {
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PeahatAnimation_Flying,
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PeahatAnimation_BrokenPropeller,
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PeahatAnimation_SlicedPropeller,
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PeahatAnimation_Propeller,
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PeahatAnimation_NewPropeller,
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PeahatAnimation_RepairPropeller,
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};
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void Peahat(Entity* this) {
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if (this->type == PeahatForm_Torso) {
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EnemyFunctionHandler(this, Peahat_Functions);
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SetChildOffset(this, 0, 1, -0x10);
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} else {
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gPeahatPropellerFunctions[this->action](this);
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}
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}
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void Peahat_OnTick(Entity* this) {
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gPeahatActions[this->action](this);
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if (this->field_0x80.HALF.HI)
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this->z.HALF.HI = gPeahatFlightHeights[(this->field_0xf++ & 0x30) >> 4];
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}
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void Peahat_OnCollision(Entity* this) {
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if (this->field_0x82.HALF.LO) {
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if (this->bitfield == 0x94) {
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Entity* ent = CreateEnemy(PEAHAT, PeahatForm_Propeller);
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if (ent != NULL) {
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CopyPosition(this, ent);
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ent->z.HALF.HI -= 8;
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}
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this->field_0x82.HALF.LO = 0;
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this->animationState = PeahatAnimation_SlicedPropeller;
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this->action = 5;
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this->speed = 0x80;
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this->iframes = -30;
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this->field_0x80.HALF.HI = 0;
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InitializeAnimation(this, this->animationState);
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} else if (this->bitfield == 0x9b) {
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this->animationState = PeahatAnimation_BrokenPropeller;
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this->action = 5;
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this->speed = 0x80;
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this->iframes = -30;
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this->field_0x80.HALF.HI = 0;
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InitializeAnimation(this, this->animationState);
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} else if (this->bitfield == 0x80) {
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if (this->animationState == PeahatAnimation_Flying) {
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this->action = 1;
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this->actionDelay = 30;
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this->speed = 0x80;
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this->direction = -1;
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this->field_0x82.HALF.HI = 0x78;
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GetNextFrame(this);
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}
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}
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}
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if (this->confusedTime)
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Create0x68FX(this, FX_STARS);
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EnemyFunctionHandlerAfterCollision(this, Peahat_Functions);
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}
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void Peahat_OnGrabbed(Entity* this) {
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if (2 >= this->subAction && !sub_0806F520(this))
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return;
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gUnk_080CA5BC[this->subAction](this);
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}
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void sub_080200B4(Entity* this) {
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this->subAction = 1;
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this->field_0x1d = 60;
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if (this->animationState == PeahatAnimation_Flying) {
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this->animationState = PeahatAnimation_BrokenPropeller;
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this->action = 5;
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this->hitType = 0x71;
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this->field_0x80.HALF.HI = 0;
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InitializeAnimation(this, this->animationState);
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}
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}
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void sub_080200E4(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_080200EC(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_080200F4(Entity* this) {
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COLLISION_OFF(this);
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}
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void nullsub_5(Entity* this) {
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}
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void sub_08020104(Entity* this) {
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if (this->flags & ENT_COLLIDE) {
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COLLISION_ON(this);
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this->field_0x3a &= 0xfb;
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} else {
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this->health = 0;
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}
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}
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void Peahat_Initialize(Entity* this) {
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sub_0804A720(this);
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this->action = 1;
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this->actionDelay = 16;
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this->field_0xf = Random();
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this->direction = Random() & 0x1f;
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this->field_0x1c = 18;
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this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
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this->field_0x80.HALF.HI = 1;
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this->field_0x82.HALF.LO = 1;
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this->animationState = PeahatAnimation_Flying;
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InitializeAnimation(this, this->animationState);
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}
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void Peahat_Fly(Entity* this) {
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if (this->field_0x82.HALF.HI)
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this->field_0x82.HALF.HI--;
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if (sub_08049FDC(this, 1)) {
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if (this->field_0x82.HALF.HI == 0 && (this->field_0xf & 0xf) == 0 && sub_08049F1C(this, gUnk_020000B0, 0x30)) {
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this->action = 2;
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this->subAction = Random() & 3;
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this->actionDelay = 60;
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this->speed = 160;
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}
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}
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if (--this->actionDelay == 0) {
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this->actionDelay = 16;
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sub_08020604(this);
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if ((Random() & 3) == 0) {
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this->field_0x80.HALF.LO = (Random() & 1) ? 2 : -2;
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}
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}
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ProcessMovement2(this);
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GetNextFrame(this);
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}
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void Peahat_ChargeStart(Entity* this) {
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if (sub_08049FDC(this, 1)) {
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if (--this->actionDelay) {
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UpdateAnimationVariableFrames(this, 4 - ((this->actionDelay >> 4) & 0x3));
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return;
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} else {
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this->action = 3;
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this->actionDelay = 120;
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this->speed = 192;
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this->direction = (GetFacingDirection(this, gUnk_020000B0) + gUnk_080CA5D4[Random() & 1]) & 0x1f;
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}
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} else {
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sub_080205F8(this);
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}
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UpdateAnimationVariableFrames(this, 4);
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}
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void Peahat_ChargeTarget(Entity* this) {
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if (sub_08049FDC(this, 1)) {
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if (--this->actionDelay == 0) {
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sub_080205F8(this);
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}
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if (60 < this->actionDelay) {
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if (this->actionDelay & 1)
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this->speed += 4;
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if ((gRoomTransition.frameCount & 3) == 0)
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sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
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}
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ProcessMovement2(this);
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} else {
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sub_080205F8(this);
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}
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UpdateAnimationVariableFrames(this, 4);
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}
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void Peahat_ChargeEnd(Entity* this) {
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if (--this->actionDelay == 0) {
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this->action = 1;
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this->actionDelay = 1;
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this->speed = 128;
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this->field_0x82.HALF.HI = 120;
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GetNextFrame(this);
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} else {
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if (this->actionDelay & 1)
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this->speed -= 8;
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ProcessMovement2(this);
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UpdateAnimationVariableFrames(this, 4);
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}
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}
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void Peahat_Stunned(Entity* this) {
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switch (this->animationState) {
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default:
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if (sub_080044EC(this, 0x1800) == 0) {
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this->action = 6;
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this->actionDelay = 240;
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this->field_0xf = 10;
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this->hitType = 0x71;
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}
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if (this->direction == 0xff)
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this->direction = this->knockbackDirection;
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ProcessMovement0(this);
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GetNextFrame(this);
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break;
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case PeahatAnimation_SlicedPropeller:
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GravityUpdate(this, 0x1c00);
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if (this->z.HALF.HI == 0) {
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this->action = 7;
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this->actionDelay = 150;
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this->field_0xf = 10;
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this->hitType = 0x71;
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}
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break;
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};
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}
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void Peahat_RepairPropeller(Entity* this) {
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if (this->field_0xf)
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if (--this->field_0xf == 0)
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Create0x68FX(this, FX_STARS);
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if (!sub_0800442E(this) && --this->actionDelay)
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return;
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this->action = 9;
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this->zVelocity = Q_16_16(1.5);
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this->direction = Random() & 0x1f;
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sub_0804AA1C(this);
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this->animationState = PeahatAnimation_RepairPropeller;
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InitializeAnimation(this, this->animationState);
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}
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void Peahat_Recover(Entity* this) {
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if (this->field_0xf)
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if (--this->field_0xf == 0)
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Create0x68FX(this, FX_STARS);
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if (!sub_0800442E(this) && --this->actionDelay)
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return;
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this->action = 8;
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this->actionDelay = 240;
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this->direction = Random() & 0x1f;
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sub_0804AA1C(this);
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}
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void Peahat_Hop(Entity* this) {
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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if (this->frame & ANIM_DONE) {
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this->action = 9;
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this->zVelocity = Q_16_16(1.5);
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this->animationState = PeahatAnimation_NewPropeller;
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InitializeAnimation(this, this->animationState);
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} else {
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this->actionDelay = 1;
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}
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}
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if (this->frame & 2) {
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this->frame &= ~2;
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this->direction = Random() & 0x1f;
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}
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if (this->frame & 1) {
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sub_0800442E(this);
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} else {
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ProcessMovement0(this);
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}
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}
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void Peahat_Takeoff(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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this->action = 1;
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this->hitType = 0x70;
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this->field_0x82.HALF.LO = 1;
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this->field_0x80.HALF.HI = 1;
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this->animationState = PeahatAnimation_Flying;
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InitializeAnimation(this, this->animationState);
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} else if (this->frame & 1) {
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sub_0800442E(this);
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} else {
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GravityUpdate(this, 0x1c00);
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ProcessMovement0(this);
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}
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}
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void PeahatPropeller_Initialize(Entity* this) {
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this->action = 1;
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this->actionDelay = 240;
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this->field_0xf = 40;
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this->spriteSettings.draw = 1;
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this->spriteRendering.b3 = 1;
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this->spriteOrientation.flipY = 1;
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this->spriteSettings.shadow = 0;
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this->speed = 0x20;
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this->direction = (Random() & 0x10) + 8;
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InitializeAnimation(this, PeahatAnimation_Propeller);
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}
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void PeahatPropeller_Fly(Entity* this) {
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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DeleteEntity(this);
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} else {
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if (this->actionDelay < 60)
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this->spriteSettings.draw ^= 1;
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this->z.WORD -= 0xc000;
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LinearMoveUpdate(this);
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if (--this->field_0xf == 0) {
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this->field_0xf = 40;
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this->direction = (Random() & 0x10) + 8;
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}
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}
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}
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void sub_080205F8(Entity* this) {
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this->action = 4;
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this->actionDelay = 60;
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}
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void sub_08020604(Entity* this) {
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if (!sub_08049FA0(this) && (Random() & 3)) {
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this->direction = sub_08049EE4(this);
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} else {
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this->direction += this->field_0x80.HALF.LO;
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this->direction &= 0x1f;
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}
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}
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// clang-format off
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void (*const Peahat_Functions[])(Entity*) = {
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Peahat_OnTick,
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Peahat_OnCollision,
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GenericKnockback,
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GenericDeath,
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GenericConfused,
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Peahat_OnGrabbed,
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};
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void (*const gPeahatPropellerFunctions[])(Entity*) = {
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PeahatPropeller_Initialize,
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PeahatPropeller_Fly,
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};
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void (*const gPeahatActions[])(Entity*) = {
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Peahat_Initialize,
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Peahat_Fly,
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Peahat_ChargeStart,
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Peahat_ChargeTarget,
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Peahat_ChargeEnd,
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Peahat_Stunned,
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Peahat_RepairPropeller,
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Peahat_Recover,
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Peahat_Hop,
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Peahat_Takeoff,
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};
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const s8 gPeahatFlightHeights[] = {
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-5, -6, -7, -6,
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};
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void (*const gUnk_080CA5BC[])(Entity*) = {
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sub_080200B4,
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sub_080200E4,
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sub_080200EC,
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sub_080200F4,
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nullsub_5,
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sub_08020104,
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};
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/* Alignment issue
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const s8 gUnk_080CA5D4[] = {
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4, -4,
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};
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*/
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// clang-format on
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