mirror of
https://github.com/zeldaret/tmc
synced 2026-07-05 05:39:45 -04:00
367 lines
9.5 KiB
C
367 lines
9.5 KiB
C
#define NENT_DEPRECATED
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#include "entity.h"
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#include "functions.h"
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#include "enemy.h"
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#include "save.h"
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#include "object.h"
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#include "item.h"
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typedef struct {
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Entity base;
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u8 filler[0x10];
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u16 x_0x78;
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u16 y_0x7a;
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u8 filler2[0x4];
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u8 unk_0x80;
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u8 unk_0x81;
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u16 unk_0x82;
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u8 unk_0x84;
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} TakkuriEntity;
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static_assert(sizeof(TakkuriEntity) == 0x88);
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extern Entity* gUnk_020000B0;
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void (*const Takkuri_Functions[])(Entity*);
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void (*const gUnk_080CFF54[])(TakkuriEntity*);
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void (*const gUnk_080CFF6C[])(TakkuriEntity*);
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void sub_0803BF2C(TakkuriEntity*);
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void sub_0803BEE8(TakkuriEntity* this);
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void sub_0803BF70(TakkuriEntity* this);
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void sub_0803BF48(TakkuriEntity* this);
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void sub_0803C120(TakkuriEntity* this);
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void Takkuri(Entity* this) {
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Takkuri_Functions[GetNextFunction(this)](this);
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}
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void Takkuri_OnTick(TakkuriEntity* this) {
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gUnk_080CFF54[super->action](this);
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}
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void Takkuri_OnCollision(TakkuriEntity* this) {
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if (super->bitfield & 0x80) {
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if ((super->bitfield & 0x7f) == 0) {
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u32 direction;
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sub_0803C0AC(super);
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COLLISION_OFF(super);
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direction = super->direction;
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if (!DirectionIsHorizontal(DirectionRoundUp(direction))) {
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if (DirectionIsVertical(direction)) {
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super->direction += 2;
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} else {
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super->direction -= 2;
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}
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}
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super->direction = 0x20 - super->direction;
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sub_0803BF2C(this);
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} else {
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if (((u8)super->iframes & 0x80) == 0) {
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super->health = 0;
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}
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}
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if (this->unk_0x82 >= 0x11) {
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this->unk_0x82 -= 0xc;
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}
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}
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GetNextFrame(super);
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}
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void Takkuri_OnGrabbed(TakkuriEntity* this) {
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gUnk_080CFF6C[super->subAction](this);
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GetNextFrame(super);
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if (!sub_0806F520(super)) {
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super->action = 2;
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super->subAction = 0;
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this->unk_0x84 = 2;
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super->actionDelay = 8;
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super->speed = 0x1c0;
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sub_0803BF2C(this);
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}
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}
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void sub_0803BC7C(TakkuriEntity* this) {
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super->subAction = 1;
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super->field_0x1d = 0x3c;
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}
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void sub_0803BC88(TakkuriEntity* this) {
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sub_0806F4E8(super);
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}
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void sub_0803BC90(TakkuriEntity* this) {
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if (sub_0806F3E4(super)) {
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GenericDeath(super);
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}
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}
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void sub_0803BCA4(TakkuriEntity* this) {
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sub_0804A720(super);
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super->action = 1;
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super->field_0xf = 0;
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super->direction = sub_08049F84(super, 1);
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this->unk_0x80 = 0;
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this->unk_0x81 = 0;
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super->field_0x1c = 1;
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super->field_0x3c |= 0x10;
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super->collisionLayer = 3;
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super->spriteOrientation.flipY = 1;
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this->x_0x78 = super->x.HALF.HI;
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this->y_0x7a = super->y.HALF.HI;
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UpdateSpriteForCollisionLayer(super);
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sub_0803BF2C(this);
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}
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void sub_0803BD08(TakkuriEntity* this) {
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Entity* ent;
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if (super->field_0xf) {
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if (CheckOnScreen(super) == 0) {
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super->field_0xf = 0;
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super->spriteSettings.draw = 1;
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} else {
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return;
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}
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}
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sub_0803BEE8(this);
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GetNextFrame(super);
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ent = sub_08049DF4(1);
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if (ent != NULL) {
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if (EntityInRectRadius(super, gUnk_020000B0, 0x88, 0x50)) {
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if (gUnk_020000B0->y.HALF.HI > super->y.HALF.HI + 8) {
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super->action = 2;
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this->unk_0x84 = 0;
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super->actionDelay = 0x10;
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this->unk_0x81 = 2;
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sub_0803BF2C(this);
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}
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}
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}
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}
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void sub_0803BD88(TakkuriEntity* this) {
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sub_0803BF70(this);
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}
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void sub_0803BD90(TakkuriEntity* this) {
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if (CheckOnScreen(super) == 0) {
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super->action = 4;
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super->spriteSettings.draw = 4;
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COLLISION_OFF(super);
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super->spritePriority.b1 = 1;
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super->actionDelay = 8;
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} else {
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sub_0803BF48(this);
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GetNextFrame(super);
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}
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}
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void sub_0803BDD8(TakkuriEntity* this) {
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if (--super->actionDelay) {
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return;
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}
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if (sub_08049FDC(super, 1) == 0 || sub_08049FA0(super) == 0) {
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sub_0803C120(this);
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} else {
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if (super->direction & 0x10) {
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super->direction = 0x8;
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super->x.HALF.HI = gRoomControls.scroll_x - 0x20;
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} else {
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super->direction = 0x18;
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super->x.HALF.HI = gRoomControls.scroll_x + 0x110;
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}
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super->y.HALF.HI = gRoomControls.scroll_y + 8;
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super->spriteSettings.draw = 1;
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COLLISION_ON(super);
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super->action = 2;
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this->unk_0x84 = 1;
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super->actionDelay = 0x18;
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this->unk_0x82 = 0x12c;
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super->speed = 0x12c + 0x94;
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this->unk_0x81 = 4;
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}
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sub_0803BF2C(this);
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}
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void sub_0803BE7C(TakkuriEntity* this) {
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if (CheckOnScreen(super))
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return;
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super->action = 1;
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super->spriteSettings.draw = 1;
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COLLISION_OFF(super);
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super->actionDelay = 0x8;
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super->field_0xf = 1;
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super->direction = sub_08049F84(super, 1);
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this->unk_0x80 = 0;
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super->spritePriority.b1 = 3;
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this->unk_0x81 = 0;
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super->collisionLayer = 3;
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UpdateSpriteForCollisionLayer(super);
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sub_0803BF2C(this);
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}
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void sub_0803BEE8(TakkuriEntity* this) {
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if (--super->actionDelay == 0) {
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u32 direction;
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this->unk_0x80 = super->direction;
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direction = sub_08049F84(super, 1);
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if (direction != 0xff) {
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super->direction = direction;
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}
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super->actionDelay = 8;
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if (DirectionIsVertical(this->unk_0x80) != DirectionIsVertical(super->direction)) {
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sub_0803BF2C(this);
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}
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}
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}
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void sub_0803BF2C(TakkuriEntity* this) {
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InitializeAnimation(super, ((super->direction & 0x10) >> 4) + this->unk_0x81);
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}
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void sub_0803BF48(TakkuriEntity* this) {
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LinearMoveUpdate(super);
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super->collisionLayer = 3;
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super->spriteOrientation.flipY = 1;
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super->spriteRendering.b3 = 1;
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}
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void sub_0803BF70(TakkuriEntity* this) {
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u32 tmp1, tmp2, tmp3;
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switch (this->unk_0x84) {
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case 0:
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if (super->actionDelay & 0x1) {
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super->z.HALF.HI--;
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}
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if (--super->actionDelay == 0) {
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this->unk_0x84 = 1;
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super->actionDelay = 0x18;
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COLLISION_ON(super);
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this->unk_0x81 = 2;
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sub_0803BF2C(this);
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}
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break;
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case 1:
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if (--super->actionDelay == 0) {
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this->unk_0x84 = 2;
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super->actionDelay = 8;
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super->speed = 0x1c0;
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this->unk_0x81 = 4;
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sub_0803BF2C(this);
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}
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break;
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case 2:
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if (--this->unk_0x82 == 0) {
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super->action = 3;
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this->unk_0x84 = 0;
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super->actionDelay = 0;
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super->speed = 0x180;
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if ((super->direction + 0x18) & 0x10) {
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super->direction = (0x10 - super->direction) & 0x1f;
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}
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sub_0803BF2C(this);
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} else {
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if (--super->actionDelay == 0) {
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super->actionDelay = 8;
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this->unk_0x80 = super->direction;
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sub_08004596(super, sub_08049F84(super, 1));
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if ((super->direction + 0x18) & 0x10) {
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if (this->unk_0x80 == 0x10) {
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if (this->unk_0x80 & super->direction) {
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this->unk_0x80 = 0x12;
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} else {
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this->unk_0x80 = 0xe;
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}
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}
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super->direction = this->unk_0x80;
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this->unk_0x82 = 1;
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}
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if ((((u32)this->unk_0x80 & 0x10)) >> 4 != ((((u32)super->direction) & 0x10)) >> 4) {
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InitializeAnimation(super, (((u32)super->direction & 0x10) >> 4) + 4);
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}
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}
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}
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sub_0803BF48(this);
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break;
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}
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GetNextFrame(super);
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}
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void sub_0803C0AC(Entity* this) {
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u32 index, rupeeType, rupees;
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Entity* ent;
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ent = sub_08049DF4(1);
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if (ent == NULL)
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return;
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rupees = gSave.stats.rupees;
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if (rupees >= 500) {
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rupeeType = ITEM_RUPEE20;
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index = 5;
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ModRupees(-100);
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} else if (rupees >= 100) {
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rupeeType = ITEM_RUPEE5;
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index = 5;
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ModRupees(-25);
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} else {
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rupeeType = ITEM_RUPEE1;
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index = rupees;
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if (rupees >= 0x5) {
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index = 5;
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}
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ModRupees(-index);
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}
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for (; index != 0; index--) {
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Entity* obj = CreateObject(RUPEE_OBJECT, rupeeType, 0);
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if (obj) {
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CopyPosition(ent, obj);
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}
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}
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}
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void sub_0803C120(TakkuriEntity* this) {
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super->action = 5;
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super->spriteSettings.draw = 0;
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super->flags &= ~ENT_COLLIDE;
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super->x.HALF.HI = this->x_0x78;
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super->y.HALF.HI = this->y_0x7a;
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super->z.HALF.HI += 8;
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super->spritePriority.b1 = 3;
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}
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void (*const Takkuri_Functions[])(Entity*) = {
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(EntityActionPtr)Takkuri_OnTick,
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(EntityActionPtr)Takkuri_OnCollision,
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GenericKnockback,
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GenericDeath,
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GenericConfused,
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(EntityActionPtr)Takkuri_OnGrabbed,
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};
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void (*const gUnk_080CFF54[])(TakkuriEntity*) = {
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sub_0803BCA4, sub_0803BD08, sub_0803BD88, sub_0803BD90, sub_0803BDD8, sub_0803BE7C,
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};
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void (*const gUnk_080CFF6C[])(TakkuriEntity*) = {
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sub_0803BC7C,
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sub_0803BC88,
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sub_0803BC90,
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};
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