mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 04:17:19 -04:00
4d66b468f8
Merge all player utils files, split asm into functions and decompile a bunch of functions.
431 lines
11 KiB
C
431 lines
11 KiB
C
#include "npc.h"
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#include "functions.h"
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#include "screen.h"
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#include "hitbox.h"
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#include "item.h"
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extern void (*gUnk_081140D4[])(Entity*);
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extern u16 gUnk_081140CC[];
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void sub_0806D520(Entity*, u32);
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void sub_0806D41C(Entity* this);
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extern u8 gMapDataTopSpecial[];
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typedef struct {
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u8 filler[0x40];
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} unk_0806D138param_1;
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typedef struct {
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u8 filler[0x40];
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u8 filler2[0xC0];
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} unk_0806D138param_2;
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void sub_0806D138(unk_0806D138param_1* param_1, unk_0806D138param_2* param_2);
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extern void InitBiggoronTimer(void);
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void sub_0806D110(void);
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void sub_0806D164(Entity* this);
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Entity* sub_0806D00C(Entity* this);
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void sub_0806D4C0(Entity*, u32);
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void BigGoron(Entity* this) {
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gUnk_081140D4[this->type](this);
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}
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void sub_0806CF30(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->subAction = 1;
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this->field_0x68.HWORD = this->x.HALF.HI;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0806D0B0(this);
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sub_0807DD64(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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}
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switch (this->subAction) {
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case 0:
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case 1:
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if (gRoomTransition.frameCount % 4 == 0) {
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if (gPlayerEntity.x.HALF.HI < this->x.HALF.HI && this->field_0x68.HWORD - 32 < this->x.HALF.HI) {
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this->x.HALF.HI--;
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}
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if (gPlayerEntity.x.HALF.HI > this->x.HALF.HI && this->field_0x68.HWORD + 32 > this->x.HALF.HI) {
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this->x.HALF.HI++;
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}
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}
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break;
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case 2:
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if (--this->actionDelay == 0) {
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u32 uVar2 = Random();
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SoundReq(gUnk_081140CC[uVar2 % 4]);
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this->actionDelay = ((u8)uVar2 & 7) * 16;
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this->actionDelay += 128;
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}
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break;
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case 3:
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break;
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}
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sub_0806D02C(this);
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}
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Entity* sub_0806D00C(Entity* this) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 0, 0);
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if (entity != NULL) {
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this->parent = entity;
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}
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return entity;
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}
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ASM_FUNC("asm/non_matching/bigGoron/sub_0806D02C.inc", void sub_0806D02C(Entity* this))
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void sub_0806D0B0(Entity* this) {
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gMapTop.bgControlPtr = 0;
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LoadGfxGroup(0x30);
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sub_0806D110();
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MemClear(&gMapDataTopSpecial, 0x2000);
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if (this != NULL) {
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sub_0806D164(this);
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}
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gScreen.bg1.control = 0x1d47;
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gScreen.bg1.tilemap = &gMapDataTopSpecial;
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gScreen.bg1.updated = 1;
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}
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void sub_0806D0F8(void) {
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Entity* entity = FindEntityByID(NPC, BIG_GORON, 7);
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if (entity != NULL) {
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sub_0806D0B0(entity);
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}
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}
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void sub_0806D110(void) {
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u8* tmp = gMapDataTopSpecial;
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u8* tmp2 = tmp + 0x4000;
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sub_0806D138((unk_0806D138param_1*)tmp, (unk_0806D138param_2*)tmp2);
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tmp += 0x800;
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tmp2 += 0x40;
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sub_0806D138((unk_0806D138param_1*)tmp, (unk_0806D138param_2*)tmp2);
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}
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void sub_0806D138(unk_0806D138param_1* param_1, unk_0806D138param_2* param_2) {
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u32 uVar1;
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for (uVar1 = 0; uVar1 < 0x20; uVar1++, param_1++, param_2++) {
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DMA_COPY(3, param_1, param_2, sizeof(*param_1), 16);
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}
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}
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ASM_FUNC("asm/non_matching/bigGoron/sub_0806D164.inc", void sub_0806D164(Entity* this))
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void sub_0806D1D0(Entity* this) {
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if (this->action == 0) {
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if (sub_0806D00C(this) == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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this->spriteSettings.draw = 3;
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this->frameIndex = 0;
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this->actionDelay = 0x1e;
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SetDefaultPriority(this, PRIO_MESSAGE);
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}
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switch (this->subAction) {
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case 0:
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default:
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if (--this->actionDelay == 0) {
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this->actionDelay = (Random() & 0x7f) + 0x30;
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this->field_0xf = 8;
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this->frameIndex = 1;
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}
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if (this->field_0xf != 0) {
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if (--this->field_0xf == 0) {
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this->frameIndex = 0;
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}
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}
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break;
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case 1:
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this->frameIndex = this->subAction;
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break;
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case 2:
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this->spriteSettings.draw = 0;
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break;
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}
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this->x.HALF.HI = this->parent->x.HALF.HI;
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this->y.HALF.HI = this->parent->y.HALF.HI;
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}
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void sub_0806D274(Entity* this) {
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Entity* npc;
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if (this->action == 0) {
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if (sub_0806D00C(this) == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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this->frameIndex = 2;
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this->actionDelay = 8;
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SetDefaultPriority(this, PRIO_MESSAGE);
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npc = CreateNPC(BIG_GORON, 3, 0);
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if (npc != NULL) {
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npc->child = this;
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}
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}
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switch (this->subAction) {
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case 0:
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case 1:
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default:
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if ((gMessage.doTextBox & 0x7f) == 0) {
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this->frameIndex = 2;
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break;
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}
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if (--this->actionDelay == 0) {
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this->actionDelay = 8;
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this->frameIndex ^= 1;
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}
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break;
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case 2:
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if (--this->actionDelay == 0) {
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this->actionDelay = 8;
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this->frameIndex ^= 1;
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}
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break;
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case 3:
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this->frameIndex = 4;
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break;
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case 4:
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this->frameIndex = 2;
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break;
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}
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this->x.HALF.HI = this->parent->x.HALF.HI;
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this->y.HALF.HI = this->parent->y.HALF.HI;
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}
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void sub_0806D348(Entity* this) {
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if (this->action == 0) {
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if (sub_0806D00C(this) == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->spriteOrientation.flipY = 3;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 6;
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this->spriteSettings.draw = 0;
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this->frameIndex = 5;
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SetDefaultPriority(this, PRIO_MESSAGE);
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}
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if (this->child->frameIndex == 4) {
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this->spriteSettings.draw = 3;
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} else {
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this->spriteSettings.draw = 0;
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}
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this->x.HALF.HI = this->parent->x.HALF.HI;
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this->y.HALF.HI = this->parent->y.HALF.HI;
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}
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void sub_0806D3C0(Entity* this) {
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if (this->action == 0) {
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if (sub_0806D00C(this) == NULL) {
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DeleteThisEntity();
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}
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this->action = 1;
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this->hitbox = (Hitbox*)&gHitbox_3;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0807DD64(this);
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} else {
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this->x.HALF.HI = this->parent->x.HALF.HI;
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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}
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}
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void sub_0806D40C(Entity* this) {
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this->spriteSettings.flipX = 1;
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sub_0806D41C(this);
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}
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void sub_0806D41C(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->frameIndex = 6;
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sub_0807DD64(this);
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sub_0806D4C0(this, 0);
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sub_0806D4C0(this, 1);
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sub_0806D4C0(this, 2);
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sub_0806D4C0(this, 3);
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SetDefaultPriority(this, PRIO_MESSAGE);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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}
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if ((gRoomTransition.frameCount & 1) == 0) {
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if (CheckPlayerProximity(this->x.HALF.HI - 0x20, this->y.HALF.HI, 0x40, 0x40) != 0) {
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if (this->spriteOffsetY > -8) {
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this->spriteOffsetY -= 1;
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}
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} else {
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if (this->spriteOffsetY < 0) {
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this->spriteOffsetY += 1;
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}
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}
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}
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}
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void sub_0806D4C0(Entity* this, u32 param) {
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Entity* npc = CreateNPC(BIG_GORON, param + 6, 0);
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if (npc != NULL) {
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npc->parent = this;
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CopyPosition(this, npc);
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SortEntityAbove(this, npc);
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SetDefaultPriority(npc, PRIO_MESSAGE);
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}
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}
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void sub_0806D4F0(Entity* this) {
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sub_0806D520(this, 0);
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}
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void sub_0806D4FC(Entity* this) {
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sub_0806D520(this, 1);
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}
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void sub_0806D508(Entity* this) {
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sub_0806D520(this, 2);
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}
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void sub_0806D514(Entity* this) {
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sub_0806D520(this, 3);
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}
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ASM_FUNC("asm/non_matching/bigGoron/sub_0806D520.inc", void sub_0806D520(Entity* this, u32 param))
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void sub_0806D5D4(void) {
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u32 itemSlot;
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InitBiggoronTimer();
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itemSlot = IsItemEquipped(ITEM_SHIELD);
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if (itemSlot != 2) {
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gSave.stats.itemButtons[itemSlot] = 0;
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}
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SetInventoryValue(ITEM_SHIELD, 0);
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}
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void sub_0806D600(Entity* this, ScriptExecutionContext* context) {
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context->condition = gSave.timers[2] == 0;
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}
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void sub_0806D620(void) {
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SetInventoryValue(ITEM_SHIELD, 0);
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sub_080A7C18(ITEM_MIRROR_SHIELD, 0, 0);
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}
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void sub_0806D638(Entity* this) {
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this->y.HALF.HI -= 0x20;
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}
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void sub_0806D640(Entity* this) {
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this->y.HALF.HI += 0x20;
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this->interactType = 0;
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}
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void sub_0806D650(Entity* this) {
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this->subAction = 2;
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}
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void sub_0806D658(Entity* this, ScriptExecutionContext* context) {
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this->subAction = context->intVariable;
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}
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void sub_0806D660(Entity* this) {
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this->spriteOrientation.flipY = 3;
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}
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void sub_0806D66C(Entity* this) {
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this->spriteOrientation.flipY = 2;
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}
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ASM_FUNC("asm/non_matching/bigGoron/sub_0806D67C.inc", void sub_0806D67C(Entity* this))
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void sub_0806D6D0(void) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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entity->subAction = 2;
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}
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entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
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if (entity != NULL) {
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entity->subAction = 1;
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}
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}
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void sub_0806D70C(void) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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entity->subAction = 0;
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}
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entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
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if (entity != NULL) {
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entity->subAction = 0;
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entity->spriteSettings.draw = 3;
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}
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}
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void sub_0806D74C(void) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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entity->subAction = 3;
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}
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entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
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if (entity != NULL) {
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entity->subAction = 2;
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}
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}
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void sub_0806D788(void) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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entity->subAction = 4;
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}
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entity = FindEntity(NPC, BIG_GORON, 7, 1, 0);
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if (entity != NULL) {
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entity->subAction = 1;
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}
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}
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void sub_0806D7C4(Entity* this, ScriptExecutionContext* context) {
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Entity* entity;
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this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
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this->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0x18;
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entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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sub_0807DEDC(this, context, entity->x.HALF.HI, entity->y.HALF.HI);
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}
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}
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void sub_0806D804(Entity* this, ScriptExecutionContext* context) {
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Entity* entity = FindEntity(NPC, BIG_GORON, 7, 2, 0);
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if (entity != NULL) {
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this->x.HALF.HI = entity->x.HALF.HI;
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this->y.HALF.HI = entity->y.HALF.HI - 0x10;
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this->spritePriority.b1 = 0;
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}
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sub_0807DEDC(this, context, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI - 0x10);
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}
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void sub_0806D858(Entity* this) {
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this->spritePriority.b1 = 1;
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}
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