Files
tmc/src/npc/farmers.c
T
2022-02-12 07:35:05 +02:00

82 lines
2.1 KiB
C

#include "entity.h"
#include "script.h"
#include "functions.h"
#include "npc.h"
extern Dialog gUnk_08113158[];
extern SpriteLoadData gUnk_08113140[];
void sub_0806BC58(Entity* this);
void Farmers(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_08113140[this->type * 3]) == 0) {
return;
}
this->action++;
this->spriteSettings.flipX = this->actionDelay;
if (this->spriteSettings.flipX == 0) {
this->animationState = 6;
} else {
this->animationState = 2;
}
this->actionDelay = this->animationState;
sub_0806BC58(this);
sub_0807DD64(this);
}
ExecuteScriptForEntity(this, 0);
HandleEntity0x82Actions(this);
GetNextFrame(this);
}
void sub_0806BC58(Entity* this) {
SetDefaultPriority(this, PRIO_MESSAGE);
}
void Farmers_Head(Entity* this) {
SetExtraSpriteFrame(this, 0, this->frame & 0x7f);
SetExtraSpriteFrame(this, 1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, 1, 0);
sub_0807000C(this);
}
void sub_0806BC94(Entity* this, ScriptExecutionContext* context) {
u32 offset = 0;
if (this->spriteSettings.flipX) {
offset = 8;
}
InitializeAnimation(this, context->intVariable + offset + (this->animationState >> 1));
}
void sub_0806BCB8(Entity* this) {
this->animationState = this->actionDelay;
}
void sub_0806BCC0(Entity* this) {
if (this->type == 0) {
sub_0806F188(this);
}
}
void sub_0806BCD4(Entity* this) {
sub_08078784(this, sub_0801E99C(this));
}
void sub_0806BCE8(Entity* this) {
ShowNPCDialogue(this, &gUnk_08113158[this->type]);
}
void Farmers_Fusion(Entity* this) {
if (this->action == 0) {
if (LoadExtraSpriteData(this, &gUnk_08113140[this->type * 3]) != 0) {
this->action = this->action + 1;
this->spriteSettings.draw = 1;
this->spriteSettings.flipX = 0;
sub_0806BC58(this);
InitAnimationForceUpdate(this, 3);
}
} else {
UpdateAnimationSingleFrame(this);
}
}