mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 12:27:21 -04:00
98 lines
2.6 KiB
C
98 lines
2.6 KiB
C
#include "entity.h"
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#include "script.h"
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#include "save.h"
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#include "npc.h"
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extern Dialog gUnk_08113760[];
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extern SpriteLoadData gUnk_08113754;
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bool32 sub_0806C454(Entity* this);
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void Mama(Entity* this) {
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switch (this->action) {
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case 0:
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if (sub_0806C454(this) != 0) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->animationState = this->actionDelay;
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this->field_0x68.HALF.HI = 0;
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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this->field_0x68.HALF.HI = this->animIndex;
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InitializeAnimation(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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sub_0806F118(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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GetNextFrame(this);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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InitializeAnimation(this, this->field_0x68.HALF.HI);
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}
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break;
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}
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}
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bool32 sub_0806C454(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_08113754) == 0) {
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return FALSE;
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} else {
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SetDefaultPriority(this, PRIO_MESSAGE);
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return TRUE;
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}
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}
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void Mama_Head(Entity* this) {
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SetExtraSpriteFrame(this, 0, this->frame & 0x7f);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void sub_0806C4A8(Entity* this, ScriptExecutionContext* context) {
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s32 tmp;
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if ((this->frame & ANIM_DONE) != 0) {
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tmp = GetAnimationState(this);
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if (tmp < 0) {
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tmp = 3;
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}
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this->animationState = tmp * 2;
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InitAnimationForceUpdate(this, tmp);
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context->condition = 1;
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} else {
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context->condition = 0;
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}
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}
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void sub_0806C4DC(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08113760[gSave.global_progress]);
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}
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void sub_0806C4F8(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Mama_Fusion(Entity* this) {
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if (this->action == 0) {
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if (sub_0806C454(this) != 0) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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this->y.HALF.HI -= 4;
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InitializeAnimation(this, 2);
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}
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} else {
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GetNextFrame(this);
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}
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}
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