Files
tmc/src/npc/ministerPotho.c
T
2022-03-05 21:23:26 +02:00

106 lines
2.5 KiB
C

#include "entity.h"
#include "flags.h"
#include "message.h"
#include "npc.h"
#include "item.h"
extern void (*const gUnk_08110644[])(Entity*);
void sub_08066864(Entity*);
extern u16 gUnk_08110650[];
void MinisterPotho(Entity* this) {
if ((this->flags & ENT_SCRIPTED) != 0) {
sub_08066864(this);
} else {
gUnk_08110644[this->action](this);
sub_0806ED78(this);
}
}
void sub_080667E4(Entity* this) {
this->action = 1;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 2);
sub_08078778(this);
}
void sub_08066808(Entity* this) {
s32 tmp = GetAnimationStateInRectRadius(this, 0x28, 0x28);
if (tmp < 0) {
tmp = 2;
} else {
if (this->field_0xf == 0) {
this->field_0xf = 0x10;
} else {
this->field_0xf -= 1;
tmp = this->animIndex;
}
}
if (sub_0806F078(this, tmp) == 0) {
UpdateAnimationSingleFrame(this);
}
if (this->interactType != 0) {
this->action = 2;
this->interactType = 0;
}
}
void sub_0806685C(Entity* this) {
this->action = 1;
}
void sub_08066864(Entity* this) {
switch (this->action) {
case 0:
this->action = 1;
this->spriteSettings.draw = 1;
this->field_0x68.HALF.LO = sub_0801E99C(this);
sub_0807DD50(this);
break;
case 1:
if (this->interactType == 2) {
this->action = 2;
this->interactType = 0;
InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
sub_0806F118(this);
} else {
sub_0807DD94(this, NULL);
}
break;
case 2:
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
break;
}
}
void sub_080668F0(Entity* this) {
sub_08078784(this, sub_0801E99C(this));
}
void sub_08066904(Entity* this) {
u32 index;
if (CheckGlobalFlag(2) == 0) {
index = 0;
} else if (GetInventoryValue(ITEM_GREEN_SWORD) == 0) {
index = 1;
} else if (GetInventoryValue(ITEM_RED_SWORD) == 0) {
index = 2;
} else {
index = 3;
}
MessageNoOverlap(gUnk_08110650[index], this);
}
void MinisterPotho_Fusion(Entity* this) {
if (this->action == 0) {
this->action += 1;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 6);
} else {
UpdateAnimationSingleFrame(this);
}
}