mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 04:17:19 -04:00
4d66b468f8
Merge all player utils files, split asm into functions and decompile a bunch of functions.
68 lines
1.7 KiB
C
68 lines
1.7 KiB
C
#include "functions.h"
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#include "npc.h"
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#include "item.h"
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extern Hitbox gUnk_0810C428;
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extern u8 gUnk_0810C430[4];
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extern u8 gUnk_0810C435[];
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extern u8 gUnk_0810C43D[];
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extern u32 GetRandomByWeight(const u8*);
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void Pita(Entity* this) {
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if (this->action == 0) {
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this->action += 1;
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SetDefaultPriority(this, PRIO_MESSAGE);
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SortEntityAbove(this, this);
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this->hitbox = &gUnk_0810C428;
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sub_0807DD64(this);
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}
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sub_0807DD94(this, NULL);
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if ((this->frame & 1) != 0) {
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InitAnimationForceUpdate(this, (u32)(this->animationState >> 1));
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this->field_0x80.HWORD = this->animIndex;
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}
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}
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/** Reset the players baked goods? */
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void sub_08062EB8(void) {
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SetInventoryValue(ITEM_BRIOCHE, 0);
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SetInventoryValue(ITEM_CROISSANT, 0);
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SetInventoryValue(ITEM_PIE, 0);
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SetInventoryValue(ITEM_CAKE, 0);
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}
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bool32 sub_08062EDC(Entity* this, ScriptExecutionContext* context) {
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u32 tmp;
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u32 tmp2;
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//! @bug: tmp is uninitialized, in practice player must have an item here
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if (GetInventoryValue(ITEM_BRIOCHE) != 0) {
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tmp = 0;
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}
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if (GetInventoryValue(ITEM_CROISSANT) != 0) {
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tmp = 1;
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}
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if (GetInventoryValue(ITEM_PIE) != 0) {
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tmp = 2;
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}
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if (GetInventoryValue(ITEM_CAKE) != 0) {
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tmp = 3;
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}
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if (CheckLocalFlag(SHOP03_PAN_1ST) == 0) {
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SetLocalFlag(SHOP03_PAN_1ST);
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tmp = 4;
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}
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if ((Random() & 0xff) > gUnk_0810C430[tmp]) {
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context->condition = FALSE;
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return FALSE;
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} else {
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tmp = GetRandomByWeight(gUnk_0810C435);
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tmp2 = gUnk_0810C43D[tmp];
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sub_080A7C18(0x5c, tmp2, 1);
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MessageNoOverlap(0x3c05, this);
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context->condition = TRUE;
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return TRUE;
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}
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}
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