mirror of
https://github.com/zeldaret/tmc
synced 2026-06-20 00:08:03 -04:00
429 lines
12 KiB
C
429 lines
12 KiB
C
#include "functions.h"
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#include "message.h"
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#include "npc.h"
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extern void (*const gUnk_0810BE0C[])(Entity*);
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void sub_080621AC(Entity*);
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extern SpriteLoadData* gUnk_0810BDC4[];
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void sub_080622F4(Entity*);
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void sub_0806265C(Entity*, ScriptExecutionContext*);
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void sub_0806252C(Entity*);
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typedef struct {
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u16 unk_0; /* u16 */
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u16 unk_2; /* u16 */
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u16 unk_4; /* u16 */
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u8 unk_6;
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u8 unk_7;
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} KidHeap;
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extern u16 gUnk_0810BDE8[][2];
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extern Dialog gUnk_0810BE10[];
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extern u8 gUnk_0810C0A0[];
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void Kid(Entity* this) {
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if ((this->flags & ENT_SCRIPTED) != 0) {
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sub_080621AC(this);
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} else {
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gUnk_0810BE0C[this->action](this);
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}
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}
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void sub_080620F4(Entity* this) {
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if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type]) != 0) {
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this->animationState = 4;
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this->field_0x68.HALF.LO = 0;
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this->action = 1;
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InitAnimationForceUpdate(this, 2);
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sub_08078778(this);
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}
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}
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void sub_08062130(Entity* this) {
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if (this->interactType != 0) {
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this->action = 2;
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InitAnimationForceUpdate(this, GetAnimationState(this));
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}
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if (this->field_0xf++ >= 0x79) {
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this->field_0xf = 0;
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this->actionDelay = (this->actionDelay + 1) & 7;
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if (this->type == 6) {
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this->actionDelay = this->actionDelay + 0x10;
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}
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InitAnimationForceUpdate(this, this->actionDelay);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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sub_0806ED78(this);
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}
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void sub_08062194(Entity* this) {
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MessageFromTarget(0);
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this->action = 1;
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this->interactType = 0;
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}
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void sub_080621AC(Entity* this) {
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u32 tmp;
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type]) != 0) {
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this->action = 1;
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this->animationState = this->actionDelay;
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this->actionDelay = 0;
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this->field_0x68.HALF.LO = 0;
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this->field_0x68.HALF.HI = 0;
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this->field_0x6a.HALF.HI = 0xff;
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tmp = sub_0805ACC0(this);
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if (tmp == 0) {
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this->field_0x6c.HWORD = this->x.HALF.HI;
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this->field_0x6e.HWORD = this->y.HALF.HI;
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} else {
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this->field_0x6c.HWORD = tmp >> 0x10;
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this->field_0x6e.HWORD = tmp;
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}
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 3;
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this->interactType = 0;
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sub_0806F118(this);
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} else {
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if ((s8)this->field_0x68.HALF.LO != 0) {
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if (this->interactType != 0) {
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this->action = 2;
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this->interactType = 0;
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} else {
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sub_080622F4(this);
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return;
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}
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} else {
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sub_0807DD94(this, NULL);
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if (this->interactType != 0) {
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this->action = 2;
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this->interactType = 0;
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} else {
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return;
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}
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}
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sub_0806265C(this, *(ScriptExecutionContext**)&this->cutsceneBeh);
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tmp = this->animIndex;
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}
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this->field_0x6a.HALF.HI = this->animIndex;
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if (this->animIndex < 8) {
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InitializeAnimation(this, (this->animIndex & 0xfffffffc) +
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sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)));
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}
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break;
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case 2:
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GetNextFrame(this);
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if ((gMessage.doTextBox & 0x7f) == 0) {
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this->action = 1;
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}
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break;
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case 3:
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if (UpdateFuseInteraction(this) != 0) {
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this->action = 1;
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}
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break;
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default:
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break;
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}
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}
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ASM_FUNC("asm/non_matching/kid/sub_080622F4.inc", void sub_080622F4(Entity* this))
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void sub_08062500(Entity* this) {
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this->myHeap = zMalloc(0xa0);
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if (this->myHeap != NULL) {
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this->field_0x68.HALF.LO = 1;
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sub_080788E0(this);
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this->hitbox = NULL;
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sub_0806252C(this);
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}
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}
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NONMATCH("asm/non_matching/kid/sub_0806252C.inc", void sub_0806252C(Entity* this)) {
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s16 sVar1;
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s16 sVar2;
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u16 uVar3;
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u8 uVar4;
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s16 r0;
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s16 sVar5;
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s16 sVar6;
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u8 bVar7;
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KidHeap* heapObj;
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s32 loopVar;
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s32 iVar10;
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s32 iVar11;
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uVar4 = gPlayerState.framestate;
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uVar3 = gPlayerEntity.z.HALF.HI;
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sVar2 = gPlayerEntity.y.HALF.HI;
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sVar1 = gPlayerEntity.x.HALF.HI;
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r0 = gPlayerEntity.y.HALF.HI - this->y.HALF.HI;
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sVar5 = FixedDiv(gPlayerEntity.x.HALF.HI - this->x.HALF.HI, 0x14);
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sVar6 = FixedDiv(r0, 0x14);
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heapObj = (KidHeap*)this->myHeap;
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iVar10 = 0;
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iVar11 = 0;
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loopVar = 0x13;
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while (loopVar > -1) {
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heapObj->unk_0 = sVar1 - (s16)((u32)iVar11 >> 8);
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heapObj->unk_2 = sVar2 - (s16)((u32)iVar10 >> 8);
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heapObj->unk_4 = uVar3;
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heapObj->unk_6 = uVar4;
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bVar7 = this->animationState & 0x3f;
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heapObj->unk_7 = (heapObj->unk_7 & 0xc0) | bVar7;
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heapObj->unk_7 = bVar7 | this->collisionLayer << 6;
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heapObj = heapObj + 1;
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iVar10 = iVar10 + sVar6;
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iVar11 = iVar11 + sVar5;
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loopVar = loopVar - 1;
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};
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}
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END_NONMATCH
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void sub_08062634(Entity* this) {
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u32 a = this->type2;
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u32 b = (Random() & 1);
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MessageNoOverlap(gUnk_0810BDE8[a][b], this);
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}
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void sub_0806265C(Entity* this, ScriptExecutionContext* context) {
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if (gSave.global_progress == 0) {
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MessageNoOverlap(0, this);
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} else {
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Dialog* pDialog = &gUnk_0810BE10[this->type * 9];
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pDialog += gSave.global_progress;
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ShowNPCDialogue(this, pDialog);
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}
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}
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void sub_08062698(Entity* this) {
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this->speed = (Random() & 0x3f) + 0xc0;
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}
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void sub_080626AC(Entity* this) {
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this->actionDelay = (Random() & 0x1f) + 0x40;
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}
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void sub_080626C0(Entity* this, ScriptExecutionContext* context) {
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context->condition = 0;
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if ((this->actionDelay != 0) && (--this->actionDelay == 0)) {
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context->condition = 1;
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}
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}
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void sub_080626E0(Entity* this, ScriptExecutionContext* context) {
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// TODO second parameter might be anything as this function does not seem to be called?
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s16 sVar1;
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s32 uVar4;
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if (context->unk_18 == 0) {
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context->unk_18 += 1;
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context->unk_19 = 10;
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context->postScriptActions |= 2;
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sVar1 = *(s16*)&context->intVariable;
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context->x.HALF.HI = gRoomControls.origin_x + *((u16*)&context->intVariable + 1);
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context->y.HALF.HI = gRoomControls.origin_y + sVar1;
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}
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if (--context->unk_19 == 0) {
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context->unk_19 = 10;
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uVar4 = sub_080045DA(context->x.HALF.HI - this->x.HALF.HI, context->y.HALF.HI - this->y.HALF.HI);
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this->direction = (u8)uVar4;
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uVar4 = Random();
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this->direction = (this->direction + uVar4 % 0xb) - 5;
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}
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LinearMoveAngle(this, (s32)this->speed, (u32)this->direction);
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if ((u32)((this->x.HALF.HI - context->x.HALF.HI) * 0x100 + ((s32)((u32)(u16)this->speed << 0x10) >> 0x11)) <=
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(u32)(s32)this->speed) {
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this->x.HALF.HI = context->x.HALF.HI;
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} else {
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gActiveScriptInfo.commandSize = 0;
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}
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}
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void sub_08062788(Entity* this, ScriptExecutionContext* context) {
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SetTile(0x4072, 0x60b, 1);
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SetTile(0x4072, 0x60c, 1);
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SetTile(0x4072, 0x60d, 1);
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SetTile(0x4072, 0x64b, 1);
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SetTile(0x4072, 0x64c, 1);
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SetTile(0x4072, 0x64d, 1);
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}
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void sub_080627E8(Entity* this, ScriptExecutionContext* context) {
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sub_0807BA8C(0x60b, 1);
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sub_0807BA8C(0x60c, 1);
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sub_0807BA8C(0x60d, 1);
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sub_0807BA8C(0x64b, 1);
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sub_0807BA8C(0x64c, 1);
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sub_0807BA8C(0x64d, 1);
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}
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NONMATCH("asm/non_matching/kid/Kid_Head.inc", void Kid_Head(Entity* this)) {
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s32 iVar1;
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u32 uVar2;
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u32 uVar3;
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u32 uVar4;
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iVar1 = (u32)this->type * 4;
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uVar3 = ((u8)this->frame & 0x1f) + (u32)gUnk_0810C0A0[iVar1];
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uVar4 = (this->frameIndex & 0x1f) + (u32)gUnk_0810C0A0[iVar1 + 1];
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switch (this->type) {
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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case 5:
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uVar2 = (this->frameSpriteSettings & 0x30) >> 4;
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if (uVar2 != 0) {
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uVar2 = uVar2 + 0x50;
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}
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SetExtraSpriteFrame(this, 0, uVar3);
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SetExtraSpriteFrame(this, 1, uVar4);
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SetExtraSpriteFrame(this, 2, uVar2 - 1);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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SetSpriteSubEntryOffsetData2(this, 1, 2);
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sub_0807000C(this);
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break;
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case 6:
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uVar2 = this->frameSpriteSettings & 0xf;
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if ((this->frameSpriteSettings & 0xf) != 0) {
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uVar2 = uVar2 + 0x93;
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}
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SetExtraSpriteFrame(this, 0, uVar2 - 1);
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SetExtraSpriteFrame(this, 1, uVar3);
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SetExtraSpriteFrame(this, 2, uVar4);
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SetSpriteSubEntryOffsetData1(this, 2, 1);
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SetSpriteSubEntryOffsetData2(this, 1, 0);
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sub_0807000C(this);
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break;
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case 7:
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case 8:
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SetExtraSpriteFrame(this, 0, uVar3);
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SetExtraSpriteFrame(this, 1, uVar4);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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break;
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default:
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break;
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}
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}
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END_NONMATCH
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NONMATCH("asm/non_matching/kid/sub_08062948.inc", void sub_08062948(Entity* this, ScriptExecutionContext* context)) {
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u8 bVar1;
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u16 uVar2;
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u32 uVar3;
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s32 iVar4;
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if (context->unk_18 == 0) {
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context->unk_18 += 1;
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context->unk_12 = (Random() & 0x3f) + 0x20;
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uVar3 = Random() & 0x18;
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bVar1 = this->direction;
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if (bVar1 != 8) {
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if (bVar1 >= 9) {
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if (bVar1 == 0x10) {
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if (uVar3 == 0) {
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uVar3 = 0x18;
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}
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} else {
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if ((bVar1 == 0x18) && (uVar3 == 8)) {
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uVar3 = 0;
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}
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}
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} else {
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if ((bVar1 == 0) && (uVar3 == 0x10)) {
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uVar3 = 8;
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}
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}
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} else {
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if (uVar3 == 0x18) {
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uVar3 = 0x10;
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}
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}
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this->direction = (u8)uVar3;
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uVar3 = sub_0806F5B0(uVar3);
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this->animationState = (u8)uVar3;
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this->speed = 0x80;
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}
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uVar3 = (this->animationState >> 1) + 4;
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if (uVar3 != this->animIndex) {
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InitializeAnimation(this, uVar3);
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this->field_0x80.HALF.LO = (u16)this->animIndex;
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}
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ProcessMovement0(this);
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iVar4 = this->x.HALF.HI - this->field_0x6c.HALF.LO;
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if (0x10 < iVar4) {
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this->x.HALF.HI = this->field_0x6c.HALF.LO + 0x10;
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context->unk_12 = 1;
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}
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if (iVar4 < -0x10) {
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this->x.HALF.HI = this->field_0x6c.HALF.LO + -0x10;
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context->unk_12 = 1;
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}
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iVar4 = this->y.HALF.HI - this->field_0x6e.HALF.LO;
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if (0x10 < iVar4) {
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this->y.HALF.HI = this->field_0x6e.HALF.LO + 0x10;
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context->unk_12 = 1;
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}
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if (iVar4 < -0x10) {
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this->y.HALF.HI = this->field_0x6e.HALF.LO + -0x10;
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context->unk_12 = 1;
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}
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uVar2 = context->unk_12 - 1;
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context->unk_12 = uVar2;
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if (uVar2 != 0) {
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gActiveScriptInfo.commandSize = 0;
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}
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}
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END_NONMATCH
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void sub_08062A48(Entity* this, ScriptExecutionContext* context) {
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this->field_0x6a.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x6a.HALF.LO);
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}
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void Kid_Fusion(Entity* this) {
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u32 tmp;
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, gUnk_0810BDC4[this->type]) != 0) {
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this->action = this->action + 1;
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this->spriteSettings.draw = 1;
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this->y.HALF.HI = this->y.HALF.HI + -8;
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tmp = 6;
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if (this->type == 6) {
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tmp = 0x16;
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}
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InitializeAnimation(this, tmp);
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}
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} else {
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GetNextFrame(this);
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}
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}
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// TODO does this belong to child or next, unused entity?
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extern void (*const gUnk_0810C268[])(Entity*);
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void sub_08062AB8(Entity* this) {
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gUnk_0810C268[this->action](this);
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}
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void sub_08062AD0(Entity* this) {
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}
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void sub_08062AD4(Entity* this) {
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}
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