Files
tmc/Makefile
T
Ibot02 300169514a Cleaner baserom dependency handling
Instead of scaninc ignoring everything starting with baserom, we tell make which baseroms are needed and which to ignore if they come up as dependencies, depending on the version used.
2021-06-23 08:30:45 +02:00

278 lines
7.7 KiB
Makefile

include $(DEVKITARM)/base_tools
COMPARE ?= 0
CPP := $(CC) -E
LD := $(DEVKITARM)/bin/arm-none-eabi-ld
GAME_VERSION ?= USA
REVISION := 0
GAME_LANGUAGE := ENGLISH
TITLE := GBAZELDA MC
MAKER_CODE := 01
ifeq ($(GAME_VERSION), USA)
GAME_CODE := BZME
BUILD_NAME := tmc
else
ifeq ($(GAME_VERSION), DEMO)
GAME_CODE := BZHE
BUILD_NAME := tmc_demo
else
ifeq ($(GAME_VERSION), JP)
GAME_CODE := BZMJ
BUILD_NAME := tmc_jp
GAME_LANGUAGE := JAPANESE
else
ifeq ($(GAME_VERSION), EU)
GAME_CODE := BZMP
BUILD_NAME := tmc_eu
else
$(error unknown version $(GAME_VERSION))
endif
endif
endif
endif
SHELL := /bin/bash -o pipefail
ROM := $(BUILD_NAME).gba
OBJ_DIR := build/$(BUILD_NAME)
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
C_SUBDIR = src
DATA_C_SUBDIR = src/data
ASM_SUBDIR = asm
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym $(GAME_VERSION)=1 --defsym REVISION=$(REVISION) --defsym $(GAME_LANGUAGE)=1
CC1 := tools/agbcc/bin/agbcc
override CFLAGS += -O2 -Wimplicit -Wparentheses -Werror -Wno-multichar
# -fhex-asm
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
CPPFLAGS := -I tools/agbcc -I tools/agbcc/include -iquote include -nostdinc -undef -D$(GAME_VERSION) -DREVISION=$(REVISION) -D$(GAME_LANGUAGE)
LDFLAGS = -Map ../../$(MAP)
LIB := -L ../../tools/agbcc/lib -lc
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx
AIF := tools/aif2pcm/aif2pcm
MID := tools/mid2agb/mid2agb
SCANINC := tools/scaninc/scaninc
# TODO: use charmap?
PREPROC := tools/preproc/preproc
FIX := tools/gbafix/gbafix
# Clear the default suffixes
.SUFFIXES:
# Don't delete intermediate files
.SECONDARY:
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
$(shell mkdir -p $(C_BUILDDIR) $(ASM_BUILDDIR) $(DATA_ASM_BUILDDIR) $(SONG_BUILDDIR) $(MID_BUILDDIR))
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
ifeq (,$(filter-out all compare,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) tools)
else
NODEP := 1
endif
#$(C_BUILDDIR)/need_interworking_file_name.o: CFLAGS += -mthumb-interwork
$(C_BUILDDIR)/arm_proxy.o: CFLAGS += -mthumb-interwork
$(C_BUILDDIR)/gba/m4a.o: CFLAGS = -O2 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar
$(C_BUILDDIR)/eeprom.o: CFLAGS = -O1 -mthumb-interwork -Wimplicit -Wparentheses -Werror -Wno-multichar
C_SRCS := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c)
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s $(ASM_SUBDIR)/*/*.s)
ASM_OBJS := $(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o,$(ASM_SRCS))
DATA_ASM_SRCS := $(wildcard $(DATA_ASM_SUBDIR)/*.s $(DATA_ASM_SUBDIR)/**/*.s $(DATA_ASM_SUBDIR)/**/**/*.s)
DATA_ASM_OBJS := $(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o,$(DATA_ASM_SRCS))
SONG_SRCS := $(wildcard $(SONG_SUBDIR)/*.s)
SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS)))
$(shell mkdir -p $(SUBDIRS))
TOOLDIRS := $(filter-out tools/agbcc tools/binutils,$(wildcard tools/*))
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
.PHONY: all setup clean-tools mostlyclean clean tidy $(TOOLDIRS)
MAKEFLAGS += --no-print-directory
AUTO_GEN_TARGETS :=
all: $(ROM)
@$(SHA1) $(BUILD_NAME).sha1
# kept for backwards compat
compare: $(ROM)
@$(SHA1) $(BUILD_NAME).sha1
setup: $(TOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
mostlyclean: tidy
rm -f sound/direct_sound_samples/*.bin
rm -f $(SONG_OBJS) $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean: mostlyclean clean-tools
tidy:
rm -f tmc.gba tmc.elf tmc.map
rm -f tmc_demo.gba tmc_demo.elf tmc_demo.map
rm -f tmc_jp.gba tmc_jp.elf tmc_jp.map
rm -f tmc_eu.gba tmc_eu.elf tmc_eu.map
rm -r build/*
include graphics_file_rules.mk
include songs.mk
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
sound/%.bin: sound/%.aif ; $(AIF) $< $@
sound/songs/%.s: sound/songs/%.mid
cd $(@D) && ../../$(MID) $(<F)
translations/USA.bin: translations/USA.json ; tools/tmc_strings/tmc_strings -p --source $< --dest $@ --size 0x499E0
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: c_dep :=
else
$(C_BUILDDIR)/%.o: c_dep = $(shell $(SCANINC) -I include $(C_SUBDIR)/$*.c)
endif
$(C_BUILDDIR)/%.o : $(C_SUBDIR)/%.c $$(c_dep)
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e "\t.text\n\t.align\t2, 0 @ Don't pad with nop\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: asm_dep :=
else
$(ASM_BUILDDIR)/%.o: asm_dep = $(shell $(SCANINC) -I . $(ASM_SUBDIR)/$*.s)
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s $$(asm_dep)
$(PREPROC) $< | $(AS) $(ASFLAGS) -o $@
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: data_dep :=
else
$(DATA_ASM_BUILDDIR)/%.o: data_dep = $(shell $(SCANINC) -I . $(DATA_ASM_SUBDIR)/$*.s)
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s $$(data_dep)
$(PREPROC) $< charmap.txt | $(CPP) -I include -nostdinc -undef -Wno-unicode - | $(AS) $(ASFLAGS) -o $@
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(OBJ_DIR)/linker.ld: linker.ld
$(CPP) $(CPPFLAGS) -x c linker.ld | grep -v '^#' >$(OBJ_DIR)/linker.ld
$(ELF): $(OBJS) $(OBJ_DIR)/linker.ld
cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -n -T linker.ld -o ../../$@ $(LIB)
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary --gap-fill 0xFF --pad-to 0x9000000 $< $@
usa: ; @$(MAKE) GAME_VERSION=USA
demo: ; @$(MAKE) GAME_VERSION=DEMO
jp: ; @$(MAKE) GAME_VERSION=JP
eu: ; @$(MAKE) GAME_VERSION=EU
ifeq ($(GAME_VERSION), USA)
baserom.gba:
$(error "You need to provide a USA ROM as baserom.gba")
.PHONY: baserom_demo.gba baserom_jp.gba baserom_eu.gba
baserom_demo.gba:
baserom_jp.gba:
baserom_eu.gba:
endif
ifeq ($(GAME_VERSION), DEMO)
baserom.gba:
$(error "You need to provide a USA ROM as baserom.gba")
baserom_demo.gba:
$(error "You need to provide a DEMO ROM as baserom_demo.gba")
.PHONY: baserom_jp.gba baserom_eu.gba
baserom_jp.gba:
baserom_eu.gba:
endif
ifeq ($(GAME_VERSION), JP)
baserom.gba:
$(error "You need to provide a USA ROM as baserom.gba")
baserom_jp.gba:
$(error "You need to provide a JP ROM as baserom_jp.gba")
.PHONY: baserom_demo.gba baserom_eu.gba
baserom_demo.gba:
baserom_eu.gba:
endif
ifeq ($(GAME_VERSION), EU)
baserom.gba:
$(error "You need to provide a USA ROM as baserom.gba")
baserom_jp.gba:
$(error "You need to provide a JP ROM as baserom_jp.gba")
baserom_eu.gba:
$(error "You need to provide a EU ROM as baserom_eu.gba")
.PHONY: baserom_demo.gba
baserom_demo.gba:
endif