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https://github.com/zeldaret/tmc
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23 lines
449 B
C
23 lines
449 B
C
#include "object.h"
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void sub_0808A9DC(Entity*);
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void nullsub_519(Entity*);
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void FrozenFlower(Entity* this) {
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static void (*const actionFuncs[])(Entity*) = {
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sub_0808A9DC,
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nullsub_519,
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};
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actionFuncs[this->action](this);
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}
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void sub_0808A9DC(Entity* this) {
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this->action = 1;
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this->frameIndex = this->type;
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this->spriteRendering.b3 = 3;
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this->spritePriority.b0 = 7;
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}
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void nullsub_519(Entity* this) {
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}
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