mirror of
https://github.com/zeldaret/tmc
synced 2026-07-10 15:13:59 -04:00
61 lines
1.3 KiB
C
61 lines
1.3 KiB
C
#include "global.h"
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#include "entity.h"
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#include "random.h"
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#include "object.h"
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#include "functions.h"
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extern void sub_08086A6C();
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extern void (*gUnk_081206C4[99])(Entity*);
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extern Hitbox gUnk_080FD1A8;
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// Main
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void Object1A(Entity* ent) {
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gUnk_081206C4[ent->action](ent);
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}
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void sub_080869DC(Entity* ent) {
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Entity* itemEntity;
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ent->action = 1;
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ent->spriteSettings.draw = 0;
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ent->hitbox = &gUnk_080FD1A8;
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ent->field_0x3c |= 16;
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itemEntity = CreateObject(GROUND_ITEM, ent->type, 0);
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if (itemEntity != NULL) {
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itemEntity->actionDelay = 10;
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itemEntity->parent = ent;
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ent->child = itemEntity;
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CopyPosition(ent, itemEntity);
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sub_08086A6C(ent);
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}
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}
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void sub_08086A28(Entity* ent) {
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if (ent->child->next == NULL) {
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ent->action = 2;
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} else {
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u32 iVar1 = sub_080044EC(ent, 10240);
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if (iVar1 == 0) {
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ent->action = 2;
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}
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ProcessMovement(ent);
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CopyPosition(ent, ent->child);
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}
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}
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void sub_08086A5C(Entity* ent) {
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ent->child->parent = NULL;
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DeleteThisEntity();
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}
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void sub_08086A6C(Entity* ent) {
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u32 uVar1;
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uVar1 = Random();
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ent->zVelocity = 163840;
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ent->direction = DirectionNormalize(uVar1 >> 16);
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ent->speed = uVar1 & 480;
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}
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