mirror of
https://github.com/zeldaret/tmc
synced 2026-08-30 09:21:24 -04:00
96 lines
2.8 KiB
C
96 lines
2.8 KiB
C
#include "item.h"
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#include "functions.h"
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#include "save.h"
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void sub_08075DF4(ItemBehavior*, u32);
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void sub_08075E40(ItemBehavior*, u32);
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void ItemBowShoot(ItemBehavior*, u32);
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void sub_08075F38(ItemBehavior*, u32);
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void sub_08075F84(ItemBehavior*, u32);
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void sub_08075D88(ItemBehavior*, u32);
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void ItemBow(ItemBehavior* this, u32 index) {
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static void (*const stateFuncs[])(ItemBehavior*, u32) = {
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sub_08075DF4, sub_08075E40, ItemBowShoot, sub_08075F38, sub_08075F84, sub_08075D88,
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};
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stateFuncs[this->stateID](this, index);
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}
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void sub_08075DF4(ItemBehavior* this, u32 index) {
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if ((gPlayerState.attack_status & 8) == 0) {
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this->priority |= 0x80;
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sub_0806F948(&gPlayerEntity.base);
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sub_08077BB8(this);
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sub_08077D38(this, index);
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gPlayerState.bow_state = 1;
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} else {
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DeleteItemBehavior(this, index);
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}
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}
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void sub_08075E40(ItemBehavior* this, u32 index) {
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if (gPlayerState.bow_state != 0) {
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if ((gPlayerState.attack_status & 0x80) == 0) {
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UpdateItemAnim(this);
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if ((this->playerFrame & 0x80) != 0) {
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this->stateID = 2;
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this->priority &= ~0x80;
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if (gSave.stats.arrowCount != 0) {
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this->animPriority = 0;
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gPlayerState.field_0xa &= ~(8 >> index);
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}
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}
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return;
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}
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}
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gPlayerState.bow_state = 0;
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DeleteItemBehavior(this, index);
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}
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void ItemBowShoot(ItemBehavior* this, u32 index) {
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u8 arrowCount;
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s32 isShooting;
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arrowCount = gSave.stats.arrowCount;
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isShooting = IsItemActive(this);
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if (isShooting && arrowCount != 0) {
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if (((gPlayerState.attack_status & 0x80) != 0) || (gPlayerState.bow_state == 0)) {
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gPlayerState.bow_state = 0;
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DeleteItemBehavior(this, index);
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}
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} else {
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gPlayerState.field_0xa = (8 >> index) | gPlayerState.field_0xa;
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SetItemAnim(this, ANIM_BOW_SHOOT);
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this->animPriority = 0xf;
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this->priority |= 0xf;
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this->stateID = 3;
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}
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}
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void sub_08075F38(ItemBehavior* this, u32 index) {
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if (((gPlayerState.attack_status & 0x80) == 0) && (gPlayerState.bow_state != 0)) {
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UpdateItemAnim(this);
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if ((this->playerFrame & 1) != 0) {
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this->stateID = 4;
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}
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} else {
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gPlayerState.bow_state = 0;
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DeleteItemBehavior(this, index);
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}
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}
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void sub_08075F84(ItemBehavior* this, u32 index) {
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if (((gPlayerState.attack_status & 0x80) == 0) && (gPlayerState.bow_state != 0)) {
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if (GetInventoryValue(ITEM_ARROW_BUTTERFLY) == 1) {
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sub_08077E3C(this, 5);
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} else {
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UpdateItemAnim(this);
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}
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if ((this->playerFrame & 0x80) == 0) {
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return;
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}
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}
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gPlayerState.bow_state = 0;
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DeleteItemBehavior(this, index);
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}
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