mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 05:08:41 -04:00
125 lines
4.1 KiB
C
125 lines
4.1 KiB
C
/**
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* @file carpenter.c
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* @ingroup NPCs
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*
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* @brief Carpenter NPC
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*/
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#include "entity.h"
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#include "item.h"
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#include "npc.h"
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#include "player.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 fusionOffer;
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/*0x69*/ u8 animIndex;
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/*0x6a*/ u8 unused[26];
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/*0x84*/ ScriptExecutionContext* context;
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} CarpenterEntity;
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static const SpriteLoadData gUnk_08110CA8[] = {
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{ 0x51, 0x3f, 0x4 }, { 0x1451, 0x3f, 0x4 }, { 0x4001, 0x3f, 0x4 }, { 0, 0, 0 },
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{ 0x51, 0x3f, 0x4 }, { 0x1451, 0x3f, 0x4 }, { 0x4001, 0x3f, 0x4 }, { 0, 0, 0 },
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{ 0x51, 0x3f, 0x4 }, { 0x1451, 0x3f, 0x4 }, { 0, 0, 0 }, { 0, 0, 0 },
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{ 0x51, 0x3f, 0x4 }, { 0x1451, 0x3f, 0x4 }, { 0, 0, 0 }, { 0, 0, 0 },
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};
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void Carpenter(CarpenterEntity* this) {
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if (this->context == NULL) {
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DeleteThisEntity();
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}
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switch (super->action) {
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case 0:
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if (!LoadExtraSpriteData(super, gUnk_08110CA8 + super->type * 4))
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break;
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super->action = 1;
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this->animIndex = 0;
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SetEntityPriority(super, PRIO_MESSAGE);
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sub_0807DD64(super);
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case 1:
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if (super->interactType == INTERACTION_FUSE) {
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super->action = 2;
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super->interactType = INTERACTION_NONE;
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this->animIndex = super->animIndex;
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InitializeAnimation(super,
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GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)) + 4 +
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(super->type * 8));
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InitializeNPCFusion(super);
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} else {
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ExecuteScriptForEntity(super, 0);
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HandleEntity0x82Actions(super);
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GetNextFrame(super);
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}
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break;
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case 2:
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if (!UpdateFuseInteraction(super))
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break;
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super->action = 1;
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InitializeAnimation(super, this->animIndex);
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break;
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}
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}
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void Carpenter_Head(Entity* this) {
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if (this->type < 2) {
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SetExtraSpriteFrame(this, 0, this->frame & ~0x80);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetExtraSpriteFrame(this, 2, this->frameSpriteSettings & 0x3f);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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SetSpriteSubEntryOffsetData2(this, 1, 2);
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sub_0807000C(this);
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} else {
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SetExtraSpriteFrame(this, 0, this->frame & ~0x80);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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}
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void sub_080672B0(Entity* this, ScriptExecutionContext* context) {
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InitializeAnimation(this, context->intVariable + (this->animationState >> 1) + this->type * 8);
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}
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void sub_080672C8(Entity* this) {
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static const u16 messageIndices[] = {
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TEXT_INDEX(TEXT_CARPENTERS, 0xd), TEXT_INDEX(TEXT_CARPENTERS, 0xe), 0x0,
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TEXT_INDEX(TEXT_CARPENTERS, 0x18), TEXT_INDEX(TEXT_CARPENTERS, 0x19), 0x0,
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TEXT_INDEX(TEXT_CARPENTERS, 0x23), TEXT_INDEX(TEXT_CARPENTERS, 0x23), 0x0,
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TEXT_INDEX(TEXT_CARPENTERS, 0x26), TEXT_INDEX(TEXT_CARPENTERS, 0x26), 0x0,
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};
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u32 dialog = 0;
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u32 tmp;
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if (GetInventoryValue(ITEM_GUST_JAR) == 0) {
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if (CheckGlobalFlag(TABIDACHI)) {
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dialog = 1;
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}
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}
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MessageNoOverlap(messageIndices[(dialog * 2 + this->type * 6) / 2], this);
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}
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void sub_08067304(Entity* this) {
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static const Dialog dialog = {
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0xb, DIALOG_KINSTONE, DIALOG_CHECK_FLAG, 1, { TEXT_INDEX(TEXT_TOWN3, 0x42), TEXT_INDEX(TEXT_TOWN3, 0x41) }
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};
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ShowNPCDialogue(this, &dialog);
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}
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void Carpenter_MakeInteractable(CarpenterEntity* this) {
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this->fusionOffer = GetFusionToOffer(super);
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AddInteractableWhenBigFuser(super, this->fusionOffer);
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}
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void Carpenter_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08110CA8[this->type * 4])) {
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this->action++;
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this->spriteSettings.draw = 1;
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SetEntityPriority(this, PRIO_MESSAGE);
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InitializeAnimation(this, (u32)this->type * 8 + 2);
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}
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} else {
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GetNextFrame(this);
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}
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}
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