mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 05:08:41 -04:00
61 lines
1.6 KiB
C
61 lines
1.6 KiB
C
/**
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* @file din.c
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* @ingroup NPCs
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*
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* @brief Din NPC
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*/
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#include "entity.h"
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#include "kinstone.h"
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#include "npc.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 animIndex;
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} DinEntity;
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void Din(DinEntity* this) {
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switch (super->action) {
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case 0:
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super->action = 1;
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super->spriteSettings.draw = 1;
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InitScriptForNPC(super);
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break;
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case 1:
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if (super->interactType == INTERACTION_FUSE) {
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super->action = 2;
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super->interactType = INTERACTION_NONE;
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InitializeNPCFusion(super);
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this->animIndex = super->animIndex;
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InitAnimationForceUpdate(
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super, GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)));
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} else {
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ExecuteScriptAndHandleAnimation(super, NULL);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(super) != 0) {
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super->action = 1;
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InitAnimationForceUpdate(super, this->animIndex);
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}
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break;
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}
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}
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void Din_MakeInteractable(Entity* this) {
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u32 kinstoneId = GetFusionToOffer(this);
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if ((gSave.kinstones.fuserProgress[GetFuserId(this)] != 0) && (gSave.global_progress < 7)) {
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kinstoneId = KINSTONE_NONE;
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}
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AddInteractableWhenBigFuser(this, kinstoneId);
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}
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void Din_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 6);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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