Files
tmc/src/npc/npc23.c
T
2023-12-30 22:09:30 +01:00

225 lines
5.8 KiB
C

/**
* @file npc23.c
* @ingroup NPCs
*
* @brief NPC 23
*/
#include "entity.h"
#include "functions.h"
#include "message.h"
#include "npc.h"
#include "player.h"
#include "structures.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused[22];
/*0x7e*/ u16 unk_7e;
/*0x80*/ u16 unk_80;
/*0x82*/ u16 unk_82;
/*0x84*/ u16 unk_84;
/*0x86*/ u16 unk_86;
} NPC23Entity;
bool32 sub_0806650C(NPC23Entity*);
void sub_08066490(NPC23Entity*, Entity*);
void sub_08066570(Entity* this);
void sub_080662F8(NPC23Entity* this);
void sub_08066358(NPC23Entity* this);
void nullsub_110(NPC23Entity* this);
void sub_080663D4(NPC23Entity* this);
void sub_0806643C(NPC23Entity* this);
void sub_08066474(NPC23Entity* this);
void NPC23(NPC23Entity* this) {
static void (*const actionFuncs[])(NPC23Entity*) = {
sub_080662F8, sub_08066358, nullsub_110, sub_080663D4, sub_0806643C, sub_08066474,
};
actionFuncs[super->action](this);
sub_0806ED78(super);
}
void sub_080662F8(NPC23Entity* this) {
super->action = 1;
super->subAction = 0;
super->spriteSettings.draw = 1;
super->animationState = super->type << 1;
InitializeAnimation(super, super->type);
this->unk_7e = super->x.HALF.HI;
this->unk_80 = super->y.HALF.HI;
this->unk_86 = 0;
this->unk_82 = super->timer;
super->parent = &gPlayerEntity.base;
this->unk_84 = 0;
sub_08066490(this, super->parent);
AddInteractableWhenBigObject(super);
}
void sub_08066358(NPC23Entity* this) {
if (super->interactType != INTERACTION_NONE) {
super->interactType = INTERACTION_NONE;
MessageFromTarget(0);
if ((super->type2 & 0x10) != 0) {
super->action = 3;
super->subAction = 0;
if ((this->unk_7e - super->x.HALF.HI) > 8) {
super->direction = 8;
} else {
super->direction = 0x18;
}
super->speed = 0x80;
this->unk_84 = 1;
gPauseMenuOptions.disabled = 1;
RemoveInteractableObject(super);
}
} else {
sub_08066490(this, super->parent);
}
GetNextFrame(super);
sub_08066570(super);
}
void nullsub_110(NPC23Entity* this) {
}
void sub_080663D4(NPC23Entity* this) {
if (super->x.HALF.HI == this->unk_7e - 8) {
if (gPlayerEntity.base.action != PLAYER_ROOM_EXIT) {
super->action = 4;
super->direction = 0;
super->speed = 0;
this->unk_84 = 0;
InitializeAnimation(super, 2);
}
} else {
if (super->subAction == 0) {
InitializeAnimation(super, (super->direction >> 3) + 4);
super->subAction = super->subAction + 1;
}
ProcessMovement0(super);
}
PausePlayer();
GetNextFrame(super);
}
void sub_0806643C(NPC23Entity* this) {
if (!sub_0806650C(this)) {
super->action = 5;
gRoomControls.camera_target = NULL;
sub_08078AC0(0x40, 0, 0);
gPlayerEntity.base.animationState = 0;
gPlayerEntity.base.direction = 0;
}
GetNextFrame(super);
}
void sub_08066474(NPC23Entity* this) {
if (gPlayerEntity.base.action != PLAYER_ROOM_EXIT) {
gPauseMenuOptions.disabled = 0;
}
}
void sub_08066490(NPC23Entity* this, Entity* entity) {
u32 uVar1;
u32 uVar2;
u32 uVar3;
u32 uVar4;
if ((super->type2 & 0x10) != 0) {
this->unk_86 = super->x.HALF.HI;
uVar2 = this->unk_7e;
uVar3 = uVar2 + this->unk_82;
uVar4 = uVar2 - this->unk_82;
if (((entity->x.HALF.HI < (int)uVar3) && (entity->x.HALF.HI > (int)uVar4))) {
uVar2 += (entity->x.HALF.HI - uVar2);
} else {
if (entity->x.HALF.HI >= (int)uVar3) {
uVar2 = uVar3;
} else {
uVar2 = uVar4;
}
}
if (this->unk_86 == uVar2) {
if (this->unk_84 == 1) {
this->unk_84 = 0;
InitializeAnimation(super, 2);
}
} else {
super->x.HALF.HI = (short)uVar2;
if (this->unk_84 == 0) {
this->unk_84 = 1;
InitializeAnimation(super, 6);
}
}
}
}
bool32 sub_0806650C(NPC23Entity* this) {
u32 dir = 0;
s32 px = gPlayerEntity.base.x.HALF_U.HI;
s32 px2 = px;
s32 py = gPlayerEntity.base.y.HALF_U.HI;
if (py < this->unk_80 + 16) {
dir = 4;
} else {
if (px < this->unk_7e + 2) {
dir = 2;
}
if (px2 > this->unk_7e + 6) {
dir = 6;
}
if (dir == 0) {
gPlayerEntity.base.speed = 0;
}
}
if (gPlayerEntity.base.action != PLAYER_ROOM_EXIT) {
if (dir == 0) {
return 0;
}
sub_08078AC0(8, 0, 0);
gPlayerEntity.base.animationState = dir;
gPlayerEntity.base.direction = Direction8FromAnimationState(dir);
}
return 1;
}
void sub_08066570(Entity* this) {
u32 direction;
s32 tmp;
u32 dir1, dir2;
bool32 cond;
if ((this->frame & ANIM_DONE) == 0) {
return;
}
if (this->action == 3 || !sub_0806FC80(this, &gPlayerEntity.base, 0x50)) {
return;
}
direction = GetFacingDirection(this, &gPlayerEntity.base);
cond = TRUE;
dir2 = (direction & DirectionWest);
dir1 = (this->direction & DirectionWest);
tmp = DirectionWest;
if (dir1 == dir2) {
dir1 = (direction + 5) & (0x3 | DirectionNorthEast);
dir2 = (this->direction + 5) & (0x3 | DirectionNorthEast);
if (dir2 < 3 && dir1 < 3) {
cond = FALSE;
}
}
if (cond) {
this->direction = direction;
direction += 4;
direction &= tmp;
direction >>= 3;
InitializeAnimation(this, direction);
}
}