mirror of
https://github.com/zeldaret/tmc
synced 2026-06-19 07:47:14 -04:00
181 lines
5.4 KiB
C
181 lines
5.4 KiB
C
/**
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* @file pina.c
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* @ingroup NPCs
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*
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* @brief Pina NPC
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*/
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#include "entity.h"
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#include "functions.h"
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#include "message.h"
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#include "npc.h"
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#include "object.h"
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#include "save.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 fusionOffer;
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/*0x69*/ u8 animIndex;
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} PinaEntity;
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void sub_08063B68(PinaEntity* this);
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void sub_08063A80(Entity* this);
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void sub_08063A98(Entity* this);
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void sub_08063AC0(Entity* this);
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void sub_08063B44(Entity* this);
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void Pina(PinaEntity* this) {
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if ((super->flags & ENT_SCRIPTED) != 0) {
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sub_08063B68(this);
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} else {
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sub_08063A80(super);
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}
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}
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void sub_08063A80(Entity* this) {
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static void (*const Pina_Actions[])(Entity*) = {
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sub_08063A98,
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sub_08063AC0,
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sub_08063B44,
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};
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Pina_Actions[this->action](this);
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}
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void sub_08063A98(Entity* this) {
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this->action++;
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this->spriteSettings.draw = 1;
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InitAnimationForceUpdate(this, 4);
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AddInteractableWhenBigObject(this);
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}
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void sub_08063AC0(Entity* this) {
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if (GetAnimationStateInRectRadius(this, 0x20, 0x20) >= 0) {
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if (this->subtimer == 0) {
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if ((Random() & 0x3f) == 0) {
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InitAnimationForceUpdate(this, 0);
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this->subtimer = 1;
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}
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}
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}
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if (this->subtimer != 0) {
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UpdateAnimationSingleFrame(this);
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if ((this->frame & ANIM_DONE) != 0) {
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this->subtimer = 0;
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}
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}
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if (this->interactType != INTERACTION_NONE) {
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this->action = 2;
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InitAnimationForceUpdate(this, GetAnimationState(this) + 4);
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MessageFromTarget(this->timer + TEXT_INDEX(TEXT_EMPTY, 0x01));
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}
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sub_0806ED78(this);
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}
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void sub_08063B44(Entity* this) {
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u8 tmp = gMessage.state & MESSAGE_ACTIVE;
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if (tmp == 0) {
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this->action = 1;
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this->subtimer = tmp;
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InitAnimationForceUpdate(this, 4);
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}
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}
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void sub_08063B68(PinaEntity* this) {
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switch (super->action) {
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case 0:
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super->action = 1;
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super->spriteSettings.draw = 1;
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this->animIndex = 0;
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sub_0807DD64(super);
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case 1:
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if (super->interactType == INTERACTION_FUSE) {
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super->action = 2;
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super->interactType = INTERACTION_NONE;
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this->animIndex = super->animIndex;
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InitAnimationForceUpdate(
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super, GetAnimationStateForDirection4(GetFacingDirection(super, &gPlayerEntity.base)) + 4);
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InitializeNPCFusion(super);
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} else {
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ExecuteScriptForEntity(super, NULL);
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HandleEntity0x82Actions(super);
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UpdateAnimationSingleFrame(super);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(super) == 0) {
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return;
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}
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super->action = 1;
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InitAnimationForceUpdate(super, this->animIndex);
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break;
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}
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}
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void sub_08063C14(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 8);
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}
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}
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void sub_08063C2C(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 4);
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}
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}
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void sub_08063C44(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 0);
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}
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}
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void sub_08063C5C(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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InitAnimationForceUpdate(entity, 9);
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}
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}
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void sub_08063C74(void) {
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Entity* entity = DeepFindEntityByID(NPC, PINA);
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if (entity != NULL) {
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CreateSpeechBubbleExclamationMark(entity, 8, 0xffffffe8);
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}
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}
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void sub_08063C90(Entity* this) {
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static const Dialog gUnk_0810CE04[] = {
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN, 0x22), TEXT_INDEX(TEXT_TOWN, 0x21) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN2, 0x1d), TEXT_INDEX(TEXT_TOWN2, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN3, 0x1c), TEXT_INDEX(TEXT_TOWN3, 0x1b) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN4, 0x1d), TEXT_INDEX(TEXT_TOWN4, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN5, 0x1d), TEXT_INDEX(TEXT_TOWN5, 0x1c) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN6, 0x17), TEXT_INDEX(TEXT_TOWN6, 0x16) } },
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{ 6, DIALOG_ROOM_FLAG, DIALOG_TOGGLE_FLAG, 1, { TEXT_INDEX(TEXT_TOWN6, 0x17), TEXT_INDEX(TEXT_TOWN6, 0x16) } },
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};
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ShowNPCDialogue(this, &gUnk_0810CE04[gSave.global_progress]);
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}
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void Pina_MakeInteractable(PinaEntity* this) {
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this->fusionOffer = GetFusionToOffer(super);
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AddInteractableWhenBigFuser(super, this->fusionOffer);
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}
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void Pina_Fusion(Entity* this) {
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if (this->action == 0) {
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this->action++;
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this->spriteSettings.draw = 1;
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this->y.HALF.HI -= 4;
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InitAnimationForceUpdate(this, 2);
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} else {
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UpdateAnimationSingleFrame(this);
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}
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}
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