Files
tmc/src/npc/vaati.c
T
octorock 3b87c04162 Invert NENT_DEPRECATED define
To define ENT_DEPRECATED in files that still need the old entity structs.
2023-12-30 18:30:00 +01:00

145 lines
4.4 KiB
C

/**
* @file vaati.c
* @ingroup NPCs
*
* @brief Vaati NPC
*/
#include "entity.h"
#include "functions.h"
#include "script.h"
#include "sound.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
/*0x69*/ s8 unk_69;
/*0x6a*/ u8 unused1[22];
/*0x80*/ u16 unk_80;
/*0x82*/ u8 unused2[2];
/*0x84*/ ScriptExecutionContext* context;
} VaatiEntity;
extern void sub_08095CB0(Entity*);
extern void CreateRepeatedSoundManager(Entity*);
extern void DeleteRepeatedSoundManager(Entity*);
extern void CreateVaatiApparateManager(Entity*, u32);
void VaatiAction0(VaatiEntity*);
void VaatiAction1(VaatiEntity*);
void sub_08066B74(Entity*, ScriptExecutionContext*);
void (*const vaatiActions[])(VaatiEntity*) = { VaatiAction0, VaatiAction1 };
void Vaati(VaatiEntity* this) {
vaatiActions[super->action](this);
super->palette.b.b0 = super->palette.b.b4 + (super->frameSpriteSettings & 1);
}
void VaatiAction0(VaatiEntity* this) {
super->action = 1;
super->subAction = 0;
super->spriteSettings.draw = 1;
this->unk_68 = 0;
this->unk_69 = 0;
SetEntityPriority(super, PRIO_MESSAGE);
sub_0807DD64(super);
VaatiAction1(this);
}
void VaatiAction1(VaatiEntity* this) {
ScriptExecutionContext* context;
ExecuteScriptAndHandleAnimation(super, sub_08066B74);
if ((*(s8*)&this->unk_69 != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
sub_08095CB0(super);
}
if ((super->frame & ~0x80) != 0) {
switch (super->frame & ~0x80u) {
case 1:
EnqueueSFX(SFX_21C);
break;
case 2:
EnqueueSFX(SFX_21E);
break;
case 3:
context = this->context;
context->intVariable = 4;
CreateRepeatedSoundManager(super);
break;
case 4:
context = this->context;
context->intVariable = 4;
DeleteRepeatedSoundManager(super);
EnqueueSFX(SFX_21D);
break;
}
super->frame &= ~0x80;
}
}
void sub_08066B74(Entity* this, ScriptExecutionContext* context) {
u8 animationState;
u32 currentAction;
u32 actions;
actions = context->postScriptActions & 0xfff00000;
context->postScriptActions = context->postScriptActions & 0xfffff;
if (actions != 0) {
do {
currentAction = (~actions + 1) & actions;
actions = actions ^ currentAction;
animationState = this->animationState >> 1;
switch (currentAction) {
case 1 << 20:
((VaatiEntity*)this)->unk_80 = animationState + 0x10;
break;
case 1 << 21:
((VaatiEntity*)this)->unk_80 = animationState + 0x14;
break;
case 1 << 22:
((VaatiEntity*)this)->unk_80 = animationState + 0x18;
break;
case 1 << 23:
((VaatiEntity*)this)->unk_80 = animationState + 0x1c;
break;
case 1 << 24:
((VaatiEntity*)this)->unk_80 = animationState + 0x20;
break;
case 1 << 25:
((VaatiEntity*)this)->unk_80 = animationState + 0x24;
break;
case 1 << 26:
((VaatiEntity*)this)->unk_80 = animationState + 0x28;
break;
case 1 << 27:
((VaatiEntity*)this)->unk_80 = animationState + 0x2c;
break;
case 1 << 28:
((VaatiEntity*)this)->unk_80 = animationState + 0x30;
break;
case 1 << 29:
((VaatiEntity*)this)->unk_68 = 1;
break;
case 1 << 30:
((VaatiEntity*)this)->unk_68 = 0xff;
break;
case 1 << 31:
((VaatiEntity*)this)->unk_69 ^= 1;
break;
}
} while (actions != 0);
}
HandlePostScriptActions(this, ((VaatiEntity*)this)->context);
}
void Vaati_Apparate(Entity* this) {
CreateVaatiApparateManager(this, 0);
SoundReq(SFX_APPARATE);
}
void Vaati_Evaporate(Entity* this) {
CreateVaatiApparateManager(this, 1);
SoundReq(SFX_EVAPORATE);
}