mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 05:08:41 -04:00
3b87c04162
To define ENT_DEPRECATED in files that still need the old entity structs.
145 lines
4.4 KiB
C
145 lines
4.4 KiB
C
/**
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* @file vaati.c
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* @ingroup NPCs
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*
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* @brief Vaati NPC
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*/
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#include "entity.h"
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#include "functions.h"
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#include "script.h"
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#include "sound.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unk_68;
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/*0x69*/ s8 unk_69;
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/*0x6a*/ u8 unused1[22];
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/*0x80*/ u16 unk_80;
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/*0x82*/ u8 unused2[2];
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/*0x84*/ ScriptExecutionContext* context;
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} VaatiEntity;
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extern void sub_08095CB0(Entity*);
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extern void CreateRepeatedSoundManager(Entity*);
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extern void DeleteRepeatedSoundManager(Entity*);
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extern void CreateVaatiApparateManager(Entity*, u32);
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void VaatiAction0(VaatiEntity*);
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void VaatiAction1(VaatiEntity*);
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void sub_08066B74(Entity*, ScriptExecutionContext*);
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void (*const vaatiActions[])(VaatiEntity*) = { VaatiAction0, VaatiAction1 };
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void Vaati(VaatiEntity* this) {
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vaatiActions[super->action](this);
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super->palette.b.b0 = super->palette.b.b4 + (super->frameSpriteSettings & 1);
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}
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void VaatiAction0(VaatiEntity* this) {
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super->action = 1;
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super->subAction = 0;
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super->spriteSettings.draw = 1;
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this->unk_68 = 0;
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this->unk_69 = 0;
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SetEntityPriority(super, PRIO_MESSAGE);
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sub_0807DD64(super);
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VaatiAction1(this);
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}
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void VaatiAction1(VaatiEntity* this) {
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ScriptExecutionContext* context;
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ExecuteScriptAndHandleAnimation(super, sub_08066B74);
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if ((*(s8*)&this->unk_69 != 0) && ((gRoomTransition.frameCount & 3) == 0)) {
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sub_08095CB0(super);
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}
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if ((super->frame & ~0x80) != 0) {
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switch (super->frame & ~0x80u) {
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case 1:
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EnqueueSFX(SFX_21C);
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break;
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case 2:
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EnqueueSFX(SFX_21E);
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break;
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case 3:
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context = this->context;
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context->intVariable = 4;
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CreateRepeatedSoundManager(super);
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break;
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case 4:
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context = this->context;
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context->intVariable = 4;
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DeleteRepeatedSoundManager(super);
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EnqueueSFX(SFX_21D);
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break;
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}
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super->frame &= ~0x80;
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}
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}
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void sub_08066B74(Entity* this, ScriptExecutionContext* context) {
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u8 animationState;
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u32 currentAction;
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u32 actions;
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actions = context->postScriptActions & 0xfff00000;
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context->postScriptActions = context->postScriptActions & 0xfffff;
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if (actions != 0) {
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do {
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currentAction = (~actions + 1) & actions;
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actions = actions ^ currentAction;
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animationState = this->animationState >> 1;
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switch (currentAction) {
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case 1 << 20:
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((VaatiEntity*)this)->unk_80 = animationState + 0x10;
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break;
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case 1 << 21:
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((VaatiEntity*)this)->unk_80 = animationState + 0x14;
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break;
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case 1 << 22:
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((VaatiEntity*)this)->unk_80 = animationState + 0x18;
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break;
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case 1 << 23:
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((VaatiEntity*)this)->unk_80 = animationState + 0x1c;
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break;
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case 1 << 24:
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((VaatiEntity*)this)->unk_80 = animationState + 0x20;
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break;
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case 1 << 25:
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((VaatiEntity*)this)->unk_80 = animationState + 0x24;
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break;
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case 1 << 26:
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((VaatiEntity*)this)->unk_80 = animationState + 0x28;
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break;
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case 1 << 27:
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((VaatiEntity*)this)->unk_80 = animationState + 0x2c;
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break;
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case 1 << 28:
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((VaatiEntity*)this)->unk_80 = animationState + 0x30;
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break;
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case 1 << 29:
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((VaatiEntity*)this)->unk_68 = 1;
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break;
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case 1 << 30:
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((VaatiEntity*)this)->unk_68 = 0xff;
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break;
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case 1 << 31:
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((VaatiEntity*)this)->unk_69 ^= 1;
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break;
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}
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} while (actions != 0);
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}
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HandlePostScriptActions(this, ((VaatiEntity*)this)->context);
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}
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void Vaati_Apparate(Entity* this) {
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CreateVaatiApparateManager(this, 0);
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SoundReq(SFX_APPARATE);
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}
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void Vaati_Evaporate(Entity* this) {
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CreateVaatiApparateManager(this, 1);
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SoundReq(SFX_EVAPORATE);
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}
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