Files
tmc/src/object/object4B.c
T
2022-06-21 23:26:53 +01:00

119 lines
3.0 KiB
C

/**
* @file object4B.c
* @ingroup Objects
*
* @brief Object4B object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "menu.h"
typedef struct {
/*0x00*/ Entity base;
} Object4BEntity;
void Object4B_Init(Object4BEntity*);
void Object4B_Action1(Object4BEntity*);
void Object4B_Action2(Object4BEntity*);
void Object4B_Action3(Object4BEntity*);
void Object4B_Action4(Object4BEntity*);
void Object4B_Action5(Object4BEntity*);
void Object4B_Action6(Object4BEntity*);
void Object4B_Action7(Object4BEntity*);
void Object4B(Object4BEntity* this) {
static void (*const Object4B_Actions[])(Object4BEntity*) = {
Object4B_Init, Object4B_Action1, Object4B_Action2, Object4B_Action3,
Object4B_Action4, Object4B_Action5, Object4B_Action6, Object4B_Action7,
};
Object4B_Actions[super->action](this);
}
void Object4B_Init(Object4BEntity* this) {
super->action = 1;
super->timer = 60;
InitializeAnimation(super, 0);
}
void Object4B_Action1(Object4BEntity* this) {
if (--super->timer == 0) {
super->timer = 120;
super->action++;
super->spriteSettings.draw = 1;
}
}
void Object4B_Action2(Object4BEntity* this) {
GetNextFrame(super);
if ((super->frame & ANIM_DONE) != 0) {
super->action++;
super->spritePriority.b1 = 3;
InitializeAnimation(super, 2);
}
}
void Object4B_Action3(Object4BEntity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
super->action++;
super->direction = 0;
super->speed = 0x100;
super->zVelocity = Q_16_16(2.0);
super->spriteOrientation.flipY = 0;
super->timer = 0;
InitializeAnimation(super, 3);
SoundReq(SFX_12B);
}
}
void Object4B_Action4(Object4BEntity* this) {
if ((super->frame & 0x10) != 0) {
LinearMoveUpdate(super);
if (GravityUpdate(super, Q_8_8(32.0)) == 0) {
GetNextFrame(super);
}
} else {
GetNextFrame(super);
}
if ((super->y.HALF.HI - gRoomControls.origin_y) < 0x231) {
super->y.HALF.HI = gRoomControls.origin_y + 0x230;
if ((super->frame & ANIM_DONE) != 0) {
super->action++;
super->timer = 120;
InitializeAnimation(super, 2);
}
} else if ((super->frame & ANIM_DONE) != 0) {
super->zVelocity = Q_16_16(2.0);
InitializeAnimation(super, 3);
SoundReq(SFX_12B);
}
}
void Object4B_Action5(Object4BEntity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
super->action++;
InitializeAnimation(super, 5);
}
}
void Object4B_Action6(Object4BEntity* this) {
GetNextFrame(super);
if ((super->frame & ANIM_DONE) != 0) {
super->action++;
super->timer = 60;
InitializeAnimation(super, 1);
}
}
void Object4B_Action7(Object4BEntity* this) {
GetNextFrame(super);
if (--super->timer == 0) {
gMenu.overlayType++;
DeleteThisEntity();
}
}