mirror of
https://github.com/zeldaret/tmc
synced 2026-06-08 04:17:19 -04:00
4d66b468f8
Merge all player utils files, split asm into functions and decompile a bunch of functions.
83 lines
2.1 KiB
C
83 lines
2.1 KiB
C
#include "global.h"
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#include "entity.h"
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#include "player.h"
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#include "flags.h"
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#include "message.h"
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#include "npc.h"
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#include "item.h"
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extern SpriteLoadData gUnk_08110C00;
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extern u16 gUnk_08110C0C[];
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extern Dialog gUnk_08110C10[];
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void Mutoh(Entity* this) {
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if (*(u32*)&this->cutsceneBeh == 0) {
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DeleteThisEntity();
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}
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_08110C00)) {
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0807DD50(this);
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}
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity)) + 4);
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sub_0806F118(this);
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} else {
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sub_0807DD94(this, NULL);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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}
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void Mutoh_Head(Entity* this) {
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SetExtraSpriteFrame(this, 0, (this->frame & -0x81));
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void sub_080670B4(Entity* this) {
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u32 uVar2;
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uVar2 = 0;
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if (GetInventoryValue(ITEM_GUST_JAR) == 0) {
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if (CheckGlobalFlag(TABIDACHI)) {
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uVar2 = 1;
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}
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}
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MessageNoOverlap(gUnk_08110C0C[uVar2], this);
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}
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void sub_080670E4(Entity* this) {
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ShowNPCDialogue(this, &gUnk_08110C10[gSave.global_progress]);
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}
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void sub_08067100(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Mutoh_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08110C00) != 0) {
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this->action++;
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this->spriteSettings.draw = TRUE;
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InitializeAnimation(this, 2);
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}
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} else {
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GetNextFrame(this);
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}
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}
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