mirror of
https://github.com/zeldaret/tmc
synced 2026-06-06 19:51:53 -04:00
155 lines
3.9 KiB
C
155 lines
3.9 KiB
C
#include "npc.h"
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#include "functions.h"
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extern void sub_08068780(Entity*);
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extern void (*const gUnk_08111530[])(Entity*);
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extern SpriteLoadData gUnk_08111520;
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extern u16 gUnk_0811153E[];
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extern u16 gUnk_08111538[];
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void Melari(Entity* this) {
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if ((this->flags & 2) == 0) {
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gUnk_08111530[this->action](this);
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sub_0806ED78(this);
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} else {
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sub_08068780(this);
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}
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}
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void sub_08068708(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_08111520) != 0) {
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this->action = 1;
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InitializeAnimation(this, 0);
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sub_08078778(this);
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}
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}
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void sub_08068730(Entity* this) {
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s32 animIndex;
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animIndex = sub_0806ED9C(this, 0x20, 0x20);
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if (-1 < animIndex) {
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if (this->field_0xf == 0) {
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this->field_0xf = 0x10;
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if (this->animIndex != animIndex) {
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InitializeAnimation(this, animIndex);
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}
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} else {
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this->field_0xf--;
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}
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}
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if (this->interactType != 0) {
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this->interactType = 0;
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MessageFromTarget(this->actionDelay + 0x1200);
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}
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}
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void sub_08068780(Entity* this) {
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Entity* ent;
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switch (this->action) {
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case 0:
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if (LoadExtraSpriteData(this, &gUnk_08111520) == 0) {
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return;
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}
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this->action = 1;
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this->spriteSettings.draw = TRUE;
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this->animationState = this->type;
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SetDefaultPriority(this, PRIO_MESSAGE);
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sub_0807DD50(this);
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break;
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case 1:
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if (this->interactType == 2) {
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this->action = 2;
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this->interactType = 0;
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sub_0806F118(this);
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} else {
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ExecuteScriptForEntity(this, NULL);
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HandleEntity0x82Actions(this);
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GetNextFrame(this);
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}
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break;
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case 2:
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if (UpdateFuseInteraction(this)) {
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this->action = 1;
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}
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}
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if (this->frame & 0x40) {
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this->frame &= 0xbf;
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if (CheckOnScreen(this) == 0) {
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SoundReq(gUnk_0811153E[(s32)Random() % 3]);
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} else {
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EnqueueSFX(gUnk_08111538[(s32)Random() % 3]);
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}
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ent = CreateFx(this, FX_STARS2, 0x20);
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if (ent != NULL) {
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PositionRelative(this, ent, 0x180000, -0xa0000);
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}
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}
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}
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void sub_08068884(Entity* this) {
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this->field_0x68.HALF.LO = sub_0801E99C(this);
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sub_08078784(this, this->field_0x68.HALF.LO);
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}
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void Melari_Head(Entity* this) {
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u32 bVar1;
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bVar1 = this->frame;
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bVar1 &= -0xc1;
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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if ((bVar1 & 0x20) != 0) {
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SetExtraSpriteFrame(this, 0, bVar1 & -0xe1);
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SetExtraSpriteFrame(this, 2, 0xff);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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} else {
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SetExtraSpriteFrame(this, 0, 0xff);
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SetExtraSpriteFrame(this, 2, bVar1 & -0xe1);
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SetSpriteSubEntryOffsetData2(this, 1, 2);
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}
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sub_0807000C(this);
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}
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void sub_08068910(Entity* this) {
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s32 iVar1;
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if (this->actionDelay != 0) {
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this->actionDelay--;
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} else {
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this->actionDelay = 0x10;
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if ((this->frame & 0x20) != 0) {
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iVar1 = sub_0806EDD8(this, 0x30, 0x30);
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if (iVar1 < 0) {
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iVar1 = 0x10;
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} else {
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}
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iVar1 = sub_0806F5A4(iVar1);
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InitializeAnimation(this, (this->animIndex & -0x4) + iVar1);
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}
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}
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}
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void sub_08068964(Entity* this) {
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sub_080A7C18(53, 0, 3);
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sub_0807CAA0(53, 2);
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}
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void Melari_Fusion(Entity* this) {
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if (this->action == 0) {
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if (LoadExtraSpriteData(this, &gUnk_08111520)) {
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this->action++;
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this->spriteSettings.draw = TRUE;
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InitializeAnimation(this, 6);
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}
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} else {
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GetNextFrame(this);
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}
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}
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void nullsub_502(Entity* this) {
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}
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