Files
tmc/src/projectile/guardLineOfSight.c
T
2022-01-04 20:55:03 -08:00

75 lines
2.2 KiB
C

#include "entity.h"
#include "asm.h"
#include "coord.h"
#include "functions.h"
#include "projectile.h"
extern u32 sub_080644C8(Entity*);
extern bool32 sub_080AE4CC(Entity*, u32, u32, u32);
extern Entity gUnk_02027EB4;
extern const Hitbox gUnk_080FD1E4;
extern const u8 gUnk_081299C8[];
void GuardLineOfSight(Entity* this) {
Entity* entity;
u8 tmp;
if (this->type == 0) {
if (this->action == 0) {
this->action = 1;
this->actionDelay = Random();
this->spriteSettings.draw = 0;
}
if (this->bitfield == 0x80) {
if (this->parent != NULL) {
this->parent->type = 0xff;
}
DeleteThisEntity();
}
CopyPosition(this->parent, this);
if (this->field_0xf != 0) {
this->field_0xf -= 1;
} else {
if (sub_080644C8(this) != 0) {
if (((this->actionDelay++) & 3) == 0) {
entity = CreateProjectile(0xc);
if (entity != NULL) {
entity->type = 1;
tmp = this->parent->knockbackDirection;
entity->direction = (gUnk_081299C8[(this->actionDelay >> 2 & 7)] + (tmp << 3)) & 0x1f;
entity->parent = this->parent;
CopyPosition(this, entity);
}
}
}
}
} else {
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x12;
this->spriteSettings.draw = 0;
this->speed = 0x800;
this->hitbox = (Hitbox*)&gUnk_080FD1E4;
InitializeAnimation(this, 0);
}
if (this->bitfield == 0x80) {
if (this->parent != NULL) {
this->parent->type = 0xff;
}
DeleteThisEntity();
}
if (--this->actionDelay == 0) {
DeleteThisEntity();
}
LinearMoveUpdate(this);
if (sub_080AE4CC(&gUnk_02027EB4, this->x.HALF.HI, this->y.HALF.HI, 2) != 0) {
DeleteThisEntity();
}
}
}
const u8 gUnk_081299C8[] = {
0, 254, 0, 254, 0, 2, 0, 2,
};