Files
tmc/src/projectile/rockProjectile.c
T
2021-12-28 12:08:30 -08:00

101 lines
2.4 KiB
C

#include "entity.h"
#include "enemy.h"
#include "functions.h"
extern s32 sub_080AF090(Entity*);
extern s32 IsProjectileOffScreen(Entity*);
extern void sub_08016AD2(Entity*);
extern void (*const RockProjectile_Functions[])(Entity*);
extern void (*const RockProjectile_Actions[])(Entity*);
void sub_080A8178(Entity*);
void RockProjectile(Entity* this) {
RockProjectile_Functions[GetNextFunction(this)](this);
}
void RockProjectile_OnTick(Entity* this) {
RockProjectile_Actions[this->action](this);
}
void sub_080A8064(Entity* this) {
if (this->bitfield == 0x80) {
DeleteEntity(this);
} else {
this->direction = this->knockbackDirection;
sub_080A8178(this);
}
}
void RockProjectile_Init(Entity* this) {
this->action = 1;
this->actionDelay = 0x30;
this->zVelocity = 0xa000;
InitializeAnimation(this, 0);
}
void RockProjectile_Action1(Entity* this) {
GetNextFrame(this);
if (sub_080AF090(this) != 0) {
if (IsProjectileOffScreen(this) != 0) {
DeleteEntity(this);
} else {
sub_08016AD2(this);
if (--this->actionDelay == 0) {
this->action = 3;
}
}
} else {
sub_0800417E(this, this->collisions);
sub_080A8178(this);
sub_08016AD2(this);
}
}
void RockProjectile_Action2(Entity* this) {
LinearMoveUpdate(this);
GetNextFrame(this);
if (GravityUpdate(this, 0x1800) == 0) {
DeleteEntity(this);
}
}
void RockProjectile_Action3(Entity* this) {
GetNextFrame(this);
sub_080AF090(this);
switch (sub_080044EC(this, 0x2800)) {
case 0:
DeleteEntity(this);
return;
case 1:
COLLISION_OFF(this);
this->speed = 0x120;
if (sub_0800442E(this) != 0) {
return;
}
break;
}
if ((this->flags & ENT_COLLIDE) == 0) {
this->spriteSettings.draw ^= 1;
}
}
void sub_080A8178(Entity* this) {
this->action = 2;
COLLISION_OFF(this);
this->speed = 0x40;
this->zVelocity = 0x14000;
}
void (*const RockProjectile_Functions[])(Entity*) = {
RockProjectile_OnTick, sub_080A8064, DeleteEntity, DeleteEntity, DeleteEntity,
};
void (*const RockProjectile_Actions[])(Entity*) = {
RockProjectile_Init,
RockProjectile_Action1,
RockProjectile_Action2,
RockProjectile_Action3,
};