mirror of
https://github.com/zeldaret/tmc
synced 2026-06-22 08:55:50 -04:00
151 lines
3.9 KiB
C
151 lines
3.9 KiB
C
#include "entity.h"
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#include "enemy.h"
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#include "coord.h"
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#include "functions.h"
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#include "object.h"
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extern u32 sub_080002C8(u16, u8);
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extern Entity* LoadRoomEntity(EntityData*);
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extern void (*const RemovableDust_Functions[])(Entity*);
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extern const u16 gUnk_08129FD0[];
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extern const u16 gUnk_08129FE4[];
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extern const s8 gUnk_08129FF8[];
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extern const u8 gUnk_0812A004[];
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void sub_080AA494(Entity*);
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void sub_080AA534(Entity*);
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void sub_080AA464(Entity*);
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void sub_080AA544(Entity*);
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void sub_080AA654(Entity*, u32);
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void RemovableDust(Entity* this) {
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RemovableDust_Functions[GetNextFunction(this)](this);
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}
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void RemovableDust_OnTick(Entity* this) {
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if (this->action == 0) {
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this->action = 1;
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this->frameIndex = this->type;
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this->field_0x1c = 1;
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this->speed = this->field_0x86.HWORD;
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if (this->type == 0) {
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sub_080AA494(this);
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} else {
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sub_080AA534(this);
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}
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}
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}
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void sub_080AA450(Entity* this) {
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if (this->bitfield == 0x96) {
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sub_080AA464(this);
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}
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}
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void sub_080AA464(Entity* this) {
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Entity* entity;
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if (this->type == 0) {
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sub_080AA544(this);
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}
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entity = CreateObject(OBJECT_21, 3, 0);
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if (entity != NULL) {
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CopyPosition(this, entity);
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}
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DeleteEntity(this);
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}
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void sub_080AA494(Entity* this) {
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u32 tileType;
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const u16* iterator;
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u32 index;
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index = 0;
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tileType = GetTileTypeByEntity(this);
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iterator = gUnk_08129FD0;
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while (*iterator != 0) {
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if (*(iterator++) == tileType) {
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break;
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}
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index += 1;
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}
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if (CheckFlags((u16)this->speed) != 0) {
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if (index == 4) {
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sub_080AA654(this, TILE(this->x.HALF.HI, this->y.HALF.HI));
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}
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DeleteThisEntity();
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}
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this->type2 = index;
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this->spritePriority.b0 = 7;
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SetTile(0x4068, TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
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}
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void sub_080AA534(Entity* this) {
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this->collisionLayer = 3;
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UpdateSpriteForCollisionLayer(this);
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}
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void sub_080AA544(Entity* this) {
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u8* pbVar1;
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s32 iVar2;
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u32 uVar3;
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s32 iVar4;
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const u16* puVar5;
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u32 param;
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const s8* tmp;
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if (this->type2 < 9) {
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tmp = gUnk_08129FF8;
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param = TILE(this->x.HALF.HI, this->y.HALF.HI) + tmp[this->type2];
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uVar3 = 0;
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iVar4 = 0;
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do {
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iVar2 = sub_080002C8((param - tmp[uVar3]) & 0xffff, this->collisionLayer);
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if (iVar2 == 0x3e) {
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iVar4 += 1;
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}
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uVar3 += 1;
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} while (uVar3 < 9);
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if (iVar4 == 8) {
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uVar3 = 0;
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puVar5 = gUnk_08129FD0;
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do {
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sub_0807B7D8((u32)*puVar5, param - tmp[uVar3], this->collisionLayer);
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puVar5 += 1;
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uVar3 += 1;
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} while (uVar3 < 9);
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sub_080AA654(this, param);
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SetFlag((u16)this->speed);
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} else {
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sub_0807B7D8(gUnk_08129FE4[this->type2], param - tmp[this->type2], this->collisionLayer);
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}
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} else {
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sub_0807BA8C(TILE(this->x.HALF.HI, this->y.HALF.HI), this->collisionLayer);
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SetFlag((u16)this->speed);
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}
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}
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void sub_080AA654(Entity* this, u32 param) {
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EntityData* entityData;
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entityData = (EntityData*)&this->field_0x68;
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MemCopy(&gUnk_0812A004, entityData, 0x10);
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entityData->xPos = ((u16)param & 0x3f) * 0x10 + 8;
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entityData->yPos = ((param & 0xfc0) >> 2) + 8;
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LoadRoomEntity(entityData);
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}
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void (*const RemovableDust_Functions[])(Entity*) = {
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RemovableDust_OnTick, sub_080AA450, DeleteEntity, DeleteEntity, DeleteEntity, sub_080AA464,
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};
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const u16 gUnk_08129FD0[] = { 387, 1018, 1019, 1020, 1021, 1022, 1023, 1024, 1025, 0 };
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const u16 gUnk_08129FE4[] = { 388, 1026, 1027, 1028, 1029, 1030, 1031, 1032, 1033, 0 };
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const s8 gUnk_08129FF8[] = { 65, 64, 63, 1, 0, -1, -63, -64, -65, 0, 0, 0 };
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const u8 gUnk_0812A004[] = {
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9, 0, 3, 1, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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};
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