Files
tmc/src/enemy/vaatiRebornEnemy.c
T
2022-01-21 21:28:44 -08:00

904 lines
29 KiB
C

/**
* @file vaatiRebornEnemy.c
* @ingroup Enemies
*
* @brief Vaati Reborn enemy
*/
#include "enemy.h"
#include "area.h"
#include "functions.h"
extern void sub_080AEFB4(Entity*);
void VaatiRebornEnemyType0PreAction(Entity*);
void VaatiRebornEnemyType1PreAction(Entity*);
void VaatiRebornEnemyType0Action0(Entity*);
void VaatiRebornEnemyType0Action1(Entity*);
void VaatiRebornEnemyType0Action2(Entity*);
void VaatiRebornEnemyType0Action3(Entity*);
void VaatiRebornEnemyType0Action4(Entity*);
void VaatiRebornEnemyType0Action5(Entity*);
void VaatiRebornEnemyType0Action6(Entity*);
void VaatiRebornEnemyType0Action7(Entity*);
void VaatiRebornEnemyType1Action0(Entity*);
void VaatiRebornEnemyType1Action1(Entity*);
void VaatiRebornEnemyType2Action0(Entity*);
void VaatiRebornEnemyType2Action1(Entity*);
void VaatiRebornEnemyType3Action0(Entity*);
void VaatiRebornEnemyType3Action1(Entity*);
void sub_0803DD78(Entity*);
u32 sub_0803DEE0(Entity*);
u32 sub_0803E028(Entity*);
void sub_0803DC0C(Entity*);
typedef struct xy {
s8 x;
s8 y;
} PACKED xy;
void (*const vaatiRebornEnemyType0Actions[])(Entity*) = {
VaatiRebornEnemyType0Action0, VaatiRebornEnemyType0Action1, VaatiRebornEnemyType0Action2,
VaatiRebornEnemyType0Action3, VaatiRebornEnemyType0Action4, VaatiRebornEnemyType0Action5,
VaatiRebornEnemyType0Action6, VaatiRebornEnemyType0Action7,
};
void (*const vaatiRebornEnemyType1Actions[])(Entity*) = {
VaatiRebornEnemyType1Action0,
VaatiRebornEnemyType1Action1,
};
void (*const vaatiRebornEnemyType2Actions[])(Entity*) = {
VaatiRebornEnemyType2Action0,
VaatiRebornEnemyType2Action1,
};
void (*const vaatiRebornEnemyType3Actions[])(Entity*) = {
VaatiRebornEnemyType3Action0,
VaatiRebornEnemyType3Action1,
};
const xy gUnk_080D04A8[] = { { 16, -43 }, { -16, -43 } };
const Coords gUnk_080D04AC[] = { { .HALF = { 0x58, 0x60 } },
{ .HALF = { 0x58, 0x90 } },
{ .HALF = { 0x98, 0x78 } },
{ .HALF = { 0xd8, 0x60 } },
{ .HALF = { 0xd8, 0x90 } } };
const u8 gUnk_080D04C0[] = { 2, 0, 0, 2, 2, 2, 4, 4 };
const xy gUnk_080D04C8[] = { { 10, -29 }, { -10, -29 }, { 15, -21 }, { -15, -21 } };
#ifdef EU
const u8 gUnk_080D04D0[] = { -12, -20, -32 };
#else
const u8 gUnk_080D04D0[] = { -24, -40, -48 };
#endif
const u8 gUnk_080D04D3[] = { 0, 1, 0, -1 };
void VaatiRebornEnemy(Entity* this) {
switch (this->type) {
case 0:
VaatiRebornEnemyType0PreAction(this);
vaatiRebornEnemyType0Actions[this->action](this);
break;
case 1:
VaatiRebornEnemyType1PreAction(this);
vaatiRebornEnemyType1Actions[this->action](this);
break;
case 2:
vaatiRebornEnemyType2Actions[this->action](this);
break;
case 3:
vaatiRebornEnemyType3Actions[this->action](this);
break;
}
}
void VaatiRebornEnemyType0Action0(Entity* this) {
s32 i;
Entity* entity;
const xy* ptr;
if (CheckLocalFlag(0x7b) != 0) {
DeleteThisEntity();
}
sub_0804A720(this);
if (CheckRoomFlag(0) && (gEntCount < 0x42)) {
ClearRoomFlag(0);
this->action = 3;
this->field_0x74.HALF.LO = -1;
this->actionDelay = 0;
this->field_0x76.HALF.LO = 0;
this->spriteSettings.draw = 1;
this->direction = 0xff;
this->spritePriority.b0 = 4;
this->z.WORD = 0;
this->field_0x80.HALF.LO = 2;
this->field_0x86.HALF.LO = 0;
this->cutsceneBeh.HALF.HI = 0x30;
this->cutsceneBeh.HALF.LO = -1;
this->field_0x86.HALF.HI = 0;
this->field_0x82.HALF.LO = 0;
this->field_0x82.HALF.HI = 0;
*(u32*)(&this->field_0x78) = this->x.WORD;
this->field_0x7c = this->y;
entity = CreateEnemy(VAATI_REBORN_ENEMY, 1);
entity->parent = this;
this->child = entity;
for (i = 0; i < 6; i++) {
entity = CreateEnemy(VAATI_BALL, 0);
entity->parent = this;
entity->field_0x78.HALF.HI = i;
}
for (i = 0; i < 4; i++) {
entity = CreateEnemy(VAATI_REBORN_ENEMY, 3);
entity->parent = this;
entity->actionDelay = i;
}
for (i = 0; i < 2; i++) {
entity = CreateEnemy(VAATI_BALL, 1);
entity->parent = this;
entity->spriteSettings.flipX = i;
ptr = &gUnk_080D04A8[i];
PositionRelative(this, entity, Q_16_16(ptr->x), Q_16_16(ptr->y));
}
InitAnimationForceUpdate(this, 0);
}
}
void VaatiRebornEnemyType0Action1(Entity* this) {
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
if ((this->field_0x74.HALF.LO & 0x70) == 0) {
if (this->child->actionDelay == 0) {
sub_0803DD78(this);
if (this->field_0x74.HALF.HI != 0) {
this->action = 2;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0x10;
this->direction = 0xff;
} else {
if ((this->field_0x86.HALF.LO != 0) || (this->field_0x80.HALF.LO != 0)) {
this->direction = ((Random() & 0x80) >> 3) | 8;
} else {
this->direction = 0xff;
}
}
} else {
this->actionDelay = 2;
}
} else {
this->action = 3;
this->field_0x74.HALF.HI = this->field_0x74.HALF.LO & 0x80;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0xc0;
this->direction = 0xff;
this->spriteSettings.draw = 1;
InitAnimationForceUpdate(this, 0);
}
}
} else {
if (--this->field_0x76.HALF.HI == 0) {
switch (sub_0803DEE0(this)) {
case 0:
this->action = 4;
this->actionDelay = 0xa0;
this->direction = 0xff;
this->cutsceneBeh.HALF.LO = 0xff;
InitAnimationForceUpdate(this, 1);
break;
case 1:
this->action = 6;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0;
this->direction = 0xff;
break;
case 3:
this->action = 5;
this->field_0x74.HALF.LO = 0;
this->field_0xf = 0x20;
this->direction = 0xff;
break;
case 2:
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0x20;
if ((this->field_0x86.HALF.LO != 0) || (this->field_0x80.HALF.LO != 0)) {
this->direction = ((Random() & 0x80) >> 3) | 8;
} else {
this->direction = 0xff;
}
break;
}
}
if (this->child->actionDelay == 0) {
this->cutsceneBeh.HALF.HI++;
if ((this->cutsceneBeh.HALF.HI & 3) == 0) {
switch (this->cutsceneBeh.HALF.HI & 0x30) {
case 0:
case 0x30:
this->y.HALF.HI++;
break;
case 0x10:
case 0x20:
this->y.HALF.HI--;
}
}
sub_080AEFB4(this);
}
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action2(Entity* this) {
const Coords* ptr;
switch (this->field_0x74.HALF.LO) {
case 0:
if (--this->actionDelay == 0) {
this->field_0x74.HALF.LO++;
this->actionDelay = 0x20;
InitAnimationForceUpdate(this, 3);
SoundReq(SFX_19B);
}
break;
case 1:
if ((this->frame & 0x80) != 0) {
this->field_0x74.HALF.LO = 2;
this->spriteSettings.draw = 0;
this->actionDelay = 0x10;
}
break;
case 2:
if (--this->actionDelay == 0) {
this->field_0x74.HALF.LO++;
if (sub_0803E028(this) == 0) {
s32 tmp;
this->field_0x80.HALF.HI += 1 + (Random() & 3);
tmp = this->field_0x80.HALF.HI;
this->field_0x80.HALF.HI = tmp % 5;
ptr = &gUnk_080D04AC[this->field_0x80.HALF.HI];
this->x.HALF.HI = gRoomControls.origin_x + ptr->HALF.x + 0x10;
this->y.HALF.HI = gRoomControls.origin_y + ptr->HALF.y + 0x10;
}
this->spriteSettings.draw = 1;
this->actionDelay = 0x20;
InitAnimationForceUpdate(this, 4);
SoundReq(SFX_F5);
}
break;
case 3:
if ((this->frame & 0x80) != 0) {
this->spriteSettings.draw = 1;
if (4 < this->field_0x80.HALF.HI) {
this->x.HALF.HI = gPlayerEntity.x.HALF.HI;
this->y.HALF.HI = gPlayerEntity.y.HALF.HI - 0x18;
}
if (--this->field_0x76.HALF.HI == 0) {
this->action = 1;
this->actionDelay = 1;
} else {
this->field_0x74.HALF.LO = 0;
this->actionDelay = 0x10;
}
InitAnimationForceUpdate(this, 0);
}
break;
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action3(Entity* this) {
u8 temp;
switch (this->field_0x74.HALF.LO) {
case 0xfe:
this->field_0x74.HALF.LO = 0;
this->actionDelay = 1;
break;
case 0xff:
if (this->z.HALF.HI != -4) {
this->z.WORD -= Q_16_16(0.125);
}
if (this->actionDelay == 2) {
this->field_0x74.HALF.LO = 0xfe;
}
break;
case 0:
if (--this->actionDelay == 0) {
this->field_0x74.HALF.LO++;
if ((this->field_0x74.HALF.HI & 0x80) != 0) {
temp = 0x14;
} else {
temp = 0x20;
}
this->actionDelay = temp;
this->field_0x80.HALF.LO = ((this->field_0x86.HALF.LO + 1) >> 1) * 2 + 2;
}
break;
case 1:
if (--this->actionDelay == 0) {
this->field_0x74.HALF.LO++;
if ((this->field_0x74.HALF.HI & 0x80) == 0) {
SoundReq(SFX_1B0);
}
InitAnimationForceUpdate(this, 1);
}
break;
case 2:
if ((this->frame & 0x80) != 0) {
this->field_0x74.HALF.LO = 3;
InitAnimationForceUpdate(this, 0);
}
break;
case 3:
this->action = 1;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 1;
break;
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action4(Entity* this) {
u32 index;
Entity* entity;
if (--this->actionDelay == 0) {
this->action = 1;
this->cutsceneBeh.HALF.LO = 0xff;
this->actionDelay = 1;
this->direction = (this->direction + 0x10) & 0x1f;
InitAnimationForceUpdate(this, 0);
} else {
if ((this->frame & 0x10) != 0) {
this->frame &= 0xef;
if (this->cutsceneBeh.HALF.LO == 0xff) {
index = Direction8RoundUp(GetFacingDirection(this, &gPlayerEntity));
this->cutsceneBeh.HALF.LO = gUnk_080D04C0[index >> 2];
this->field_0xf = 0;
}
if ((this->field_0xf < 0x10) &&
(entity = CreateProjectileWithParent(this, 0x1a, this->cutsceneBeh.HALF.LO), entity != NULL)) {
entity->field_0xf = this->field_0xf;
entity->parent = this;
entity->z.HALF.HI = this->z.HALF.HI;
this->field_0xf = this->field_0xf + 1;
}
}
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action5(Entity* this) {
u32 uVar3;
if (this->field_0x80.HALF.LO == 0) {
this->action = 1;
this->actionDelay = 1;
this->direction = 0xff;
InitAnimationForceUpdate(this, 0);
return;
}
switch (this->field_0x74.HALF.LO) {
case 0:
if (--this->field_0xf == 0) {
this->field_0x74.HALF.LO++;
InitAnimationForceUpdate(this, 1);
}
break;
case 1:
if ((this->frame & 0x10) != 0) {
this->field_0x74.HALF.LO = 2;
this->field_0xf = (Random() & 0x3f) + 0x40;
SoundReq(SFX_SUMMON);
}
break;
case 2:
if (--this->field_0xf == 0) {
if (!((this->field_0x86.HALF.LO < 2) || (3 < this->field_0x86.HALF.HI)) && (Random() & 0x10) != 0) {
this->field_0x86.HALF.HI++;
this->field_0xf = (Random() & 0x3f) + 0x40;
uVar3 = GetFacingDirection(this, &gPlayerEntity);
this->direction = (uVar3 & 0x10) | 8;
} else {
this->field_0x74.HALF.LO++;
this->field_0x86.HALF.HI = 0;
this->field_0xf = 0x30;
InitAnimationForceUpdate(this, 0);
}
}
break;
case 3:
if (--this->field_0xf == 0) {
this->action = 1;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 1;
this->direction = 0xff;
}
break;
}
if (this->field_0x86.HALF.HI != 0) {
sub_080AEFB4(this);
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action6(Entity* this) {
Entity* target;
if (this->field_0x80.HALF.LO == 0) {
this->action = 1;
this->actionDelay = 1;
return;
}
switch (this->field_0x74.HALF.LO) {
case 0:
if (this->actionDelay != 0) {
this->field_0x74.HALF.LO = 1;
this->actionDelay = 0x70;
}
break;
case 1:
if (--this->actionDelay == 0) {
this->field_0x74.HALF.LO++;
SoundReq(SFX_150);
target = CreateProjectileWithParent(this, 0x18, 0);
if (target != NULL) {
PositionRelative(this, target, 0, Q_16_16(-16.0));
target->parent = this;
}
} else if (this->actionDelay == 0x40) {
SoundReq(SFX_196);
}
break;
case 2:
if (this->field_0xf != 0) {
this->field_0xf = 0;
}
break;
case 3:
if (this->field_0xf == 0) {
this->field_0xf = 1;
SoundReq(SFX_14F);
}
if (this->actionDelay) {
this->action = 1;
this->field_0x74.HALF.LO = 0;
this->actionDelay = 1;
}
break;
}
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType0Action7(Entity* this) {
Entity* fx;
u32 tmp;
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
SetRoomFlag(1);
} else {
if ((this->actionDelay & 7) == 0) {
fx = CreateFx(this, FX_DEATH, 0);
if (fx != NULL) {
tmp = Random() & 0x3f3f;
fx->x.HALF.HI = ((tmp & 0xff) - 0x20) + fx->x.HALF.HI;
fx->y.HALF.HI = ((tmp >> 8) & 0xff) - 0x20 + fx->y.HALF.HI;
#ifndef EU
fx->spritePriority.b0 = 2;
#endif
}
}
}
}
}
void VaatiRebornEnemyType1Action0(Entity* this) {
Entity* enemy;
this->action = 1;
this->field_0x74.HALF.LO = 0;
this->field_0x74.HALF.HI = 1;
this->actionDelay = 0;
this->spriteOffsetY = -1;
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
enemy = CreateEnemy(VAATI_REBORN_ENEMY, 2);
enemy->parent = this;
enemy->child = this->parent;
InitAnimationForceUpdate(this, this->field_0x74.HALF.LO);
}
void VaatiRebornEnemyType1Action1(Entity* this) {
Entity* parent;
parent = this->parent;
if (this->field_0x74.HALF.LO == 0) {
if (parent->field_0x80.HALF.LO == 0) {
this->field_0x74.HALF.LO = 1;
this->hitType = 0x30;
InitAnimationForceUpdate(this, this->field_0x74.HALF.LO);
}
} else {
if (parent->field_0x80.HALF.LO != 0) {
this->field_0x74.HALF.LO = 0;
this->hitType = 0x2f;
InitAnimationForceUpdate(this, this->field_0x74.HALF.LO);
} else {
if (((this->bitfield & 0x80) != 0) && (0 < this->iframes)) {
parent->iframes = this->iframes;
parent->bitfield = this->bitfield;
}
if ((this->frame & 0x40) != 0) {
InitAnimationForceUpdate(this, 2);
}
}
}
if (this->field_0x74.HALF.HI == 0) {
if (parent->action != 2) {
this->field_0x74.HALF.HI = 1;
COLLISION_ON(this);
}
} else {
if (parent->action == 2) {
this->field_0x74.HALF.HI = 0;
COLLISION_OFF(this);
}
}
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(this->parent, this, 0, Q_16_16(1.0));
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType2Action0(Entity* this) {
Entity* source;
source = this->parent->parent;
this->action = 1;
this->field_0x74.HALF.LO = 1;
this->field_0x74.HALF.HI = 0;
this->spriteOffsetY = -2;
this->direction = 0xff;
PositionRelative(source, this, 0, Q_16_16(2.0));
InitAnimationForceUpdate(this, 2);
}
void VaatiRebornEnemyType2Action1(Entity* this) {
u8 parentDirection;
Entity* parent;
parent = this->parent;
if (parent->field_0x74.HALF.LO == 0) {
if (this->field_0x74.HALF.LO != 0) {
this->field_0x74.HALF.LO = 0;
}
parentDirection = parent->parent->direction;
if (parentDirection != 0xff) {
if (this->field_0x74.HALF.HI == 0) {
this->field_0x74.HALF.HI = 1;
}
if (parentDirection != this->direction) {
this->direction = parentDirection;
InitAnimationForceUpdate(this, parentDirection >> 3);
}
} else {
if (this->field_0x74.HALF.HI != 0) {
this->field_0x74.HALF.HI = 0;
InitAnimationForceUpdate(this, 0);
}
}
} else {
if (this->field_0x74.HALF.LO == 0) {
this->field_0x74.HALF.LO = 1;
InitAnimationForceUpdate(this, 2);
}
}
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent->parent, this, 0, Q_16_16(2.0));
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType3Action0(Entity* this) {
this->action = 1;
this->field_0x74.HALF.LO = 0;
this->direction = 0xff;
this->spriteOffsetY = -1;
InitAnimationForceUpdate(this, this->field_0x74.HALF.LO);
sub_0803DC0C(this);
}
void VaatiRebornEnemyType3Action1(Entity* this) {
Entity* parent = this->parent;
if (this->parent->direction != 0xff) {
if (this->field_0x74.HALF.LO == 0) {
this->field_0x74.HALF.LO = 1;
}
if (parent->direction != this->direction) {
this->direction = parent->direction;
InitAnimationForceUpdate(this, this->direction >> 3);
}
} else {
if (this->field_0x74.HALF.LO != 0) {
this->field_0x74.HALF.LO = 0;
this->direction = 0xff;
InitAnimationForceUpdate(this, 2);
}
}
sub_0803DC0C(this);
}
void sub_0803DC0C(Entity* this) {
Entity* parent;
const xy* tmp;
parent = this->parent;
tmp = &gUnk_080D04C8[this->actionDelay];
this->spriteSettings.draw = parent->spriteSettings.draw;
this->spriteOffsetX = parent->spriteOffsetX;
PositionRelative(parent, this, Q_16_16(tmp->x), Q_16_16(tmp->y + 1));
UpdateAnimationSingleFrame(this);
}
void VaatiRebornEnemyType1PreAction(Entity* this) {
Entity* parent;
if (this->hitType != 0x30) {
return;
}
parent = this->parent;
this->field_0x76.HALF.HI = 0;
if ((this->bitfield & 0x80) != 0) {
if (gUnk_080D04D0[parent->field_0x86.HALF.LO] > this->health) {
if (2 < ++parent->field_0x86.HALF.LO) {
COLLISION_OFF(this);
parent->action = 7;
parent->flags &= 0x7f;
parent->actionDelay = 0x80;
parent->spriteOffsetX = 0;
parent->direction = -1;
this->actionDelay = 0;
SoundReq(SONG_STOP_BGM);
gArea.bgm = gArea.queued_bgm;
return;
}
this->actionDelay = 1;
this->field_0x76.HALF.HI = 0xff;
}
if (0 < this->iframes) {
SoundReq(SFX_BOSS_HIT);
InitScreenShake(0xc, 1);
if (this->actionDelay == 0)
this->actionDelay = 0x48;
}
}
if (this->actionDelay != 0) {
if (--this->actionDelay == 0) {
this->hitType = 0x2f;
this->field_0x74.HALF.LO = 1;
if (this->field_0x76.HALF.HI == 0) {
parent->field_0x74.HALF.LO = 0xf0;
} else {
parent->field_0x74.HALF.LO = 0x70;
this->health = 0xff;
}
parent->action = 1;
parent->actionDelay = 1;
InitAnimationForceUpdate(this, 0);
}
}
}
void sub_0803DD78(Entity* this) {
u32 random_number;
random_number = ((u32)Random() & 0x7c) >> 2;
switch (this->field_0x86.HALF.LO) {
case 0:
if (this->field_0x80.HALF.LO == 0) {
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 0x50;
break;
}
switch (this->field_0x82.HALF.HI) {
case 0:
case 2:
case 4:
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 0x50;
break;
case 1:
case 3:
case 5:
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 1;
break;
default:
break;
}
break;
case 1:
switch (this->field_0x82.HALF.HI) {
case 1:
case 3:
case 5:
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 1;
break;
case 2:
if ((random_number & 8) != 0) {
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 1;
} else {
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 0x50;
}
break;
case 4:
if ((random_number & 8) != 0) {
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 0x50;
break;
}
case 0:
this->field_0x74.HALF.HI = 1;
this->field_0x76.HALF.HI = 1;
break;
default:
break;
}
break;
case 2:
switch (this->field_0x82.HALF.HI) {
case 2:
if ((random_number & 0xf) < 3) {
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 1;
} else {
this->field_0x74.HALF.HI = 1;
this->field_0x76.HALF.HI = 1;
}
break;
case 0:
this->field_0x74.HALF.HI = 1;
this->field_0x76.HALF.HI = 1;
break;
case 4:
if (9 < random_number) {
this->field_0x74.HALF.HI = 2;
this->field_0x76.HALF.HI = (Random() & 1) + 2;
break;
}
case 1:
case 3:
case 5:
this->field_0x74.HALF.HI = 0;
this->field_0x76.HALF.HI = 1;
break;
default:
break;
}
}
this->field_0x82.HALF.HI = (this->field_0x82.HALF.HI + 1) % 6;
}
u32 sub_0803DEE0(Entity* this) {
u32 randomValue;
u32 ret;
ret = 2;
randomValue = (Random() & 0xf8) >> 3;
if (this->field_0x80.HALF.LO) {
switch (this->field_0x86.HALF.LO) {
case 0:
ret = this->field_0x82.HALF.LO & 1;
this->field_0x82.HALF.LO = (this->field_0x82.HALF.LO + 1) & 3;
break;
case 1:
switch (this->field_0x82.HALF.LO) {
case 0:
case 2:
ret = 3;
break;
case 1:
case 3:
ret = 1;
break;
case 4:
if (randomValue & 8) {
ret = 3;
} else {
ret = 0;
}
break;
}
this->field_0x82.HALF.LO = (this->field_0x82.HALF.LO + 1) % 5;
break;
case 2:
switch (this->field_0x82.HALF.LO) {
case 0:
case 3:
ret = 3;
break;
case 1:
ret = 0;
if (randomValue > 5) {
ret = 3;
}
break;
case 2:
ret = 0;
if (randomValue < 10) {
ret = 3;
}
break;
case 4:
ret = 0;
break;
default:
ret = 2;
}
this->field_0x82.HALF.LO = (this->field_0x82.HALF.LO + 1) % 5;
break;
}
}
return ret;
}
void VaatiRebornEnemyType0PreAction(Entity* this) {
u32 bVar1;
if (this->action != 0) {
*(u32*)&this->field_0x78 = this->x.WORD;
this->field_0x7c = this->y;
}
if (this->field_0x76.HALF.LO == 0) {
if ((this->direction == 0xff) || sub_08049FA0(this)) {
if (this->field_0x80.HALF.LO == 0) {
this->animationState = (this->animationState + 1) & 3;
this->spriteOffsetX = gUnk_080D04D3[this->animationState];
}
return;
}
bVar1 = sub_08049EE4(this);
this->direction = (bVar1 & 0x10) | 8;
this->field_0x76.HALF.LO = 0x10;
} else {
this->field_0x76.HALF.LO--;
}
if (this->field_0x80.HALF.LO == 0) {
this->animationState = (this->animationState + 1) & 3;
this->spriteOffsetX = gUnk_080D04D3[this->animationState];
}
}
u32 sub_0803E028(Entity* this) {
u32 ret;
s32 tmp;
ret = 0;
if ((this->field_0x74.HALF.HI != 2) && ((Random() & 1) != 0)) {
return 0;
}
if (this->field_0x76.HALF.HI != 1) {
return ret;
}
tmp = gRoomControls.origin_x + 0x58;
if (tmp > gPlayerEntity.x.HALF.HI) {
return ret;
}
tmp = gRoomControls.origin_y + 0x58;
if (tmp > gPlayerEntity.x.HALF.HI) {
return ret;
}
tmp = gRoomControls.origin_y + 0xf8;
if (tmp >= gPlayerEntity.x.HALF.HI) {
this->field_0x80.HALF.HI += 5;
ret = 1;
}
return ret;
}