Files
tmc/src/npc/windTribespeople.c
T
2020-07-18 16:03:20 -07:00

145 lines
3.4 KiB
C

#include "global.h"
#include "entity.h"
#include "npc.h"
#include "textbox.h"
#include "flags.h"
extern u32 LoadExtraSpriteData(Entity*, SpriteLoadData*);
extern void sub_0807DD50(Entity*);
extern void sub_0806C7D4(Entity*);
extern void sub_0806F118(Entity*);
extern void sub_0807DD94(Entity*, u32);
extern void sub_0807DD80(Entity*, u32*);
extern u32 sub_0801E99C();
extern void sub_08078784(Entity*, u32);
extern void SetExtraSpriteFrame(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData2(Entity*, u32, u32);
extern void SetSpriteSubEntryOffsetData1(Entity*, u32, u32);
extern void sub_0807000C(Entity*);
extern void (*const gUnk_08113A7C[])(Entity*);
extern void (*const gUnk_08113A8C[])(Entity*, Entity*);
extern SpriteLoadData gUnk_08113A1C[];
extern u32 gUnk_08014A80;
extern u32 gUnk_08113ABC[];
extern u16 gUnk_08113B0C[];
void WindTribespeople(Entity* this) {
gUnk_08113A7C[this->action](this);
}
void sub_0806C798(Entity* this) {
s32 iVar1;
iVar1 = LoadExtraSpriteData(this, gUnk_08113A1C + (this->entityType.form * 4));
if (iVar1 != 0) {
this->action = 1;
this->spriteSettings.b.draw = 1;
this->animationState = this->actionDelay;
sub_0807DD50(this);
sub_0806C7D4(this);
}
}
void sub_0806C7D4(Entity* this) {
u32 iVar1;
u32 uVar2;
if (this->interactType == '\x02') {
this->action = 3;
this->interactType = '\0';
sub_0806F118(this);
} else {
sub_0807DD94(this, 0);
if ((this->entityType.parameter == 3) && (!CheckGlobalFlag(WARP_EVENT_END)) && (CheckLocalFlag(0x63)) &&
(CheckRoomFlag(0))) {
(this->entityType).parameter = 7;
sub_0807DD80(this, &gUnk_08014A80);
}
}
}
void sub_0806C834(Entity* this) {
if ((gTextBox.doTextBox & 0x7f) == 0) {
--this->action;
InitializeAnimation(this, (this->animationState / 2) + 4);
}
}
void sub_0806C85C(Entity* this) {
if (UpdateFuseInteraction(this) != 0) {
this->action = 1;
}
}
void sub_0806C870(Entity *this)
{
u8 bVar1;
bVar1 = sub_0801E99C();
this->field_0x68 = bVar1;
sub_08078784(this, this->field_0x68);
}
void WindTribespeople_Head(Entity *this)
{
u32 uVar1;
u32 uVar2;
u8 pbVar3;
pbVar3 = (this->frames.all & 0x3F);
if (this->entityType.form == 4) {
SetExtraSpriteFrame(this, 0, 9);
SetExtraSpriteFrame(this, 1, pbVar3);
SetExtraSpriteFrame(this, 2, this->frameIndex);
SetSpriteSubEntryOffsetData2(this, 2, 0);
SetSpriteSubEntryOffsetData1(this, 2, 1);
sub_0807000C(this);
}
else {
if (this->frames.b.f2 != 0) {
uVar2 = 1;
uVar1 = 0;
}
else {
uVar2 = 0;
uVar1 = 1;
}
SetExtraSpriteFrame(this, uVar2, pbVar3);
SetExtraSpriteFrame(this, uVar1, this->frameIndex);
SetSpriteSubEntryOffsetData1(this, uVar1, uVar2);
sub_0807000C(this);
}
}
//body and head entities?
void sub_0806C90C(Entity *param_1,Entity *param_2)
{
*(u32 *)&param_2->animationState = 0;
gUnk_08113A8C[param_1->entityType.parameter](param_1, param_2);
}
void sub_0806C928(Entity *this)
{
ShowNPCDialogue(this, &gUnk_08113ABC[gUnk_02002A40.unk * 2]);
}
void sub_0806C944(Entity *this)
{
int iVar1;
int iVar2;
iVar1 = CheckGlobalFlag(WARP_EVENT_END);
if (iVar1 == 0) {
iVar2 = 0;
}
else {
iVar1 = CheckLocalFlag(0x63);
iVar2 = 2;
if (iVar1 != 0) {
iVar2 = 1;
}
}
TextboxNoOverlap(gUnk_08113B0C[iVar2], this);
}