Files
tmc/src/object/objectC1.c
T
2022-03-28 12:06:05 -07:00

128 lines
4.2 KiB
C

/**
* @file objectC1.c
* @ingroup Objects
*
* @brief ObjectC1 object
*/
#define NENT_DEPRECATED
#include "global.h"
#include "object.h"
#include "functions.h"
#include "message.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unk_68;
/*0x69*/ u8 unk_69;
/*0x6a*/ u8 unk_6a;
/*0x6b*/ u8 unk_6b;
/*0x6c*/ u8 unk_6c;
/*0x6d*/ u8 unk_6d;
/*0x6e*/ u8 unk_6e;
/*0x6f*/ u8 unk_6f;
/*0x70*/ u32 unk_70;
/*0x74*/ u8 unk_74;
} ObjectC1Entity;
void ObjectC1_Init(ObjectC1Entity*);
void ObjectC1_Action1(ObjectC1Entity*);
void ObjectC1_Action8(ObjectC1Entity*);
void ObjectC1(ObjectC1Entity* this) {
static void (*const ObjectC1_Actions[])(ObjectC1Entity*) = {
ObjectC1_Init, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action8, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1,
ObjectC1_Action1, ObjectC1_Action1,
};
ObjectC1_Actions[super->action](this);
}
void ObjectC1_Init(ObjectC1Entity* this) {
super->action = 8;
ObjectC1_Action8(this);
}
void ObjectC1_Action1(ObjectC1Entity* this) {
ResetPlayerEventPriority();
gPauseMenuOptions.disabled = 0;
DeleteThisEntity();
}
void ObjectC1_Action8(ObjectC1Entity* this) {
u32 one;
u32 tmp;
Entity* parent;
u8* ptr;
gPlayerEntity.flags &= ~ENT_COLLIDE;
gPlayerEntity.spriteSettings.draw = 0;
super->palette.b.b0 = gPlayerEntity.palette.b.b0;
switch (super->subAction) {
case 0:
one = 1;
super->subAction = one;
super->spriteSettings.draw = one;
super->collisionLayer = gPlayerEntity.collisionLayer;
super->spritePriority.b0 = gPlayerEntity.spritePriority.b0;
super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3;
super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY;
super->spriteSettings.flipX = 0;
super->animationState = 4;
SetDefaultPriority(super, 6);
if ((gPlayerState.flags & PL_NO_CAP) != 0) {
if (sub_080542AC(super->type)) {
tmp = 0x45e;
} else {
tmp = 0x45b;
}
} else {
if (sub_080542AC(super->type)) {
tmp = 0x2e0;
} else {
tmp = 0x1b9;
}
}
super->spriteIndex = (tmp >> 8);
InitAnimationForceUpdate(super, tmp & 0xff);
break;
case 1:
UpdateAnimationSingleFrame(super);
if (super->frame != 0) {
super->subAction++;
}
break;
case 2:
UpdateAnimationSingleFrame(super);
if ((gMessage.doTextBox & 0x7f) != 0) {
return;
}
if ((super->frame & ANIM_DONE) != 0) {
super->action = 1;
gPlayerEntity.flags = this->unk_69;
gPlayerEntity.spriteSettings.draw = this->unk_68;
gPlayerEntity.iframes = this->unk_6a;
gPlayerState.field_0x7 = this->unk_6b;
gPlayerState.keepFacing = this->unk_6c;
gPlayerState.field_0xa = this->unk_6d;
gPlayerState.field_0x27[0] = this->unk_6e;
gPlayerState.mobility = this->unk_6f;
gPlayerState.flags = this->unk_70;
gPlayerState.field_0x82[8] = this->unk_74;
}
break;
}
parent = super->parent;
if (parent != NULL) {
PositionEntityOnTop(super, parent);
ptr = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex);
parent->spriteOffsetX = *ptr;
parent->spriteOffsetY = ptr[1];
}
}