Files
tmc/src/scroll.c
T
2025-03-09 19:00:33 +00:00

976 lines
31 KiB
C

#include "scroll.h"
#include "asm.h"
#include "beanstalkSubtask.h"
#include "collision.h"
#include "common.h"
#include "effects.h"
#include "entity.h"
#include "game.h"
#include "kinstone.h"
#include "manager/diggingCaveEntranceManager.h"
#include "map.h"
#include "object.h"
#include "sound.h"
#include "room.h"
#include "physics.h"
#include "player.h"
#include "screen.h"
#include "tileMap.h"
#include "tiles.h"
extern void UpdateScreenShake(void);
extern void sub_0807C8B0(u16*, u32, u32);
extern void sub_0807C810();
extern void DeleteSleepingEntities(void);
extern void sub_0807BBE4();
extern void CreateCollisionDataBorderAroundRoom();
extern void sub_0805E248();
extern u8 gUpdateVisibleTiles;
extern u16 gUnk_0200B640;
extern MapDataDefinition** gCaveBorderMapData[];
extern u16 gUnk_02022830[0xc00];
extern u16 gUnk_020246B0[0xc00];
extern u8 gMapSpecialTileToActTile[];
void Scroll0(RoomControls*);
void Scroll1(RoomControls*);
void Scroll2(RoomControls*);
void Scroll4(RoomControls*);
void Scroll5(RoomControls*);
void Scroll2Sub0(RoomControls*);
void Scroll2Sub1(RoomControls*);
void Scroll2Sub2(RoomControls*);
void sub_0807FEC8(RoomControls*);
void Scroll4Sub0(RoomControls*);
void Scroll4Sub1(RoomControls*);
void Scroll5Sub0(RoomControls*);
void Scroll5Sub1(RoomControls*);
void Scroll5Sub2(RoomControls*);
void Scroll5Sub3(RoomControls*);
void Scroll5Sub4(RoomControls*);
void Scroll5Sub5(RoomControls*);
u32 sub_080803D0();
u32 sub_08080278();
void sub_08080C80(MapDataDefinition*);
void sub_08080368();
void FillActTileForLayer(MapLayer* mapLayer);
bool32 IsPosInBorderTransitionRegion(const Transition* transition, u32 param_2, u32 param_3, u32 facing_direction);
bool32 IsPosInTransitionRect(const Transition* transition, u32 param_2, u32 param_3, u32 facing_direction);
void SetRoomTransitionTypeForAreaWarp(s32);
void SetRoomTransitionTypeForBorderWarp(s32);
void SetRoomTransitionTypeForArea2Warp(s32);
void SetRoomTransitionTypeForBorder2Warp(s32);
extern const s8 gShakeOffsets[];
void UpdateScroll(void) {
static void (*const gUnk_0811E768[])(RoomControls*) = {
Scroll0, Scroll1, Scroll2, NULL, Scroll4, Scroll5,
};
gRoomControls.scroll_flags &= 0xfb;
gUnk_0811E768[gRoomControls.scrollAction](&gRoomControls);
}
void Scroll0(RoomControls* controls) {
controls->scrollAction = 1;
controls->reload_flags = 0;
controls->scrollSpeed = 4;
Scroll1(controls);
UpdateIsDiggingCave();
}
// Scroll until target is at the center of the screen.
void Scroll1(RoomControls* controls) {
s32 uVar2;
s32 diff;
s32 unused;
s32 uVar5;
s32 targetValue;
if (controls->camera_target != NULL) {
// Scroll in x direction.
unused = controls->scroll_x;
targetValue = controls->camera_target->x.HALF.HI - 0x78;
diff = controls->scroll_x - targetValue;
if (diff != 0) {
uVar5 = controls->scroll_x & 7;
if (diff >= 1) {
if (controls->origin_x < controls->scroll_x) {
if (controls->scrollSpeed <= diff) {
diff = controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_x = controls->scroll_x - diff;
if (uVar5 - diff < 1) {
gUpdateVisibleTiles = 1;
}
if (controls->origin_x >= controls->scroll_x) {
controls->scroll_x = controls->origin_x;
}
}
} else {
uVar2 = controls->origin_x + controls->width - 0xf0;
if (controls->scroll_x < uVar2) {
if (-controls->scrollSpeed >= diff) {
diff = -controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_x -= diff;
if (uVar5 - diff > 7) {
gUpdateVisibleTiles = 1;
}
if (controls->scroll_x >= uVar2) {
controls->scroll_x = uVar2;
}
}
}
}
// Scroll in y direction.
unused = controls->scroll_y;
targetValue = controls->camera_target->y.HALF.HI - 0x50;
diff = controls->scroll_y - (targetValue);
if (diff != 0) {
uVar5 = controls->scroll_y & 7;
if (diff >= 1) {
if (controls->origin_y < controls->scroll_y) {
if (controls->scrollSpeed <= diff) {
diff = controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_y = controls->scroll_y - diff;
if (uVar5 - diff < 1) {
gUpdateVisibleTiles = 1;
}
if (controls->origin_y >= controls->scroll_y) {
controls->scroll_y = controls->origin_y;
}
}
} else {
uVar2 = controls->origin_y + controls->height - DISPLAY_HEIGHT;
if (controls->scroll_y < uVar2) {
if (-controls->scrollSpeed >= diff) {
diff = -controls->scrollSpeed;
controls->scroll_flags |= 4;
}
controls->scroll_y -= diff;
if (uVar5 - diff > 7) {
gUpdateVisibleTiles = 1;
}
if (controls->scroll_y >= uVar2) {
controls->scroll_y = uVar2;
}
}
}
}
}
UpdateScreenShake();
}
void Scroll2(RoomControls* controls) {
static void (*const Scroll2_SubActions[])(RoomControls*) = {
Scroll2Sub0,
Scroll2Sub1,
Scroll2Sub2,
};
Scroll2_SubActions[controls->scrollSubAction](controls);
}
void Scroll2Sub0(RoomControls* controls) {
gUpdateVisibleTiles = 1;
UpdateScrollVram();
controls->scrollSubAction = 1;
gUpdateVisibleTiles = 0;
}
void Scroll2Sub1(RoomControls* controls) {
controls->scrollSubAction = 2;
controls->unk_18 = 0;
gUpdateVisibleTiles = 2;
}
void Scroll2Sub2(RoomControls* controls) {
Entity* target;
gUpdateVisibleTiles = 2;
controls->unk_18++;
switch (controls->scroll_direction) {
case 0:
controls->scroll_y -= 4;
target = controls->camera_target;
if (target == &gPlayerEntity.base) {
target->y.WORD = gPlayerEntity.base.y.WORD - Q_16_16(0.375);
}
if (controls->unk_18 == 0x28) {
sub_0807FEC8(controls);
}
break;
case 1:
controls->scroll_x = controls->scroll_x + 4;
if (controls->camera_target == &gPlayerEntity.base) {
gPlayerEntity.base.x.WORD += Q_16_16(0.25);
}
if (controls->unk_18 == 0x3c) {
sub_0807FEC8(controls);
}
break;
case 2:
controls->scroll_y = controls->scroll_y + 4;
target = controls->camera_target;
if (target == &gPlayerEntity.base) {
target->y.WORD = gPlayerEntity.base.y.WORD + Q_16_16(0.375);
}
if (controls->unk_18 == 0x28) {
sub_0807FEC8(controls);
}
break;
case 3:
controls->scroll_x -= 4;
if (controls->camera_target == &gPlayerEntity.base) {
gPlayerEntity.base.x.WORD -= Q_16_16(0.25);
}
if (controls->unk_18 == 0x3c) {
sub_0807FEC8(controls);
}
break;
}
controls->shake_duration = 0;
UpdateScreenShake();
}
void sub_0807FEC8(RoomControls* controls) {
controls->scrollAction = 0;
MemFill32(0xffffffff, gPlayerState.path_memory, sizeof(gPlayerState.path_memory));
gPlayerState.startPosX = controls->camera_target->x.HALF.HI;
gPlayerState.startPosY = controls->camera_target->y.HALF.HI;
}
void Scroll4(RoomControls* controls) {
static void (*const Scroll4_SubActions[])(RoomControls*) = {
Scroll4Sub0,
Scroll4Sub1,
};
Scroll4_SubActions[controls->scrollSubAction](controls);
}
void Scroll4Sub0(RoomControls* controls) {
controls->scrollSubAction = 1;
controls->unk_18 = 0;
gUpdateVisibleTiles = 3;
}
void Scroll4Sub1(RoomControls* controls) {
if ((gRoomTransition.frameCount & 1U) == 0) {
gUpdateVisibleTiles = 3;
if (++controls->unk_18 > 0x13) {
controls->scrollAction = 0;
ClearEventPriority();
}
}
}
// Circular screen transition when entering a diggingCaveEntrance.
void Scroll5(RoomControls* controls) {
static void (*const Scroll5_SubActions[])(RoomControls*) = {
Scroll5Sub0, Scroll5Sub1, Scroll5Sub2, Scroll5Sub3, Scroll5Sub4, Scroll5Sub5,
};
Scroll5_SubActions[controls->scrollSubAction](controls);
}
void Scroll5Sub0(RoomControls* controls) {
controls->scrollSubAction = 1;
gScreen.lcd.displayControl |= DISPCNT_WIN1_ON;
gScreen.controls.windowInsideControl = (u8)gScreen.controls.windowInsideControl | 0x1700;
gScreen.controls.windowOutsideControl = (gScreen.controls.windowOutsideControl & 0xff00) | 7;
gScreen.controls.window1HorizontalDimensions = 0xf0;
gScreen.controls.window1VerticalDimensions = 0xf0;
ResetActiveItems();
ResetPlayerAnimationAndAction();
if (gDiggingCaveEntranceTransition.isDiggingCave) {
gPlayerEntity.base.animationState = 4;
} else {
gPlayerEntity.base.animationState = 0;
}
sub_080809D4();
}
void Scroll5Sub1(RoomControls* controls) {
controls->scrollSubAction = 2;
controls->unk_18 = sub_080803D0() + 6;
gUnk_0200B640 = sub_08080278();
LoadMapData(gCaveBorderMapData[gDiggingCaveEntranceTransition.entrance->type][0]);
sub_0807C8B0(gMapTop.mapData, controls->width >> 4, controls->height >> 4);
RenderMapLayerToSubTileMap(gMapDataTopSpecial, &gMapTop);
}
void Scroll5Sub2(RoomControls* controls) {
s32 diffX;
s32 diffY;
s32 left;
s32 right;
s32 bottom;
s32 top;
controls->unk_18 -= 6;
controls->unk_1a = (controls->unk_18 * 2) / 3;
if (controls->unk_18 > 0x2a) {
diffX = controls->camera_target->x.HALF.HI - controls->scroll_x;
left = (diffX - controls->unk_18) + 8;
if (left < 0) {
left = 0;
}
right = diffX + controls->unk_18 - 8;
if (right > DISPLAY_WIDTH) {
right = DISPLAY_WIDTH;
}
diffY = controls->camera_target->y.HALF.HI - controls->scroll_y;
bottom = (diffY - controls->unk_1a) + 8;
if (bottom < 0) {
bottom = 0;
}
top = diffY + controls->unk_1a - 8;
if (top > DISPLAY_HEIGHT) {
top = DISPLAY_HEIGHT;
}
gScreen.controls.window1HorizontalDimensions = ((left & 0xff) << 8) | (right & 0xff);
gScreen.controls.window1VerticalDimensions = ((bottom & 0xff) << 8) | (top & 0xff);
}
if (controls->unk_18 == 0) {
controls->scrollSubAction = 3;
DeleteSleepingEntities();
sub_0807C810();
sub_08080C80(gCaveBorderMapData[gDiggingCaveEntranceTransition.entrance->type][1]);
} else {
gUpdateVisibleTiles = 4;
}
}
void Scroll5Sub3(RoomControls* controls) {
controls->scrollSubAction = 4;
MemCopy(gMapBottom.mapData, gMapBottom.mapDataOriginal, sizeof(gMapBottom.mapData));
MemCopy(gMapTop.mapData, gMapTop.mapDataOriginal, sizeof(gMapTop.mapData));
sub_08080368();
gUnk_02034480.unk_00 = gUnk_0200B640;
MemCopy(gUnk_02022830, gUnk_020246B0, 0x1800);
FillActTileForLayer(&gMapBottom);
FillActTileForLayer(&gMapTop);
sub_0807BBE4();
CreateCollisionDataBorderAroundRoom();
sub_0805E248();
RenderMapLayerToSubTileMap(gMapDataBottomSpecial, &gMapBottom);
RenderMapLayerToSubTileMap(gMapDataTopSpecial, &gMapTop);
}
void Scroll5Sub4(RoomControls* controls) {
controls->scrollSubAction = 5;
controls->unk_1c = 0xff;
LoadRoom();
CallRoomProp5And7();
gUpdateVisibleTiles = 0;
UpdateIsDiggingCave();
}
void Scroll5Sub5(RoomControls* controls) {
s32 diffX;
s32 diffY;
s32 left;
s32 right;
s32 bottom;
s32 top;
controls->unk_18 += 6;
controls->unk_1a = (controls->unk_18 * 2) / 3;
if (controls->unk_18 > 0x1e) {
diffX = controls->camera_target->x.HALF.HI - controls->scroll_x;
left = (diffX - controls->unk_18);
if (left < 0) {
left = 0;
}
right = diffX + controls->unk_18;
if (right > DISPLAY_WIDTH) {
right = DISPLAY_WIDTH;
}
diffY = controls->camera_target->y.HALF.HI - controls->scroll_y;
bottom = (diffY - controls->unk_1a);
if (bottom < 0) {
bottom = 0;
}
top = diffY + controls->unk_1a;
if (top > DISPLAY_HEIGHT) {
top = DISPLAY_HEIGHT;
}
gScreen.controls.window1HorizontalDimensions = ((left & 0xff) << 8) | (right & 0xff);
gScreen.controls.window1VerticalDimensions = ((bottom & 0xff) << 8) | (top & 0xff);
}
if (controls->unk_1c == 0) {
controls->scrollAction = 0;
controls->reload_flags = 0;
ClearEventPriority();
gScreen.lcd.displayControl &= ~DISPCNT_WIN1_ON;
gScreen.controls.windowInsideControl &= 0xff;
gScreen.controls.windowOutsideControl &= 0xff00;
} else {
gUpdateVisibleTiles = 4;
controls->unk_1c = 0;
}
}
u32 sub_08080278(void) {
u16* ptr1 = (u16*)gUnk_02022830;
u16* mapBottomData = gMapBottom.mapData;
u16* mapTopData = gMapTop.mapData;
u16* mapBottomDataClone = gMapBottom.mapDataOriginal;
u16* mapTopDataClone = gMapTop.mapDataOriginal;
u32 width = gRoomControls.width >> 4;
u32 height = (gRoomControls.height >> 4) << 6;
u32 result;
u32 y, x;
for (result = 0, y = 0; y < height; y += 0x40) {
for (x = 0; x < width; x++) {
u32 tilePos = y + x;
if (mapBottomDataClone[tilePos] != mapBottomData[tilePos]) {
if (mapBottomData[tilePos] < 0x4000) {
ptr1[0] = tilePos | 0x4000;
ptr1[1] = mapBottomData[tilePos];
ptr1 += 2;
result++;
if (result >= 0x600) {
return result;
}
}
}
if (mapTopDataClone[tilePos] != mapTopData[tilePos]) {
if (mapTopData[tilePos] < 0x4000) {
ptr1[0] = tilePos | 0x8000;
ptr1[1] = mapTopData[tilePos];
ptr1 += 2;
result++;
if (result >= 0x800) {
return result;
}
}
}
}
}
return result;
}
void sub_08080368(void) {
u32 tmp;
u32 index;
u16* ptr;
if ((gDiggingCaveEntranceTransition.previousArea != gRoomControls.area) &&
(gDiggingCaveEntranceTransition.previousArea != 0xff)) {
gUnk_02034480.unk_00 = 0;
} else {
ptr = gUnk_020246B0;
tmp = gUnk_02034480.unk_00 << 1;
index = 0;
while (index < tmp) {
SetTileByIndex(ptr[1], ptr[0] & 0xfff, (ptr[0] >> 0xe));
ptr += 2;
index += 2;
}
gUpdateVisibleTiles = 0;
}
}
u32 sub_080803D0(void) {
s32 delta_x, delta_y, dd_x, dd_y, pos_x, pos_y, scroll_x, scroll_y;
s32 xy49, r4, r7, r8, delta_yy, delta_xx;
scroll_x = gRoomControls.scroll_x - gRoomControls.origin_x;
pos_x = gRoomControls.camera_target->x.HALF.HI - gRoomControls.origin_x;
scroll_y = gRoomControls.scroll_y - gRoomControls.origin_y;
pos_y = gRoomControls.camera_target->y.HALF.HI - gRoomControls.origin_y;
dd_x = 0x3c;
do {
r7 = 0;
dd_x += 6;
delta_xx = dd_x * dd_x;
dd_y = dd_x * 2 / 3;
delta_yy = dd_y * dd_y;
delta_x = dd_x;
delta_y = 0;
r4 = (-(dd_x * 2) + 1) * delta_yy + delta_xx * 2;
xy49 = delta_x * delta_yy / delta_xx; // = x * 4/9
while (delta_y <= xy49) {
if (scroll_y + 0xa8 > pos_y + delta_y) {
if (scroll_x + 0xf8 > delta_x + pos_x) {
r7 |= 1;
}
if (scroll_x < pos_x - delta_x + 8) {
r7 |= 2;
}
}
if (scroll_y < pos_y - delta_y + 8) {
if (scroll_x + 0xf8 > delta_x + pos_x) {
r7 |= 4;
}
if (scroll_x < pos_x - delta_x + 8) {
r7 |= 8;
}
}
if (r4 > 0) {
r4 += ((-(delta_x << 0x2) + 4) * delta_yy) + (delta_xx * (6 + 4 * delta_y));
delta_x--;
xy49 = delta_x * delta_yy / delta_xx;
} else {
r4 += (delta_xx * (6 + 4 * delta_y));
}
delta_y++;
}
delta_x = 0;
delta_y = dd_y;
r4 = delta_yy * 2 + (delta_y * -2 + 1) * delta_xx;
xy49 = delta_y * delta_xx / delta_yy; // y * 9 / 4
while (delta_x <= xy49) {
if (scroll_y + 0xa8 > pos_y + delta_y) {
if (scroll_x + 0xf8 > pos_x + delta_x) {
r7 |= 0x10;
}
if (scroll_x < pos_x + 8 - delta_x) {
r7 |= 0x20;
}
}
if (scroll_y < pos_y - delta_y + 8) {
if (scroll_x + 0xf8 > pos_x + delta_x) {
r7 |= 0x40;
}
if (scroll_x < pos_x + 8 - delta_x) {
r7 |= 0x80;
}
}
if (r4 > 0) {
r4 += delta_yy * (6 + (4 * delta_x)) + (delta_y * -4 + 4) * delta_xx;
delta_y--;
xy49 = delta_y * delta_xx / delta_yy;
} else {
r4 += delta_yy * (6 + (4 * delta_x));
}
delta_x++;
}
} while (r7 != 0);
return dd_x;
}
void UpdateIsDiggingCave(void) {
switch (gRoomControls.area) {
case AREA_LAKE_WOODS_CAVE:
case AREA_HYRULE_DIG_CAVES:
case AREA_DIG_CAVES:
case AREA_CRENEL_DIG_CAVE:
case AREA_VEIL_FALLS_DIG_CAVE:
case AREA_CASTOR_WILDS_DIG_CAVE:
case AREA_HYLIA_DIG_CAVES:
gDiggingCaveEntranceTransition.isDiggingCave = 1;
return;
}
gDiggingCaveEntranceTransition.isDiggingCave = 0;
}
void ClearTileMaps(void) {
MemClear(&gRoomControls, sizeof(gRoomControls));
MemClear(&gDiggingCaveEntranceTransition, sizeof(gDiggingCaveEntranceTransition));
gRoomControls.unk_22 = 0xffff;
gDiggingCaveEntranceTransition.previousArea = 0xff;
gUnk_02034480.unk_00 = 0;
MemClear(&gMapDataBottomSpecial, 0x8000);
MemClear(&gMapDataTopSpecial, 0x8000);
}
bool32 DoApplicableTransition(u32 x, u32 y, u32 direction, u32 warp_types) {
static bool32 (*const gUnk_0811E7AC[])(const Transition*, u32, u32, u32) = {
IsPosInBorderTransitionRegion,
IsPosInTransitionRect,
IsPosInBorderTransitionRegion,
IsPosInTransitionRect,
};
const Transition* transition = gArea.pCurrentRoomInfo->exits;
while (transition->warp_type != WARP_TYPE_END_OF_LIST) {
if (((1 << transition->warp_type) & warp_types) != 0 &&
gUnk_0811E7AC[transition->warp_type](transition, x, y, direction)) {
DoExitTransition(transition);
return 1;
}
transition++;
}
return 0;
}
const Transition* FindApplicableAreaTransition(u32 pos_x, u32 pos_y) {
const Transition* transition = gArea.pCurrentRoomInfo->exits;
u32 warp_types = 0xa;
while (transition->warp_type != WARP_TYPE_END_OF_LIST) {
if (((1 << transition->warp_type) & warp_types) != 0 &&
IsPosInTransitionRect(transition, pos_x, pos_y, 0)) {
return transition;
}
transition++;
}
return NULL;
}
bool32 IsPosInBorderTransitionRegion(const Transition* transition, u32 pos_x, u32 pos_y, u32 facing_direction) {
u32 shapeBitmask;
switch (facing_direction) {
default:
return FALSE;
case 0:
if (gRoomControls.width / 2 < pos_x) {
shapeBitmask = TRANSITION_SHAPE_BORDER_NORTH_EAST;
} else {
shapeBitmask = TRANSITION_SHAPE_BORDER_NORTH_WEST;
}
break;
case 1:
if (gRoomControls.height / 2 < pos_y) {
shapeBitmask = TRANSITION_SHAPE_BORDER_EAST_SOUTH;
} else {
shapeBitmask = TRANSITION_SHAPE_BORDER_EAST_NORTH;
}
break;
case 2:
if (gRoomControls.width / 2 < pos_x) {
shapeBitmask = TRANSITION_SHAPE_BORDER_SOUTH_EAST;
} else {
shapeBitmask = TRANSITION_SHAPE_BORDER_SOUTH_WEST;
}
break;
case 3:
if (gRoomControls.height / 2 < pos_y) {
shapeBitmask = TRANSITION_SHAPE_BORDER_WEST_SOUTH;
} else {
shapeBitmask = TRANSITION_SHAPE_BORDER_WEST_NORTH;
}
break;
}
if ((transition->shape & shapeBitmask) != 0) {
return TRUE;
}
return FALSE;
}
bool32 IsPosInTransitionRect(const Transition* transition, u32 pos_x, u32 pos_y, u32 facing_direction) {
static const u8 gShapeDimensions[] = { 6, 6, 6, 14, 14, 6, 22, 6 };
const u8* shape;
u32 shape_x;
u32 delta_x;
u32 shape_y;
u32 delta_y;
shape = &gShapeDimensions[transition->shape * 2];
shape_x = shape[0];
delta_x = pos_x - transition->startX;
if (delta_x + shape_x <= shape_x * 2) {
shape_y = shape[1];
delta_y = pos_y - transition->startY;
if (delta_y + shape_y <= shape_y * 2) {
return TRUE;
}
}
return FALSE;
}
void DoExitTransition(const Transition* data) {
static void (*const sSetRoomTransitionTypes[])(s32) = {
SetRoomTransitionTypeForAreaWarp,
SetRoomTransitionTypeForBorderWarp,
SetRoomTransitionTypeForArea2Warp,
SetRoomTransitionTypeForBorder2Warp,
};
PlayerRoomStatus* status;
gRoomTransition.transitioningOut = 1;
status = &gRoomTransition.player_status;
if (data->endX <= 0x3ff) {
status->start_pos_x = data->endX;
} else {
status->start_pos_x = gRoomControls.camera_target->x.HALF.HI | 0x8000;
}
if (data->endY <= 0x3ff) {
status->start_pos_y = data->endY;
} else {
status->start_pos_y = gRoomControls.camera_target->y.HALF.HI | 0x8000;
}
status->area_next = data->area;
status->room_next = data->room;
status->layer = data->layer;
status->spawn_type = data->transition_type;
status->start_anim = data->facing_direction;
if (data->transitionSFX != SFX_NONE) {
SoundReq(data->transitionSFX);
}
sSetRoomTransitionTypes[data->warp_type](data->shape);
}
void SetRoomTransitionTypeForAreaWarp(s32 param_1) {
gRoomTransition.type = TRANSITION_DEFAULT;
}
void SetRoomTransitionTypeForBorderWarp(s32 param_1) {
if (CheckAreaOverworld(gRoomTransition.player_status.area_next)) {
gRoomTransition.type = TRANSITION_DEFAULT;
} else {
gRoomTransition.type = TRANSITION_FADE_BLACK;
}
}
void SetRoomTransitionTypeForArea2Warp(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
void SetRoomTransitionTypeForBorder2Warp(s32 param_1) {
gRoomTransition.type = TRANSITION_CUT;
}
void DoExitTransitionWithType(const Transition* screenTransition, u32 transitionType) {
DoExitTransition(screenTransition);
gRoomTransition.type = transitionType;
}
void sub_08080930(u32 unused) {
gRoomControls.scrollAction = 5;
gRoomControls.scrollSubAction = 0;
gRoomControls.reload_flags = 2;
gRoomControls.scroll_direction = 0;
SetInitializationPriority();
}
MapLayer* GetLayerByIndex(u32 layerIndex) {
if (layerIndex == LAYER_TOP) {
return &gMapTop;
} else {
return &gMapBottom;
}
}
void InitScreenShake(u32 time, u32 magnitude) {
gRoomControls.shake_duration = time;
gRoomControls.shake_magnitude = magnitude & 7;
}
void sub_08080974(u32 arg0, u32 arg1) {
u32 var0, var1;
RoomControls* roomControls = &gRoomControls;
var0 = roomControls->origin_x;
if (arg0 <= var0 + 120) {
roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (arg0 < var1) {
var1 = arg0;
}
roomControls->scroll_x = var1 - 120;
}
var0 = roomControls->origin_y;
if (arg1 <= var0 + 80) {
roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (arg1 < var1) {
var1 = arg1;
}
roomControls->scroll_y = var1 - 80;
}
sub_080809D4();
gUpdateVisibleTiles = 1;
}
void sub_080809D4(void) {
s32 x, y;
s32 var1, var0;
RoomControls* roomControls = &gRoomControls;
roomControls->scroll_flags &= ~4;
x = roomControls->camera_target->x.HALF.HI;
var0 = roomControls->origin_x;
if (x <= var0 + 120) {
roomControls->scroll_x = var0;
} else {
var0 += roomControls->width;
var1 = var0 - 120;
if (x < var1) {
var1 = (u16)roomControls->camera_target->x.HALF.HI;
}
roomControls->scroll_x = var1 - 120;
}
y = roomControls->camera_target->y.HALF.HI;
var0 = roomControls->origin_y;
if (y <= var0 + 80) {
roomControls->scroll_y = var0;
} else {
var0 += roomControls->height;
var1 = var0 - 80;
if (y < var1) {
var1 = (u16)roomControls->camera_target->y.HALF.HI;
}
roomControls->scroll_y = var1 - 80;
}
UpdateScreenShake();
gUpdateVisibleTiles = 1;
}
void UpdateDoorTransition() {
u32 actTile;
u32 x;
u32 y;
RoomControls* controls = &gRoomControls;
if (gRoomControls.camera_target != &gPlayerEntity.base) {
return;
}
if (gPlayerState.jump_status != 0) {
return;
}
switch (gRoomControls.camera_target->action) {
case 0x0f:
if (gRoomControls.area == 0x48) {
return;
}
case 1:
case 9:
case 0x18:
case 0x1d:
y = controls->camera_target->y.HALF.HI - controls->origin_y;
x = controls->camera_target->x.HALF.HI - controls->origin_x;
actTile = GetActTileAtTilePos(
(((controls->camera_target->x.HALF.HI - controls->origin_x) >> 4) & 0x3F) |
((((controls->camera_target->y.HALF.HI - controls->origin_y) >> 4) & 0x3F) << 6),
controls->camera_target->collisionLayer);
gRoomTransition.stairs_idx = GetTileTypeAtRoomCoords(x, y, controls->camera_target->collisionLayer);
switch (actTile) {
case ACT_TILE_63:
case ACT_TILE_241:
case ACT_TILE_40:
case ACT_TILE_41:
DoApplicableTransition(x, y, 0xff, 10);
break;
}
}
}
// fill the actTile for the whole layer
void FillActTileForLayer(MapLayer* mapLayer) {
u32 tilePos;
u16* tileTypes = mapLayer->tileTypes;
const u8* ptr = gMapTileTypeToActTile;
u8* actTiles = mapLayer->actTiles;
u16* mapData = mapLayer->mapData;
for (tilePos = 0; tilePos < 0x40 * 0x40; tilePos++) {
u16 tileIndex = mapData[tilePos];
if (tileIndex < 0x4000) {
mapLayer->actTiles[tilePos] = ptr[tileTypes[tileIndex]];
} else {
mapLayer->actTiles[tilePos] = gMapSpecialTileToActTile[tileIndex - 0x4000];
}
}
}
void UpdateScreenShake(void) {
const s8* screenShakeOffset;
s32 roomOffsetX = (gRoomControls.scroll_x - gRoomControls.origin_x) & 0xf;
s32 roomOffsetY = ((gRoomControls.scroll_y - gRoomControls.origin_y) & 0xf) + 8;
if (gRoomControls.shake_duration != 0) {
gRoomControls.shake_duration--;
screenShakeOffset = &gShakeOffsets[gRoomControls.shake_magnitude * 0x10 + (gRoomControls.shake_duration & 0xe)];
if (gMapBottom.bgSettings != NULL) {
gMapBottom.bgSettings->xOffset = screenShakeOffset[0] + roomOffsetX;
gMapBottom.bgSettings->yOffset = screenShakeOffset[1] + roomOffsetY;
}
if (gMapTop.bgSettings != NULL) {
gMapTop.bgSettings->xOffset = screenShakeOffset[0] + roomOffsetX;
gMapTop.bgSettings->yOffset = screenShakeOffset[1] + roomOffsetY;
}
gRoomControls.aff_x = screenShakeOffset[0];
gRoomControls.aff_y = screenShakeOffset[1];
} else {
if (gMapBottom.bgSettings != NULL) {
gMapBottom.bgSettings->xOffset = roomOffsetX;
gMapBottom.bgSettings->yOffset = roomOffsetY;
}
if (gMapTop.bgSettings != NULL) {
gMapTop.bgSettings->xOffset = roomOffsetX;
gMapTop.bgSettings->yOffset = roomOffsetY;
}
gRoomControls.aff_x = 0;
gRoomControls.aff_y = 0;
}
}
void sub_08080C80(MapDataDefinition* dataDefinition) {
LoadMapData(dataDefinition);
sub_0807C8B0(gMapBottom.mapData, gRoomControls.width / 16, gRoomControls.height / 16);
sub_0807C8B0(gMapTop.mapData, gRoomControls.width / 16, gRoomControls.height / 16);
}
void sub_08080CB4(Entity* this) {
Entity* effect;
u32 tmp;
u32 tmp2;
u32 tmp3;
u32 mask;
if (this->type != this->animIndex) {
InitAnimationForceUpdate(this, this->type);
if (this->type == 0x5c) {
const KinstoneWorldEvent* ptr = &gKinstoneWorldEvents[this->type2];
tmp = ptr->objPalette;
tmp2 = tmp & 0xf;
this->palette.raw = (tmp << 4) | tmp2;
}
} else {
UpdateAnimationSingleFrame(this);
if (this->spriteSettings.draw != 0) {
switch (this->type) {
case 0x60:
if (((GenericEntity*)this)->field_0x6a.HALF.LO != 0) {
((GenericEntity*)this)->field_0x6a.HALF.LO--;
} else {
((GenericEntity*)this)->field_0x6a.HALF.LO = (Random() & 0x1f) + 10;
effect = CreateFx(this, FX_SPARKLE, 0);
if (effect != NULL) {
effect->spriteOffsetX = this->spriteOffsetX;
effect->spriteOffsetY = this->spriteOffsetY;
SortEntityAbove(this, effect);
}
}
break;
case 0x40:
case 0x41:
case 0x42:
case 0x43:
case 0x5c:
case 0x62:
if ((gRoomTransition.frameCount & 0xf) == 0) {
CreateSparkleFx(this);
}
break;
}
}
}
}