mirror of
https://github.com/zeldaret/tmc
synced 2026-06-05 11:18:43 -04:00
291 lines
8.7 KiB
C
291 lines
8.7 KiB
C
/**
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* @file vaatiProjectile.c
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* @ingroup Enemies
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*
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* @brief Vaati Projectile enemy
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*/
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#include "enemy.h"
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#include "functions.h"
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#include "screenTransitions.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[16];
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/*0x78*/ u16 unk_78;
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} VaatiProjectileEntity;
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extern Entity* gUnk_020000B0;
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bool32 sub_0803E4A0(VaatiProjectileEntity*);
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void VaatiProjectile_OnTick(VaatiProjectileEntity*);
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void VaatiProjectile_OnCollision(VaatiProjectileEntity*);
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void VaatiProjectile_OnDeath(VaatiProjectileEntity*);
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void VaatiProjectile_OnGrabbed(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action0(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action1(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action2(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action3(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action4(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action5(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action6(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action7(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action8(VaatiProjectileEntity*);
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void VaatiProjectileFunction0Action9(VaatiProjectileEntity*);
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void sub_0803E444(VaatiProjectileEntity*);
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void sub_0803E480(VaatiProjectileEntity*);
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void sub_0803E4D8(VaatiProjectileEntity*);
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void (*const VaatiProjectile_Functions[])(VaatiProjectileEntity*) = {
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VaatiProjectile_OnTick,
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VaatiProjectile_OnCollision,
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(void (*)(VaatiProjectileEntity*))GenericKnockback2,
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VaatiProjectile_OnDeath,
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(void (*)(VaatiProjectileEntity*))GenericConfused,
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VaatiProjectile_OnGrabbed,
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};
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void (*const vaatiProjectileFunction0Actions[])(VaatiProjectileEntity*) = {
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VaatiProjectileFunction0Action0, VaatiProjectileFunction0Action1, VaatiProjectileFunction0Action2,
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VaatiProjectileFunction0Action3, VaatiProjectileFunction0Action4, VaatiProjectileFunction0Action5,
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VaatiProjectileFunction0Action6, VaatiProjectileFunction0Action7, VaatiProjectileFunction0Action8,
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VaatiProjectileFunction0Action9,
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};
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void VaatiProjectile(VaatiProjectileEntity* this) {
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if (sub_0803E4A0(this)) {
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COLLISION_OFF(super);
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super->health = 0;
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super->parent = NULL;
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}
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VaatiProjectile_Functions[GetNextFunction(super)](this);
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}
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void VaatiProjectile_OnTick(VaatiProjectileEntity* this) {
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vaatiProjectileFunction0Actions[super->action](this);
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}
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void VaatiProjectile_OnCollision(VaatiProjectileEntity* this) {
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Entity* entity;
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if (super->contactFlags == CONTACT_TAKE_DAMAGE) {
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#ifndef EU
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if (super->health != 0) {
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#endif
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super->action = 5;
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COLLISION_OFF(super);
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super->spritePriority.b1 = 0;
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gPlayerEntity.base.flags &= ~ENT_COLLIDE;
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gPlayerEntity.base.spriteOrientation.flipY = super->spriteOrientation.flipY;
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gPlayerEntity.base.spriteRendering.b3 = super->spriteRendering.b3;
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sub_0803E444(this);
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#ifndef EU
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SetPlayerControl(2);
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entity = super->parent;
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if (entity != NULL) {
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entity->flags = entity->flags & ~ENT_COLLIDE;
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}
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} else {
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gPlayerState.flags &= ~PL_DISABLE_ITEMS;
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entity = &gPlayerEntity.base;
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entity->flags = gPlayerEntity.base.flags | ENT_COLLIDE;
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}
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#endif
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}
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EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)VaatiProjectile_Functions);
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}
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void VaatiProjectile_OnDeath(VaatiProjectileEntity* this) {
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if (super->parent != NULL) {
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super->parent->subtimer--;
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super->parent = NULL;
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}
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GenericDeath(super);
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}
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void VaatiProjectile_OnGrabbed(VaatiProjectileEntity* this) {
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}
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void VaatiProjectileFunction0Action0(VaatiProjectileEntity* this) {
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Entity* entity;
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if (super->type == 0) {
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entity = CreateEnemy(VAATI_PROJECTILE, 1);
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if (entity != NULL) {
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entity->parent = super;
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super->child = entity;
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if (super->type2 == 0) {
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super->action = 1;
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super->z.HALF.HI = -0x18;
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} else {
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super->action = 9;
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super->z.HALF.HI = -0x80;
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super->flags2 = 1;
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}
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InitializeAnimation(super, 0);
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}
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} else {
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super->action = 8;
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COLLISION_OFF(super);
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super->spriteOffsetY = 1;
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super->spriteOrientation.flipY = super->parent->spriteOrientation.flipY;
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super->spriteRendering.b3 = super->parent->spriteRendering.b3;
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super->spritePriority.b1 = 0;
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PositionRelative(super->parent, super, 0, Q_16_16(-1.0));
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InitializeAnimation(super, 1);
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}
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}
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void VaatiProjectileFunction0Action1(VaatiProjectileEntity* this) {
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sub_0803E480(this);
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if (PlayerInRange(super, 0, 8) != 0) {
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super->action = 2;
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super->timer = 10;
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InitializeAnimation(super->child, 2);
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} else {
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if (gUnk_020000B0 != NULL) {
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sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
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LinearMoveUpdate(super);
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}
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}
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GetNextFrame(super);
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}
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void VaatiProjectileFunction0Action2(VaatiProjectileEntity* this) {
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if (super->timer != 0) {
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super->timer--;
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} else {
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if (++super->z.HALF.HI == 0) {
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super->action = 3;
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}
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}
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GetNextFrame(super);
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}
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void VaatiProjectileFunction0Action3(VaatiProjectileEntity* this) {
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if (super->child->frame & ANIM_DONE) {
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if (--super->z.HALF.HI <= -0x18) {
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super->action = 4;
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super->timer = (Random() & 0xf) + 15;
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InitializeAnimation(super->child, 1);
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}
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GetNextFrame(super);
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}
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}
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void VaatiProjectileFunction0Action4(VaatiProjectileEntity* this) {
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if (--super->timer == 0) {
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super->action = 1;
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super->direction = GetFacingDirection(super, &gPlayerEntity.base);
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}
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GetNextFrame(super);
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}
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void VaatiProjectileFunction0Action5(VaatiProjectileEntity* this) {
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sub_0803E444(this);
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if (super->timer != 0) {
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super->timer--;
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} else {
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if (-0x18 < --super->z.HALF.HI) {
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return;
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}
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super->action = 6;
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super->timer = 20;
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}
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}
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void VaatiProjectileFunction0Action6(VaatiProjectileEntity* this) {
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if (--super->timer == 0) {
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super->action = 7;
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super->direction = DirectionSouth;
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super->speed = 0x300;
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}
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sub_0803E444(this);
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}
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void VaatiProjectileFunction0Action7(VaatiProjectileEntity* this) {
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sub_0803E444(this);
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LinearMoveUpdate(super);
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sub_0803E4D8(this);
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if ((gRoomControls.origin_y + gRoomControls.height + -0x10) <= super->y.HALF.HI) {
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SetInitializationPriority();
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// TODO super screen transition is to mazaal. Is super also the projectile for Mazaals shrink ray?
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DoExitTransition(&gUnk_0813AB94);
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}
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}
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void VaatiProjectileFunction0Action8(VaatiProjectileEntity* this) {
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if (super->parent->next == NULL) {
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DeleteThisEntity();
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}
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PositionRelative(super->parent, super, 0, Q_16_16(-1.0));
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GetNextFrame(super);
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}
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void VaatiProjectileFunction0Action9(VaatiProjectileEntity* this) {
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super->x.HALF.HI = gPlayerEntity.base.x.HALF.HI;
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super->y.HALF.HI = gPlayerEntity.base.y.HALF.HI;
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if (super->z.HALF.HI < -8) {
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if (super->animIndex != 2) {
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super->timer = 0;
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InitializeAnimation(super->child, 2);
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}
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VaatiProjectileFunction0Action2(this);
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} else {
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super->z.HALF.HI += 8;
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}
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}
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void sub_0803E444(VaatiProjectileEntity* this) {
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ResetActiveItems();
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gPlayerState.mobility |= 0x80;
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gPlayerState.field_0xa |= 0x80;
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sub_0806FA90(super, super->contactedEntity, 0, -2);
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gPlayerEntity.base.spriteOffsetY += 0xe;
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}
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void sub_0803E480(VaatiProjectileEntity* this) {
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if (this->unk_78 >= 0x4b1) {
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super->speed = 0x180;
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} else {
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this->unk_78++;
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}
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}
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bool32 sub_0803E4A0(VaatiProjectileEntity* this) {
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#ifdef EU
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bool32 ret;
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if (gRoomTransition.field_0x39 == 0) {
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return TRUE;
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} else {
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if (super->parent == NULL) {
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return FALSE;
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}
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ret = super->parent->next == NULL;
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}
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return ret;
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#else
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bool32 ret;
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if (gRoomTransition.field_0x39 != 0) {
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if (super->parent == NULL) {
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return FALSE;
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}
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if (super->parent->health == 0) {
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return TRUE;
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} else {
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ret = super->parent->next == NULL;
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}
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} else {
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return TRUE;
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}
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return ret;
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#endif
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}
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void sub_0803E4D8(VaatiProjectileEntity* this) {
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u32 tile;
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tile = TILE(super->x.HALF.HI, super->y.HALF.HI + 8);
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if (sub_080B1B44(tile, gPlayerEntity.base.collisionLayer) != 0xff) {
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SetBottomTile(0x4074, tile, gPlayerEntity.base.collisionLayer);
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}
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}
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