Files
tmc/src/enemy/vaatiProjectile.c
T
2023-12-31 17:34:02 -08:00

291 lines
8.7 KiB
C

/**
* @file vaatiProjectile.c
* @ingroup Enemies
*
* @brief Vaati Projectile enemy
*/
#include "enemy.h"
#include "functions.h"
#include "screenTransitions.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[16];
/*0x78*/ u16 unk_78;
} VaatiProjectileEntity;
extern Entity* gUnk_020000B0;
bool32 sub_0803E4A0(VaatiProjectileEntity*);
void VaatiProjectile_OnTick(VaatiProjectileEntity*);
void VaatiProjectile_OnCollision(VaatiProjectileEntity*);
void VaatiProjectile_OnDeath(VaatiProjectileEntity*);
void VaatiProjectile_OnGrabbed(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action0(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action1(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action2(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action3(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action4(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action5(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action6(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action7(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action8(VaatiProjectileEntity*);
void VaatiProjectileFunction0Action9(VaatiProjectileEntity*);
void sub_0803E444(VaatiProjectileEntity*);
void sub_0803E480(VaatiProjectileEntity*);
void sub_0803E4D8(VaatiProjectileEntity*);
void (*const VaatiProjectile_Functions[])(VaatiProjectileEntity*) = {
VaatiProjectile_OnTick,
VaatiProjectile_OnCollision,
(void (*)(VaatiProjectileEntity*))GenericKnockback2,
VaatiProjectile_OnDeath,
(void (*)(VaatiProjectileEntity*))GenericConfused,
VaatiProjectile_OnGrabbed,
};
void (*const vaatiProjectileFunction0Actions[])(VaatiProjectileEntity*) = {
VaatiProjectileFunction0Action0, VaatiProjectileFunction0Action1, VaatiProjectileFunction0Action2,
VaatiProjectileFunction0Action3, VaatiProjectileFunction0Action4, VaatiProjectileFunction0Action5,
VaatiProjectileFunction0Action6, VaatiProjectileFunction0Action7, VaatiProjectileFunction0Action8,
VaatiProjectileFunction0Action9,
};
void VaatiProjectile(VaatiProjectileEntity* this) {
if (sub_0803E4A0(this)) {
COLLISION_OFF(super);
super->health = 0;
super->parent = NULL;
}
VaatiProjectile_Functions[GetNextFunction(super)](this);
}
void VaatiProjectile_OnTick(VaatiProjectileEntity* this) {
vaatiProjectileFunction0Actions[super->action](this);
}
void VaatiProjectile_OnCollision(VaatiProjectileEntity* this) {
Entity* entity;
if (super->contactFlags == CONTACT_TAKE_DAMAGE) {
#ifndef EU
if (super->health != 0) {
#endif
super->action = 5;
COLLISION_OFF(super);
super->spritePriority.b1 = 0;
gPlayerEntity.base.flags &= ~ENT_COLLIDE;
gPlayerEntity.base.spriteOrientation.flipY = super->spriteOrientation.flipY;
gPlayerEntity.base.spriteRendering.b3 = super->spriteRendering.b3;
sub_0803E444(this);
#ifndef EU
SetPlayerControl(2);
entity = super->parent;
if (entity != NULL) {
entity->flags = entity->flags & ~ENT_COLLIDE;
}
} else {
gPlayerState.flags &= ~PL_DISABLE_ITEMS;
entity = &gPlayerEntity.base;
entity->flags = gPlayerEntity.base.flags | ENT_COLLIDE;
}
#endif
}
EnemyFunctionHandlerAfterCollision(super, (EntityActionArray)VaatiProjectile_Functions);
}
void VaatiProjectile_OnDeath(VaatiProjectileEntity* this) {
if (super->parent != NULL) {
super->parent->subtimer--;
super->parent = NULL;
}
GenericDeath(super);
}
void VaatiProjectile_OnGrabbed(VaatiProjectileEntity* this) {
}
void VaatiProjectileFunction0Action0(VaatiProjectileEntity* this) {
Entity* entity;
if (super->type == 0) {
entity = CreateEnemy(VAATI_PROJECTILE, 1);
if (entity != NULL) {
entity->parent = super;
super->child = entity;
if (super->type2 == 0) {
super->action = 1;
super->z.HALF.HI = -0x18;
} else {
super->action = 9;
super->z.HALF.HI = -0x80;
super->flags2 = 1;
}
InitializeAnimation(super, 0);
}
} else {
super->action = 8;
COLLISION_OFF(super);
super->spriteOffsetY = 1;
super->spriteOrientation.flipY = super->parent->spriteOrientation.flipY;
super->spriteRendering.b3 = super->parent->spriteRendering.b3;
super->spritePriority.b1 = 0;
PositionRelative(super->parent, super, 0, Q_16_16(-1.0));
InitializeAnimation(super, 1);
}
}
void VaatiProjectileFunction0Action1(VaatiProjectileEntity* this) {
sub_0803E480(this);
if (PlayerInRange(super, 0, 8) != 0) {
super->action = 2;
super->timer = 10;
InitializeAnimation(super->child, 2);
} else {
if (gUnk_020000B0 != NULL) {
sub_08004596(super, GetFacingDirection(super, gUnk_020000B0));
LinearMoveUpdate(super);
}
}
GetNextFrame(super);
}
void VaatiProjectileFunction0Action2(VaatiProjectileEntity* this) {
if (super->timer != 0) {
super->timer--;
} else {
if (++super->z.HALF.HI == 0) {
super->action = 3;
}
}
GetNextFrame(super);
}
void VaatiProjectileFunction0Action3(VaatiProjectileEntity* this) {
if (super->child->frame & ANIM_DONE) {
if (--super->z.HALF.HI <= -0x18) {
super->action = 4;
super->timer = (Random() & 0xf) + 15;
InitializeAnimation(super->child, 1);
}
GetNextFrame(super);
}
}
void VaatiProjectileFunction0Action4(VaatiProjectileEntity* this) {
if (--super->timer == 0) {
super->action = 1;
super->direction = GetFacingDirection(super, &gPlayerEntity.base);
}
GetNextFrame(super);
}
void VaatiProjectileFunction0Action5(VaatiProjectileEntity* this) {
sub_0803E444(this);
if (super->timer != 0) {
super->timer--;
} else {
if (-0x18 < --super->z.HALF.HI) {
return;
}
super->action = 6;
super->timer = 20;
}
}
void VaatiProjectileFunction0Action6(VaatiProjectileEntity* this) {
if (--super->timer == 0) {
super->action = 7;
super->direction = DirectionSouth;
super->speed = 0x300;
}
sub_0803E444(this);
}
void VaatiProjectileFunction0Action7(VaatiProjectileEntity* this) {
sub_0803E444(this);
LinearMoveUpdate(super);
sub_0803E4D8(this);
if ((gRoomControls.origin_y + gRoomControls.height + -0x10) <= super->y.HALF.HI) {
SetInitializationPriority();
// TODO super screen transition is to mazaal. Is super also the projectile for Mazaals shrink ray?
DoExitTransition(&gUnk_0813AB94);
}
}
void VaatiProjectileFunction0Action8(VaatiProjectileEntity* this) {
if (super->parent->next == NULL) {
DeleteThisEntity();
}
PositionRelative(super->parent, super, 0, Q_16_16(-1.0));
GetNextFrame(super);
}
void VaatiProjectileFunction0Action9(VaatiProjectileEntity* this) {
super->x.HALF.HI = gPlayerEntity.base.x.HALF.HI;
super->y.HALF.HI = gPlayerEntity.base.y.HALF.HI;
if (super->z.HALF.HI < -8) {
if (super->animIndex != 2) {
super->timer = 0;
InitializeAnimation(super->child, 2);
}
VaatiProjectileFunction0Action2(this);
} else {
super->z.HALF.HI += 8;
}
}
void sub_0803E444(VaatiProjectileEntity* this) {
ResetActiveItems();
gPlayerState.mobility |= 0x80;
gPlayerState.field_0xa |= 0x80;
sub_0806FA90(super, super->contactedEntity, 0, -2);
gPlayerEntity.base.spriteOffsetY += 0xe;
}
void sub_0803E480(VaatiProjectileEntity* this) {
if (this->unk_78 >= 0x4b1) {
super->speed = 0x180;
} else {
this->unk_78++;
}
}
bool32 sub_0803E4A0(VaatiProjectileEntity* this) {
#ifdef EU
bool32 ret;
if (gRoomTransition.field_0x39 == 0) {
return TRUE;
} else {
if (super->parent == NULL) {
return FALSE;
}
ret = super->parent->next == NULL;
}
return ret;
#else
bool32 ret;
if (gRoomTransition.field_0x39 != 0) {
if (super->parent == NULL) {
return FALSE;
}
if (super->parent->health == 0) {
return TRUE;
} else {
ret = super->parent->next == NULL;
}
} else {
return TRUE;
}
return ret;
#endif
}
void sub_0803E4D8(VaatiProjectileEntity* this) {
u32 tile;
tile = TILE(super->x.HALF.HI, super->y.HALF.HI + 8);
if (sub_080B1B44(tile, gPlayerEntity.base.collisionLayer) != 0xff) {
SetBottomTile(0x4074, tile, gPlayerEntity.base.collisionLayer);
}
}