Files
tmc/src/manager/manager2C.c
T
2022-01-29 15:51:23 +02:00

37 lines
1.3 KiB
C

#include "manager.h"
#include "asm.h"
#include "functions.h"
#include "common.h"
typedef struct {
struct Manager manager;
u8 field_0x20[0x16];
u8 field_0x36;
u8 field_0x37;
s16 field_0x38;
s16 field_0x3a;
u16 field_0x3c;
u16 field_0x3e;
} Manager2C;
void Manager2C_Main(Manager2C* manager) {
if (manager->manager.action == 0) {
manager->manager.action = 1;
manager->field_0x3a = 0;
}
if (((CheckPlayerInRegion(manager->field_0x38, manager->field_0x3a, 0x14, 0x40) != 0) &&
(((gPlayerEntity.y.HALF.HI - gRoomControls.origin_y) + gPlayerEntity.z.HALF.HI) < 0)) &&
(gRoomControls.scroll_y == gRoomControls.origin_y)) {
MemClear(&gRoomTransition.player_status, 0x20);
gRoomTransition.transitioningOut = 1;
gRoomTransition.type = TRANSITION_DEFAULT;
gRoomTransition.player_status.spawn_type = PL_SPAWN_PARACHUTE_UP;
gRoomTransition.player_status.area_next = manager->manager.unk_0b;
gRoomTransition.player_status.room_next = manager->manager.unk_0e;
gRoomTransition.player_status.start_anim = manager->field_0x37;
gRoomTransition.player_status.start_pos_x = manager->field_0x3c;
gRoomTransition.player_status.start_pos_y = manager->field_0x3e;
gRoomTransition.player_status.layer = manager->field_0x36;
}
}