Files
tmc/src/object/lilypadSmall.c
T
2021-12-20 10:31:02 -08:00

65 lines
1.6 KiB
C

#include "object.h"
#include "functions.h"
extern void sub_080A2CC0(Entity*, Entity**, u16*);
extern u16 gUnk_08123318[];
static void sub_08097B24(Entity* this);
void LilypadSmall(Entity* this) {
u32 rand;
u16* psVar4;
if (this->action == 0) {
this->action = 1;
this->actionDelay = 0x5a;
rand = Random();
this->field_0xf = rand;
this->frameIndex = (rand >> 0x10) & 3;
this->spriteSettings.draw = TRUE;
this->spritePriority.b0 = 7;
this->child = GetCurrentRoomProperty(this->type2);
sub_080A2CC0(this, &this->child, &this->field_0x70.HALF.LO);
}
sub_080A2BE4(this, sub_08097ADC(this));
sub_08097B24(this);
psVar4 = (u16*)&this->field_0x70;
if (--*psVar4 == 0) {
sub_080A2CC0(this, &this->child, psVar4);
}
}
u32 sub_08097ADC(Entity* this) {
if ((gPlayerState.flags & PL_MINISH) == 0) {
return 0;
} else if (EntityInRectRadius(this, &gPlayerEntity, 8, 8) == 0) {
return 0;
} else if (sub_08079F8C() == 0) {
return 0;
} else {
gPlayerState.field_0x14 = 1;
if (gPlayerEntity.z.HALF.HI != 0) {
return 0;
} else {
return 1;
}
}
}
static void sub_08097B24(Entity* this) {
u32 temp;
u32 temp2;
u16* temp3;
if (--this->actionDelay == 0) {
this->actionDelay = 0x5a;
this->frameIndex = (this->frameIndex + 1) & 3;
}
temp3 = gUnk_08123318;
temp2 = ++this->field_0xf;
temp = temp3[(temp2 >> 5) & 7];
sub_0805EC9C(this, temp, temp, 0);
}