mirror of
https://github.com/zeldaret/tmc
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79 lines
2.2 KiB
C
79 lines
2.2 KiB
C
/**
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* @file object70.c
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* @ingroup Objects
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*
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* @brief Object70 object
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*/
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#define NENT_DEPRECATED
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#include "global.h"
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#include "object.h"
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#include "functions.h"
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void Object70_Init(Entity*);
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void Object70_Action1(Entity*);
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void Object70(Entity* this) {
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static void (*const Object70_Actions[])(Entity*) = {
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Object70_Init,
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Object70_Action1,
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};
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Object70_Actions[this->action](this);
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}
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void Object70_Init(Entity* this) {
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this->action = 1;
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this->spriteSettings.draw = 1;
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this->frameIndex = this->type + 0xb;
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if (this->type != 0) {
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sub_08004168(this);
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gPlayerEntity.spriteOrientation.flipY = 3;
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if ((gPlayerEntity.spritePriority.b0) != 7) {
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this->spritePriority.b0 = gPlayerEntity.spritePriority.b0 + 1;
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} else {
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this->spritePriority.b0 = 7;
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}
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}
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}
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void Object70_Action1(Entity* this) {
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u8 bVar1;
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if (this->type == 0) {
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if (gPlayerEntity.z.WORD == 0) {
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if ((((gPlayerState.dash_state & 0x40) == 0) && (gPlayerState.floor_type == SURFACE_SWAMP)) &&
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((gPlayerEntity.action == PLAYER_NORMAL ||
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((gPlayerEntity.action == PLAYER_ROLL || (gPlayerEntity.action == PLAYER_JUMP)))))) {
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goto _080974FA;
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} else {
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if (gPlayerEntity.z.WORD == 0) {
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CreateFx(&gPlayerEntity, FX_GREEN_SPLASH, 0);
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}
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}
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}
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gPlayerEntity.spriteOrientation.flipY = 2;
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DeleteThisEntity();
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_080974FA:
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this->x = gPlayerEntity.x;
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this->y = gPlayerEntity.y;
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if (gPlayerState.jump_status == 0) {
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gPlayerEntity.spriteOrientation.flipY = 3;
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if (gPlayerEntity.spritePriority.b0 != 7) {
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this->spritePriority.b0 = gPlayerEntity.spritePriority.b0 + 1;
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} else {
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this->spritePriority.b0 = 7;
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}
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}
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} else {
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if (gPlayerEntity.action != PLAYER_USEENTRANCE) {
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if (this->collisionLayer == 1) {
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gPlayerEntity.spriteOrientation.flipY = 2;
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} else {
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gPlayerEntity.spriteOrientation.flipY = 1;
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}
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DeleteThisEntity();
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}
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}
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}
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