mirror of
https://github.com/zeldaret/tmc
synced 2026-07-06 22:02:47 -04:00
68 lines
1.5 KiB
C
68 lines
1.5 KiB
C
/**
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* @file vaati3Arm.c
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* @ingroup Objects
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*
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* @brief Vaati3 Arm object
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*/
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#include "entity.h"
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#include "global.h"
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#include "physics.h"
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void sub_080A0640(Entity*);
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void Vaati3Arm_Init(Entity*);
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void Vaati3Arm_Action1(Entity*);
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void Vaati3Arm_Action2(Entity*);
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void Vaati3Arm(Entity* this) {
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static void (*const Vaati3Arm_Actions[])(Entity*) = {
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Vaati3Arm_Init,
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Vaati3Arm_Action1,
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Vaati3Arm_Action2,
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};
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Vaati3Arm_Actions[this->action](this);
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}
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void Vaati3Arm_Init(Entity* this) {
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if (this->type != 2) {
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this->action = 1;
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this->spritePriority.b0 = 6;
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sub_080A0640(this);
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InitializeAnimation(this, 1);
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} else {
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this->action = 2;
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this->y.HALF.HI++;
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this->z.HALF.HI = 0;
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this->spriteOffsetY--;
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InitializeAnimation(this, 3);
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}
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}
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void Vaati3Arm_Action1(Entity* this) {
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if (this->parent == NULL) {
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this->action = 2;
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InitializeAnimation(this, 2);
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} else {
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if (this->parent->next == NULL) {
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DeleteThisEntity();
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}
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sub_080A0640(this);
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GetNextFrame(this);
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}
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}
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void Vaati3Arm_Action2(Entity* this) {
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GetNextFrame(this);
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if (this->frame & ANIM_DONE) {
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DeleteThisEntity();
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}
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}
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void sub_080A0640(Entity* this) {
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if (this->type == 0) {
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PositionRelative(*(((Entity**)this->parent->myHeap) + 4), this, 0, Q_16_16(8.0));
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} else {
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CopyPosition(this->parent, this);
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}
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this->z.HALF.HI = 0;
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}
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