Files
tmc/src/enemy/smallPesto.c
T
2025-03-09 19:00:34 +00:00

163 lines
4.3 KiB
C

/**
* @file smallPesto.c
* @ingroup Enemies
*
* @brief Small Pesto enemy
*/
#include "enemy.h"
#include "sound.h"
#include "effects.h"
#include "physics.h"
#include "asm.h"
typedef struct {
/*0x00*/ Entity base;
/*0x68*/ u8 unused1[24];
/*0x80*/ u16 unk_80;
} SmallPestoEntity;
void sub_080317F8(SmallPestoEntity* this);
void SmallPesto_OnTick(SmallPestoEntity* this);
void SmallPesto_OnCollision(SmallPestoEntity* this);
void SmallPesto_OnGrabbed(SmallPestoEntity* this);
void sub_08031704(SmallPestoEntity* this);
void sub_08031714(SmallPestoEntity* this);
void sub_08031770(SmallPestoEntity* this);
void sub_080316DC(SmallPestoEntity* this);
void sub_080316E8(SmallPestoEntity* this);
void sub_080316F0(SmallPestoEntity* this);
static void (*const SmallPesto_Functions[])(SmallPestoEntity*) = {
SmallPesto_OnTick,
SmallPesto_OnCollision,
(void (*)(SmallPestoEntity*))GenericKnockback,
(void (*)(SmallPestoEntity*))GenericDeath,
(void (*)(SmallPestoEntity*))GenericConfused,
SmallPesto_OnGrabbed,
};
void sub_080317B4(SmallPestoEntity* this);
void sub_080317E0(SmallPestoEntity* this);
void sub_08031840(SmallPestoEntity* this);
void SmallPesto(SmallPestoEntity* this) {
SmallPesto_Functions[GetNextFunction(super)](this);
}
void SmallPesto_OnTick(SmallPestoEntity* this) {
static void (*const actionFuncs[])(SmallPestoEntity*) = {
sub_08031704,
sub_08031714,
sub_08031770,
};
actionFuncs[super->action](this);
}
void SmallPesto_OnCollision(SmallPestoEntity* this) {
}
void SmallPesto_OnGrabbed(SmallPestoEntity* this) {
s32 iVar1;
static void (*const subActionFuncs[])(SmallPestoEntity*) = {
sub_080316DC,
sub_080316E8,
sub_080316F0,
};
GetNextFrame(super);
iVar1 = sub_0806F520(super);
if (iVar1 == 0) {
super->action = 1;
super->subAction = 0;
COLLISION_ON(super);
super->speed = 0x40;
super->subtimer = 1;
} else {
subActionFuncs[super->subAction](this);
}
}
void sub_080316DC(SmallPestoEntity* this) {
super->subAction = 1;
super->gustJarTolerance = 0x3c;
}
void sub_080316E8(SmallPestoEntity* this) {
sub_0806F4E8(super);
}
void sub_080316F0(SmallPestoEntity* this) {
if (sub_0806F3E4(super)) {
GenericDeath(super);
}
}
void sub_08031704(SmallPestoEntity* this) {
sub_0804A720(super);
sub_080317F8(this);
}
void sub_08031714(SmallPestoEntity* this) {
sub_080317B4(this);
if (--super->subtimer == 0) {
super->subtimer = (Random() & 0xf) + 16;
if (sub_08049FA0(super) == 0 && (super->subtimer & 1) != 0) {
super->direction = sub_08049EE4(super);
} else {
super->direction += DirectionWest;
super->direction = ((Random() & 0xe) + super->direction) & (0x3 | DirectionNorthWest);
}
sub_080317E0(this);
}
}
void sub_08031770(SmallPestoEntity* this) {
if (this->unk_80 != 0) {
if (--this->unk_80 == 0) {
sub_08031840(this);
}
} else if (super->child == NULL) {
this->unk_80 = (Random() & 0x7f) | (0x80 << 2);
} else {
if (super->child->next == NULL) {
super->child = NULL;
}
}
}
void sub_080317B4(SmallPestoEntity* this) {
super->z.HALF.HI = ((Random() & 0x30) != 0) ? -0xc : -0xd;
LinearMoveUpdate(super);
GetNextFrame(super);
}
void sub_080317E0(SmallPestoEntity* this) {
super->animationState = ((u8)(super->direction + 2) & 0x1c) >> 2;
InitializeAnimation(super, super->animationState);
}
void sub_080317F8(SmallPestoEntity* this) {
static const Hitbox3D gUnk_080CE560 = { 0, -3, { 3, 2, 2, 3 }, 2, 2, 12, { 0, 0, 0 } };
u8 newDirection = Random() & 0x18;
super->action = 1;
super->z.HALF.HI = 0x0000FFF4;
super->collisionLayer = 1;
super->collisionFlags |= 0x10;
super->gustJarFlags = 1;
super->direction = newDirection;
super->hitbox = (Hitbox*)&gUnk_080CE560;
sub_080317E0(this);
super->timer = 0;
super->subtimer = 32;
}
void sub_08031840(SmallPestoEntity* this) {
Entity* enemy = CreateEnemy(SMALL_PESTO, super->type);
if (enemy != NULL) {
CopyPosition(super, enemy);
enemy->parent = super;
super->child = enemy;
enemy->type2 = 1;
}
}