mirror of
https://github.com/zeldaret/tmc
synced 2026-07-11 15:28:41 -04:00
5ab63f00e5
Various code cleanup changes
292 lines
7.3 KiB
C
292 lines
7.3 KiB
C
/**
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* @file spinyChuchu.c
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* @ingroup Enemies
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*
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* @brief Spiny Chuchu enemy
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*/
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#include "enemy.h"
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#include "sound.h"
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#include "effects.h"
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#include "hitbox.h"
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#include "physics.h"
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#include "asm.h"
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typedef struct {
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/*0x00*/ Entity base;
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/*0x68*/ u8 unused1[24];
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/*0x80*/ u8 unk_80;
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/*0x81*/ u8 unk_81;
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} SpinyChuchuEntity;
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u32 sub_080228CC(SpinyChuchuEntity*);
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u32 sub_080228F0(SpinyChuchuEntity*);
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extern void (*const SpinyChuchu_Functions[])(SpinyChuchuEntity*);
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extern void (*const gUnk_080CBA40[])(SpinyChuchuEntity*);
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extern const u8 gUnk_080CBA60[];
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void SpinyChuchu(SpinyChuchuEntity* this) {
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EnemyFunctionHandler(super, (EntityActionArray)SpinyChuchu_Functions);
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EnemySetFXOffset(super, 0, 1, -0x10);
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}
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void SpinyChuchu_OnTick(SpinyChuchuEntity* this) {
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gUnk_080CBA40[super->action](this);
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}
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void SpinyChuchu_OnCollision(SpinyChuchuEntity* this) {
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if (super->health) {
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if (super->hitType == 0x65) {
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switch (super->contactFlags & 0x7f) {
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case 2:
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case 3:
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super->action = 2;
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super->subtimer = 60;
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super->hitType = 0x5c;
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super->hitbox = (Hitbox*)&gHitbox_23;
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InitializeAnimation(super, 0);
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break;
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case 8:
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case 9:
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case 10:
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case 0xb:
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case 0xc:
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case 0x16:
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case 0x18:
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case 0x19:
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case 0x1a:
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EnemyCreateFX(super, FX_STARS);
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super->action = 5;
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super->hitType = 0x5c;
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InitializeAnimation(super, 1);
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}
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} else if (super->contactFlags == (CONTACT_NOW | 0x14)) {
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EnemyCreateFX(super, FX_STARS);
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super->action = 5;
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InitializeAnimation(super, 1);
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}
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if (this->unk_80 != super->health) {
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super->action = 5;
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super->hitType = 0x5c;
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InitializeAnimation(super, 1);
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} else {
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if (super->action == 3) {
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super->action = 4;
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InitializeAnimation(super, 3);
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EnqueueSFX(SFX_194);
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}
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}
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} else {
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InitializeAnimation(super, 1);
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}
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this->unk_80 = super->health;
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EnemyFunctionHandlerAfterCollision(super, SpinyChuchu_Functions);
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}
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void SpinyChuchu_OnKnockback(SpinyChuchuEntity* this) {
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if (super->animIndex == 1)
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GetNextFrame(super);
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sub_08001318(super);
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}
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void SpinyChuchu_OnDeath(SpinyChuchuEntity* this) {
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GravityUpdate(super, Q_8_8(24.0));
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if (super->frame & 1) {
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GenericDeath(super);
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} else {
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GetNextFrame(super);
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}
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}
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void SpinyChuchu_OnGrabbed(SpinyChuchuEntity* this) {
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}
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void sub_080225EC(SpinyChuchuEntity* this) {
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sub_0804A720(super);
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this->unk_80 = super->health;
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this->unk_81 = 0x5a;
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if (super->timer == 0) {
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super->action = 2;
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InitializeAnimation(super, 0);
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} else {
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super->action = 1;
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super->subtimer = 60;
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super->spriteSettings.draw = 3;
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super->spriteRendering.b3 = 1;
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super->spriteOrientation.flipY = 1;
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super->z.HALF.HI = -0x80;
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InitializeAnimation(super, 6);
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}
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}
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void sub_08022654(SpinyChuchuEntity* this) {
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switch (super->subAction) {
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case 0:
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if (--super->subtimer)
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return;
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super->subAction = 1;
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SoundReq(SFX_12D);
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InitializeAnimation(super, 0);
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/* fallthrough */
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case 1:
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if (GravityUpdate(super, Q_8_8(24.0)))
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return;
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super->subAction = 2;
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super->spriteSettings.draw = 1;
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InitializeAnimation(super, 5);
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EnqueueSFX(SFX_PLY_LAND);
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UpdateSpriteForCollisionLayer(super);
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/* fallthrough */
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case 2:
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GetNextFrame(super);
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if (--super->timer == 0) {
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super->action = 3;
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super->hitType = 0x65;
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InitializeAnimation(super, 2);
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}
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break;
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}
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}
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void sub_080226EC(SpinyChuchuEntity* this) {
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if (sub_08049FDC(super, 1)) {
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if (sub_080228CC(this)) {
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super->action = 3;
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super->hitType = 0x65;
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InitializeAnimation(super, 2);
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return;
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}
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if (sub_080228F0(this)) {
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super->action = 6;
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super->zVelocity = Q_16_16(1.125);
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super->speed = 0x140;
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super->direction = GetFacingDirection(super, gEnemyTarget);
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super->hitType = 0x5a;
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InitializeAnimation(super, 4);
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return;
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}
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if ((super->timer++ & 7) == 0) {
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super->direction = sub_08049F84(super, 1);
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}
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ProcessMovement0(super);
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}
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GetNextFrame(super);
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}
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void sub_08022780(SpinyChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 4;
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InitializeAnimation(super, 3);
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EnqueueSFX(SFX_194);
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}
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}
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void sub_080227AC(SpinyChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & 1) {
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super->hitbox = (Hitbox*)&gHitbox_32;
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} else {
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super->hitbox = (Hitbox*)&gHitbox_23;
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}
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if (super->frame & 2) {
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super->frame &= ~2;
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super->hitType = 0x5c;
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}
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if (super->frame & ANIM_DONE) {
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super->action = 2;
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super->subtimer = gUnk_080CBA60[Random() & 3];
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InitializeAnimation(super, 0);
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}
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}
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void sub_0802281C(SpinyChuchuEntity* this) {
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GravityUpdate(super, Q_8_8(24.0));
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 2;
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super->speed = 0x20;
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InitializeAnimation(super, 0);
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EnemyDetachFX(super);
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}
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}
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void sub_08022854(SpinyChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & 1) {
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ProcessMovement2(super);
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if (GravityUpdate(super, Q_8_8(24.0)) == 0) {
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super->action = 7;
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super->hitType = 0x5c;
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InitializeAnimation(super, 5);
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EnqueueSFX(SFX_PLY_LAND);
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}
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}
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}
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void sub_0802289C(SpinyChuchuEntity* this) {
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GetNextFrame(super);
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if (super->frame & ANIM_DONE) {
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super->action = 2;
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super->speed = 0x20;
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this->unk_81 = 0x78;
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InitializeAnimation(super, 0);
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}
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}
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u32 sub_080228CC(SpinyChuchuEntity* this) {
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if (super->subtimer == 0) {
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if (PlayerInRange(super, 1, 0x28))
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return 1;
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} else {
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super->subtimer--;
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}
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return 0;
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}
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u32 sub_080228F0(SpinyChuchuEntity* this) {
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if (this->unk_81 == 0) {
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if (PlayerInRange(super, 1, 0x40))
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return 1;
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} else {
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this->unk_81--;
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}
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return 0;
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}
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// clang-format off
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void (*const SpinyChuchu_Functions[])(SpinyChuchuEntity*) = {
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SpinyChuchu_OnTick,
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SpinyChuchu_OnCollision,
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SpinyChuchu_OnKnockback,
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SpinyChuchu_OnDeath,
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(void (*)(SpinyChuchuEntity*))GenericConfused,
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SpinyChuchu_OnGrabbed,
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};
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void (*const gUnk_080CBA40[])(SpinyChuchuEntity*) = {
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sub_080225EC,
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sub_08022654,
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sub_080226EC,
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sub_08022780,
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sub_080227AC,
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sub_0802281C,
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sub_08022854,
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sub_0802289C,
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};
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const u8 gUnk_080CBA60[] = {
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10, 20, 30, 20,
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};
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// clang-format on
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