Files
tmc/src/enemy/acroBandits.c
T
2021-03-17 20:23:01 -07:00

546 lines
15 KiB
C

#include "global.h"
#include "entity.h"
#include "random.h"
#include "functions.h"
extern u32 sub_080002D4(s32, s32, u32);
extern s32 sub_080012DC(Entity*);
extern u32 sub_08031E04(Entity*);
extern void sub_08031E48(Entity*, Entity*);
extern void sub_08032290(Entity*);
extern u32 sub_080322A4(Entity*);
void sub_080322E8(Entity*);
extern void sub_08032338(Entity*);
extern Entity* sub_08049DF4(u32);
extern u32 GetNextFunction(Entity*);
extern Entity* gUnk_020000B0;
extern u8 gEntCount;
extern void (*const gUnk_080012C8[])(Entity*);
extern void (*const gUnk_080CE56C[])(Entity*);
extern void (*const gUnk_080CE584[])(Entity*);
extern void (*const gUnk_080CE58C[])(Entity*);
extern void (*const gUnk_080CE5C8[])(Entity*);
extern u8 gUnk_080CE5B0[8];
extern u8 gUnk_080CE5B8[8];
extern s8 gUnk_080CE5C0[8];
extern u16 gUnk_080CE5F0[5];
extern u8 gUnk_080CE5FA[20]; // Directions
void AcroBandit(Entity* this) {
s32 index;
index = sub_080012DC(this);
if (index) {
if ((this->field_0x3a & 1) == 0)
sub_08032338(this);
gUnk_080012C8[index](this);
} else {
gUnk_080CE56C[GetNextFunction(this)](this);
SetChildOffset(this, 0, 1, -0x10);
}
}
void sub_080318C4(Entity* this) {
gUnk_080CE584[this->type](this);
}
void sub_080318DC(Entity* this) {
Entity* brother;
if (this->bitfield != 0x80 && this->bitfield != 0x81) {
if (this->type == 1) {
if (this->action < 7 && this->field_0x42) {
brother = this->attachedEntity;
if (brother) {
brother->parent = this->parent;
do {
brother->action = 5;
brother->spritePriority.b1 = 1;
if (brother->iframes == 0)
brother->iframes = -12;
} while (brother = brother->attachedEntity, brother != NULL);
}
if (this->parent) {
this->parent->attachedEntity = this->attachedEntity;
} else {
if (this->attachedEntity)
this->parent = this;
}
this->action = 9;
this->spritePriority.b1 = 1;
if (this->field_0x3e < 0x10) {
this->spriteSettings.b.flipX = 0;
} else {
this->spriteSettings.b.flipX = 1;
}
InitializeAnimation(this, 14);
}
if (this->currentHealth == 0) {
this->field_0x3e = ((this->field_0x3e + (7 & Random())) - 4) & 0x1f;
this->field_0x42 += this->type2 * 3;
sub_08032338(this);
}
}
if (this->field_0x42 && this->frames.all & 0x10) {
if (this->type == 0) {
this->action = 8;
} else {
this->action = 9;
}
if (this->field_0x3e < 0x10) {
this->spriteSettings.b.flipX = 0;
} else {
this->spriteSettings.b.flipX = 1;
}
this->spritePriority.b1 = 1;
InitializeAnimation(this, 14);
}
}
if (this->field_0x43)
sub_0804A9FC(this, 0x1c);
sub_0804AA30(this, gUnk_080CE56C);
}
void sub_08031A60(Entity* this) {
if (this->iframes > 0)
sub_08003FC4(this, 0x1800);
sub_08001324(this);
}
void nullsub_154(void) {
/* ... */
}
void sub_08031A88(Entity* this) {
gUnk_080CE58C[this->action](this);
}
void sub_08031AA0(Entity* this) {
sub_0804A720(this);
this->action = '\x01';
this->field_0x74.HWORD = this->x.HALF.HI;
this->field_0x76.HWORD = this->y.HALF.HI;
this->field_0x78.HALF.HI = Random();
}
void sub_08031AC8(Entity* this)
{
u32 rand;
s32 x, y;
if (this->actionDelay) {
this->actionDelay--;
} else {
if (sub_08049FDC(this, 1)) {
rand = Random();
x = this->field_0x74.HWORD + ((s32)rand % 5) * 0x10 - 0x20;
y = this->field_0x76.HWORD + ((s32)(rand >> 4) % 5) * 0x10 - 0x20;
if (sub_080002D4(x, y, this->collisionLayer) == 0) {
this->action = 2;
this->spriteSettings.b.draw = 1;
this->x.HALF.HI = x;
this->y.HALF.HI = y;
InitializeAnimation(this, 0);
}
}
}
}
void sub_08031B48(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f0) {
this->frames.all = 0;
this->flags |= 0x80;
} else {
if (this->frames.b.f3) {
this->action = 0x3;
this->actionDelay = gUnk_080CE5B0[Random() & 7];
InitializeAnimation(this, 1);
}
}
}
void sub_08031B98(Entity* this) {
if (sub_08031E04(this)) {
this->action = 5;
if (this->x.HALF.HI > gUnk_020000B0->x.HALF.HI) {
this->spriteSettings.b.flipX = 0;
} else {
this->spriteSettings.b.flipX = 1;
}
InitializeAnimation(this, 3);
} else {
if (this->frames.b.f0 && this->actionDelay) {
// this->frames.b.f0 = 0;
this->frames.all &= 0xfe;
this->actionDelay--;
}
GetNextFrame(this);
if (this->actionDelay == 0) {
this->action = 4;
this->flags &= 0x7f;
InitializeAnimation(this, 2);
}
}
}
void sub_08031C1C(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3) {
this->action = '\x01';
this->actionDelay = gUnk_080CE5B8[Random() & 7];
this->spriteSettings.b.draw = 0;
}
}
void sub_08031C58(Entity* this) {
Entity *a, *b;
GetNextFrame(this);
if (this->frames.b.f3) {
if (gEntCount < 0x43) {
u32 tmp = Random();
tmp &= 3;
a = CreateEnemy(0x2e, 1);
a->type2 = 0;
a->parent = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
a->attachedEntity = CreateEnemy(0x2e, 1);
b = a->attachedEntity;
b->type2 = 1;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
b->attachedEntity = CreateEnemy(0x2e, 1);
a = b->attachedEntity;
a->type2 = 2;
a->parent = b;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
a->attachedEntity = CreateEnemy(0x2e, 1);
b = a->attachedEntity;
b->type2 = 3;
b->parent = a;
b->field_0x74.HALF.LO = tmp;
sub_08031E48(this, b);
b->attachedEntity = CreateEnemy(0x2e, 1);
a = b->attachedEntity;
a->type2 = 4;
a->parent = b;
a->attachedEntity = NULL;
a->field_0x74.HALF.LO = tmp;
sub_08031E48(this, a);
this->action = 6;
this->actionDelay = 20;
this->spritePriority.b0 = 7;
InitializeAnimation(this, 7);
}
} else {
if (this->frames.b.f0) {
this->frames.all = 0;
this->flags &= 0x7f;
}
}
}
void sub_08031D70(Entity* this) {
GetNextFrame(this);
if (--this->actionDelay == '\0') {
this->action = 7;
this->flags &= 0x7f;
this->actionDelay = 5;
this->spriteSettings.b.draw = 0;
}
}
void sub_08031DA0(Entity* this) {
if ((this->actionDelay & 0xf) == 0) {
if (this->actionDelay == 0x50) {
DeleteEntity(this);
} else {
this->action = 1;
this->actionDelay = 0xb4;
}
}
}
void sub_08031DC4(Entity* this) {
if (this->frames.b.f3) {
this->action = 1;
this->actionDelay = 0xb4;
this->spriteSettings.b.draw = 0;
} else {
GetNextFrame(this);
if ((this->frames.all & 0xf) == 2) {
this->flags &= 0x7f;
}
}
}
u32 sub_08031E04(Entity* this) {
Entity* ent;
s8* tmp;
ent = sub_08049DF4(1);
if (ent == NULL)
return 0;
tmp = &gUnk_080CE5C0[this->frames.all & 6];
return sub_0806FCB8(this, ent->x.HALF.HI + tmp[0], ent->y.HALF.HI + tmp[1], 0x50);
}
void sub_08031E48(Entity* this, Entity* child) {
CopyPosition(this, child);
child->field_0x6c.HALF.LO = this->field_0x6c.HALF.LO;
child->field_0x70.HALF.LO = this->field_0x70.HALF.LO;
child->field_0x70.HALF.HI = this->field_0x70.HALF.HI;
child->field_0x6e.HALF.LO = this->field_0x6e.HALF.LO;
child->field_0x6e.HALF.HI = this->field_0x6e.HALF.HI;
child->field_0x7c.WORD = (s32)this;
}
void sub_08031E90(Entity* this) {
gUnk_080CE5C8[this->action](this);
}
void sub_08031EA8(Entity* this) {
this->action = 1;
this->spritePriority.b1 = 1;
this->field_0x20 = 0x40000;
this->height.HALF.HI = (4 - this->type2) * 0xe;
this->field_0x78.HALF.HI = Random();
InitializeAnimation(this, 4);
}
void sub_08031EE8(Entity* this) {
int draw;
this->height.WORD -= this->field_0x20;
this->field_0x20 -= 0x1800;
if (this->height.HALF.HI < 1) {
draw = this->spriteSettings.b.draw;
if (!draw)
EnqueueSFX(299);
this->spriteSettings.b.draw = 1;
}
draw = this->spriteSettings.b.draw;
if (draw == 1)
GetNextFrame(this);
if (this->field_0x20 < 1) {
this->action = 2;
this->flags |= 0x80;
InitializeAnimation(this, 5);
}
}
void sub_08031F54(Entity* this) {
sub_08003FC4(this, gUnk_080CE5F0[this->type2]);
if (this->type2 * -0xe <= this->height.HALF.HI) {
this->action = 3;
this->actionDelay = 20;
this->height.HALF.HI = this->type2 * -0xe;
if (this->parent != NULL)
this->spritePriority.b1 = 0;
InitializeAnimation(this, 6);
}
}
void sub_08031FB0(Entity* this) {
GetNextFrame(this);
if (this->frames.b.f3 && (this->parent || --this->actionDelay == 0)) {
this->action = 4;
this->direction = sub_08049F84(this, 1);
*(u8*)&this->field_0x76 = 0;
if (this->attachedEntity) {
InitializeAnimation(this, 9);
} else {
InitializeAnimation(this, 8);
}
}
}
void sub_08032008(Entity* this) {
Entity* parent;
if (sub_080322A4(this) == 0) {
parent = this->parent;
if (parent == 0) {
if (sub_08049FDC(this, 1)) {
if ((++this->field_0x78.HALF.HI & 7) == 0) {
sub_08004596(this, GetFacingDirection(this, gUnk_020000B0));
}
this->field_0x76.HALF.LO = 0;
} else {
if (this->field_0x76.HALF.LO) {
(this->field_0x76.HALF.LO)--;
sub_08004596(this, this->field_0x7a.HALF.LO);
} else {
this->field_0x76.HALF.LO = 0x10;
if (sub_08049FA0(this) == 0 && (Random() & 1)) {
this->field_0x7a.HALF.LO = sub_08049EE4(this);
} else {
this->field_0x7a.HALF.LO = Random() & 30;
}
}
}
if (this->direction & 0xf)
this->spriteSettings.b.flipX = (this->direction >> 4 ^ 1);
ProcessMovement(this);
} else {
if (this->field_0x76.HALF.HI == 0) {
if (sub_0806FCB8(this, parent->x.HALF.HI, parent->y.HALF.HI, 1) == 0) {
this->field_0x76.HALF.HI = 1;
this->direction = GetFacingDirection(this, parent);
sub_080322E8(this);
sub_0806F69C(this);
}
} else {
this->direction = GetFacingDirection(this, parent);
sub_080322E8(this);
sub_0806F69C(this);
if (this->x.HALF.HI == parent->x.HALF.HI && this->y.HALF.HI == parent->y.HALF.HI)
this->field_0x76.HALF.HI = 0;
}
}
GetNextFrame(this);
}
}
void sub_08032148(Entity* this) {
if (sub_08003FC4(this, 0x2000))
return;
sub_08032290(this);
}
void sub_08032160(Entity* this) {
Entity* tmp;
u32 dir;
if (this->actionDelay == 0) {
this->action = 7;
dir = gUnk_080CE5FA[this->field_0x74.HALF.LO * 5 + this->type2];
this->direction = dir;
if (dir >= 0x10) {
this->spriteSettings.b.flipX = 1;
} else {
this->spriteSettings.b.flipX = 0;
}
this->speed = 0xf0;
this->field_0x20 = 0x12000;
this->spritePriority.b1 = 1;
InitializeAnimation(this, 12);
}
if (this->attachedEntity == NULL) {
for (tmp = this->parent; tmp != NULL; tmp = tmp->parent) {
if (tmp->currentHealth != 0)
tmp->actionDelay = 0;
}
this->actionDelay = 0;
}
}
void sub_080321E8(Entity* this) {
sub_080AEFE0(this);
if (sub_080044EC(this, 0x2000) == 0)
this->action = 8;
}
void sub_08032204(Entity* this) {
GetNextFrame(this);
if (this->frames.all & 1) {
this->frames.all = 0;
this->frameDuration = (Random() & 0x30) + 30;
} else {
if (this->frames.all & 0x80) {
this->action = 9;
InitializeAnimation(this, 13);
}
}
}
void sub_08032248(Entity* this) {
if (sub_08003FC4(this, 0x1800) == 0) {
if (this->frames.all & 0x80) {
((Entity*)this->field_0x7c.WORD)->actionDelay--;
DeleteEntity(this);
} else {
GetNextFrame(this);
if ((this->frames.all & 0xf) == 2)
this->flags &= 0x7f;
}
}
}
void sub_08032290(Entity* this) {
this->action = 6;
this->actionDelay = 12;
InitializeAnimation(this, 11);
}
u32 sub_080322A4(Entity* this) {
if (this->attachedEntity != NULL && (this->attachedEntity->height.HALF.HI + 8) >= this->height.HALF.HI) {
if (this->height.HALF.HI) {
this->action = 5;
this->height.HALF.HI = this->attachedEntity->height.HALF.HI + 8;
InitializeAnimation(this, 11);
return 1;
} else {
sub_08032290(this);
return 1;
}
}
return 0;
}
void sub_080322E8(Entity* this) {
u8 tmp;
if (this->field_0x78.HALF.LO) {
if (--this->field_0x78.HALF.LO == 0) {
u32 flipX = this->spriteSettings.b.flipX;
this->spriteSettings.b.flipX = flipX ^ 1;
}
} else {
tmp = this->direction;
if (tmp & 0xF) {
tmp >>= 4;
tmp ^= 1;
if (tmp != this->spriteSettings.b.flipX) {
this->field_0x78.HALF.LO = 6;
}
}
}
}
void sub_08032338(Entity* this) {
if ((((Entity*)this->field_0x7c.WORD)->actionDelay += 15) != 80)
this->field_0x6c.HALF.LO = 0;
}