mirror of
https://github.com/zeldaret/tmc
synced 2026-06-07 03:58:00 -04:00
339 lines
8.3 KiB
C
339 lines
8.3 KiB
C
/**
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* @file bobomb.c
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* @ingroup Enemies
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*
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* @brief Bobomb enemy
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*/
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#include "asm.h"
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#include "collision.h"
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#include "sound.h"
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#include "enemy.h"
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#include "object.h"
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#include "functions.h"
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void sub_0802CB68(Entity*);
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void sub_0802CBC4(Entity*);
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void sub_0802CC18(Entity*);
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extern void (*const Bobomb_Functions[])(Entity*);
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extern void (*const gUnk_080CD5EC[])(Entity*);
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extern void (*const gUnk_080CD600[])(Entity*);
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extern void (*const gUnk_080CD618[])(Entity*);
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void Bobomb(Entity* this) {
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EnemyFunctionHandler(this, Bobomb_Functions);
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}
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void Bobomb_OnTick(Entity* this) {
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gUnk_080CD5EC[this->action](this);
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}
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void Bobomb_OnCollision(Entity* this) {
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if (this->contactFlags & 0x80) {
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switch (this->contactFlags & 0x7f) {
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case 0:
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case 1:
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if (this->field_0x82.HALF.LO) {
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this->knockbackDuration = 0;
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gPlayerEntity.knockbackDuration = 4;
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}
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return;
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case 0xe:
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case 0x14:
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case 0x15:
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case 0x16:
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this->action = 3;
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this->knockbackDuration = 0;
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sub_0802CBC4(this);
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return;
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}
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this->field_0x82.HALF.LO++;
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this->field_0x80.HALF.LO = 28;
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switch (this->field_0x82.HALF.LO) {
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case 1:
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sub_0802CB68(this);
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EnqueueSFX(SFX_14D);
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break;
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case 2:
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this->action = 3;
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this->hitType = 0x6e;
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this->subtimer = 1;
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this->zVelocity = Q_16_16(1.5);
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this->speed = 0;
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this->field_0x80.HALF.HI = 1;
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InitializeAnimation(this, this->direction >> 4 | 6);
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break;
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}
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}
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EnemyFunctionHandlerAfterCollision(this, Bobomb_Functions);
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}
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void Bobomb_OnGrabbed(Entity* this) {
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if (this->subAction < 3 && !sub_0806F520(this)) {
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this->subAction = 0;
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this->subtimer = 1;
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this->z.HALF.HI = 0;
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if (this->field_0x82.HALF.LO != 2) {
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this->speed = this->field_0x82.HALF.LO ? 0x200 : 0x80;
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}
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this->zVelocity = Q_16_16(1.5);
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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} else {
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this->z.HALF.HI = -1;
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gUnk_080CD600[this->subAction](this);
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if (this->timer != 0) {
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GetNextFrame(this);
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}
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}
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}
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void sub_0802C820(Entity* this) {
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this->subAction = 1;
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this->gustJarTolerance = 60;
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}
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void sub_0802C82C(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_0802C834(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_0802C83C(Entity* this) {
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if (this->field_0x82.HALF.LO) {
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if (--this->timer == 0) {
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this->action = 3;
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switch (gPlayerEntity.animationState & 6) {
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case 2:
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this->x.HALF.HI -= 6;
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break;
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case 6:
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this->x.HALF.HI += 6;
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break;
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}
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sub_0802CBC4(this);
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} else {
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sub_0802CC18(this);
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COLLISION_OFF(this);
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this->hitType = 0x6e;
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}
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} else {
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this->field_0x82.HALF.LO = 2;
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this->timer = 120;
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InitializeAnimation(this, (this->direction >> 4) | 6);
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COLLISION_OFF(this);
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this->hitType = 0x6e;
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}
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}
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void nullsub_149(Entity* this) {
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/* ... */
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}
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void sub_0802C8B8(Entity* this) {
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this->action = 3;
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sub_0802CBC4(this);
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}
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void Bobomb_OnDeath(Entity* this) {
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GenericDeath(this);
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this->spriteSettings.draw = 0;
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}
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void sub_0802C8D8(Entity* this) {
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this->action = 1;
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this->timer = 0x3c;
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this->subtimer = 0;
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this->direction = (Random() & 0x18) | 4;
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this->carryFlags = 0;
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this->gustJarFlags = 0x12;
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this->field_0x82.HALF.LO = 0;
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.LO = 0;
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this->field_0x80.HALF.HI = 0;
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InitializeAnimation(this, this->direction >> 4);
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}
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void sub_0802C91C(Entity* this) {
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GetNextFrame(this);
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ProcessMovement0(this);
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if (this->field_0x82.HALF.LO) {
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if (this->collisions != COL_NONE) {
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sub_0800417E(this, this->collisions);
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InitializeAnimation(this, (this->direction >> 4) | 2);
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}
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if (--this->timer == 0) {
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sub_0802CBC4(this);
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} else {
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if ((this->timer & 0xf) == 8) {
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CreateDustSmall(this);
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}
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sub_0802CC18(this);
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}
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} else {
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if (this->collisions != COL_NONE) {
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sub_0800417E(this, this->collisions);
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InitializeAnimation(this, this->direction >> 4);
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}
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if (--this->timer == 0) {
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this->timer = 60;
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this->direction = (this->direction + 8) & 0x1c;
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InitializeAnimation(this, this->direction >> 4);
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}
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}
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}
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void sub_0802C9B8(Entity* this) {
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gUnk_080CD618[this->subAction](this);
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}
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void sub_0802C9D0(Entity* this) {
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this->subAction = 1;
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COLLISION_OFF(this);
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this->spritePriority.b1 = 0;
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this->field_0x82.HALF.HI = 1;
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sub_0802CC18(this);
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InitializeAnimation(this, (this->direction >> 4) | 6);
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GetNextFrame(this);
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}
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void sub_0802CA10(Entity* this) {
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if (gPlayerState.heldObject != 5) {
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if (--this->timer == 0) {
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sub_0802CBC4(this);
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} else {
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sub_0802CC18(this);
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GetNextFrame(this);
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}
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} else {
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this->field_0x82.HALF.HI = 2;
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this->direction = (((gPlayerEntity.animationState) << 2) | 4) & 0x1c;
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sub_0802CC18(this);
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GetNextFrame(this);
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}
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}
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void sub_0802CA6C(Entity* this) {
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if (--this->timer == 0) {
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sub_0802CBC4(this);
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} else {
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sub_0802CC18(this);
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GetNextFrame(this);
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}
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}
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void sub_0802CA94(Entity* this) {
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this->action = 3;
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COLLISION_OFF(this);
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this->subtimer = 1;
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this->spritePriority.b1 = 1;
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this->zVelocity = Q_16_16(1.5);
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this->speed = 0;
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this->field_0x82.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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this->direction = ((gPlayerEntity.animationState << 2) | 4) & 0x1c;
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InitializeAnimation(this, (this->direction >> 4) | 6);
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}
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void sub_0802CAF8(Entity* this) {
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if (--this->timer == 0) {
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sub_0802CBC4(this);
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} else {
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if (this->field_0x80.HALF.HI && sub_080044EC(this, 0x2800) == 1) {
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EnqueueSFX(SFX_PLACE_OBJ);
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}
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sub_0802CC18(this);
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RegisterCarryEntity(this);
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if (this->subtimer && this->z.HALF.HI == 0) {
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this->subtimer = 0;
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COLLISION_ON(this);
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this->hitType = 0x6e;
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}
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GetNextFrame(this);
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}
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}
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void nullsub_150(Entity* this) {
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/* ... */
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}
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void sub_0802CB68(Entity* this) {
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this->action = 1;
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this->subAction = 0;
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this->direction = Random() & 0x18;
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this->direction |= 4;
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COLLISION_ON(this);
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if (this->field_0x82.HALF.LO) {
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this->timer = 200;
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this->speed = 0x200;
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InitializeAnimation(this, (this->direction >> 4) | 2);
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} else {
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this->timer = 0x3c;
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this->speed = 0x80;
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InitializeAnimation(this, this->direction >> 4);
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}
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}
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void sub_0802CBC4(Entity* this) {
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Entity* ent;
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this->action = 4;
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this->spriteSettings.draw = 0;
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COLLISION_OFF(this);
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this->health = 0;
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if (this->field_0x82.HALF.HI) {
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PlayerDropHeldObject();
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}
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FreeCarryEntity(this);
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ent = CreateObjectWithParent(this, OBJECT_20, 0, 0);
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if (ent != NULL) {
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ent->collisionLayer = this->collisionLayer;
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}
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}
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void sub_0802CC18(Entity* this) {
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if (--this->field_0x80.HALF.LO == 0) {
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this->field_0x80.HALF.LO = 28;
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EnqueueSFX(SFX_14D);
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}
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}
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// clang-format off
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void (*const Bobomb_Functions[])(Entity*) = {
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Bobomb_OnTick,
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Bobomb_OnCollision,
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GenericKnockback,
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Bobomb_OnDeath,
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GenericConfused,
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Bobomb_OnGrabbed,
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};
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void (*const gUnk_080CD5EC[])(Entity*) = {
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sub_0802C8D8,
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sub_0802C91C,
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sub_0802C9B8,
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sub_0802CAF8,
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nullsub_150,
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};
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void (*const gUnk_080CD600[])(Entity*) = {
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sub_0802C820,
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sub_0802C82C,
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sub_0802C834,
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sub_0802C83C,
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nullsub_149,
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sub_0802C8B8,
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};
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void (*const gUnk_080CD618[])(Entity*) = {
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sub_0802C9D0,
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sub_0802CA10,
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sub_0802CA6C,
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sub_0802CA94,
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};
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// clang-format on
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