Files
tmc/src/enemy/puffstool.c
T
2022-03-28 20:10:22 -07:00

735 lines
18 KiB
C

/**
* @file puffstool.c
* @ingroup Enemies
*
* @brief Puffstool enemy
*/
#include "enemy.h"
#include "collision.h"
#include "object.h"
#include "functions.h"
extern u8 gUnk_080B37A0[];
extern u8 gUnk_080B3E80[];
bool32 sub_080258C4(Entity*);
void sub_08025B18(Entity*);
void sub_08025C2C(Entity*);
void sub_08025BD4(Entity*);
void sub_080256B4(Entity*);
bool32 sub_08025C44(Entity*);
u32 sub_08025C60(Entity*);
bool32 sub_0802571C(Entity*);
void sub_08025A54(Entity*);
void sub_08025AE8(Entity*);
bool32 sub_0802594C(Entity*, u32);
bool32 sub_080257EC(Entity*, u32, u32);
bool32 sub_08025AB8(u32, u32);
extern void (*const Puffstool_Functions[])(Entity*);
extern void (*const gUnk_080CBFB4[])(Entity*);
extern const u8 gUnk_080CBFE8[];
extern void (*const gUnk_080CBFEC[])(Entity*);
extern const u8 gUnk_080CBFF8[];
extern const u16 gUnk_080CC000[];
extern const s8 gUnk_080CC020[];
extern const u8 gUnk_080CC050[];
extern const s8* const gUnk_080CC090[];
extern const s8 gUnk_080CC0A0[];
extern const s8 gUnk_080CC0A8[];
extern const s8 gUnk_080CC0BA[];
extern const s8 gUnk_080CC0C2[];
void Puffstool(Entity* this) {
EnemyFunctionHandler(this, Puffstool_Functions);
SetChildOffset(this, 0, 1, -0x10);
}
void Puffstool_OnTick(Entity* this) {
gUnk_080CBFB4[this->action](this);
}
void Puffstool_OnCollide(Entity* this) {
u8 tmp;
switch (this->contactFlags & 0x7f) {
case 0 ... 3:
/* ... */
break;
case 0x1b:
sub_0804AA1C(this);
tmp = gUnk_080CBFE8[(*(Entity**)&this->contactedEntity)->type];
if (tmp < this->field_0x82.HALF.LO) {
this->field_0x82.HALF.LO -= gUnk_080CBFE8[(*(Entity**)&this->contactedEntity)->type];
} else {
this->cutsceneBeh.HWORD = 0x294;
this->hitType = 0x83;
this->field_0x82.HALF.LO = 0;
ChangeObjPalette(this, 0x7c);
}
this->action = 7;
this->timer = 0x3c;
if (0 < this->zVelocity) {
this->zVelocity = 0;
}
this->iframes = -0xc;
this->knockbackDuration = 0;
if (this->field_0x80.HALF.LO == 0) {
this->animationState = (*(Entity**)&this->contactedEntity)->direction >> 3;
InitializeAnimation(this, this->animationState + 4);
this->frameDuration = 6;
this->field_0x80.HALF.LO = 1;
}
break;
default:
if (this->hitType == 0x82 && this->iframes < 0) {
Entity* ent = CreateObject(OBJECT_21, 2, 0);
if (ent != NULL) {
ent->spritePriority.b0 = 3;
CopyPosition(this, ent);
}
EnqueueSFX(SFX_186);
}
break;
}
EnemyFunctionHandlerAfterCollision(this, Puffstool_Functions);
}
void Puffstool_OnDeath(Entity* this) {
if ((this->gustJarState & 2) && this->timer == 1 && this->field_0x82.HALF.LO) {
sub_08025B18(this);
}
GenericDeath(this);
}
void Puffstool_OnGrabbed(Entity* this) {
GravityUpdate(this, 0x2000);
if (sub_0806F520(this)) {
gUnk_080CBFEC[this->subAction](this);
} else {
sub_08025C2C(this);
}
}
void sub_08025180(Entity* this) {
this->subAction = 1;
this->timer = Random();
this->animationState = (((*(Entity**)&this->contactedEntity)->direction ^ 0x10) >> 3);
InitializeAnimation(this, this->animationState + 4);
sub_0804AA1C(this);
}
void sub_080251AC(Entity* this) {
if (this->field_0x82.HALF.LO >= 4) {
this->field_0x82.HALF.LO -= 3;
if ((--this->timer & 3) == 0) {
sub_08025BD4(this);
}
} else {
this->cutsceneBeh.HWORD = 0x294;
this->hitType = 0x83;
this->field_0x82.HALF.LO = 0;
ChangeObjPalette(this, 0x7c);
}
GetNextFrame(this);
}
void sub_080251FC(Entity* this) {
sub_0804A720(this);
this->field_0x82.HALF.LO = 240;
this->direction = Random() & 0x1c;
this->field_0x80.HALF.LO = 0;
sub_080256B4(this);
InitializeAnimation(this, 0);
}
void sub_08025230(Entity* this) {
if (this->field_0x80.HALF.HI)
this->field_0x80.HALF.HI--;
sub_08025C44(this);
GetNextFrame(this);
if (--this->timer == 0) {
this->timer = (Random() & 3) + 4;
this->direction = sub_08025C60(this);
}
if (this->collisions != COL_NONE) {
if (--this->subtimer == 0) {
sub_0800417E(this, this->collisions);
}
} else {
this->subtimer = 30;
}
if (this->field_0x78.HWORD == 0) {
if (sub_0802571C(this)) {
this->action = 2;
this->timer = 240;
this->field_0x86.HWORD = COORD_TO_TILE(this);
}
} else {
this->field_0x78.HWORD--;
}
}
void sub_080252E0(Entity* this) {
u32 tile;
this->direction = CalculateDirectionTo(this->x.HALF.HI, this->y.HALF.HI, (u16)this->field_0x7c.HALF.LO,
(u16)this->field_0x7c.HALF.HI);
sub_08025C44(this);
GetNextFrame(this);
tile = COORD_TO_TILE(this);
if (tile == this->field_0x86.HWORD) {
if (--this->timer == 0) {
sub_080256B4(this);
}
} else {
this->field_0x86.HWORD = tile;
this->timer = 240;
}
if (this->x.HALF.HI == (u16)this->field_0x7c.HALF.LO && this->y.HALF.HI == (u16)this->field_0x7c.HALF.HI) {
this->action = 3;
this->timer = 0x1e;
this->subtimer = 0;
this->zVelocity = Q_16_16(1.5);
InitializeAnimation(this, 1);
}
}
void sub_0802538C(Entity* this) {
if (this->timer) {
this->timer--;
} else {
if (this->frame == 0) {
GetNextFrame(this);
} else {
GravityUpdate(this, Q_16_16(0.125));
if (this->zVelocity < Q_16_16(0.125)) {
this->action = 4;
InitializeAnimation(this, 2);
}
}
}
}
void sub_080253D4(Entity* this) {
GetNextFrame(this);
if (!GravityUpdate(this, 0x2000)) {
if (this->subtimer == 0) {
this->action = 5;
InitializeAnimation(this, 3);
} else {
this->action = 6;
this->timer = 0x1e;
InitializeAnimation(this, 3);
sub_08025A54(this);
sub_08025AE8(this);
}
}
}
void sub_0802541C(Entity* this) {
GetNextFrame(this);
if (this->frame & ANIM_DONE) {
this->action = 3;
this->subtimer = 1;
this->zVelocity = Q_16_16(2);
InitializeAnimation(this, 1);
}
}
void sub_0802544C(Entity* this) {
if (this->frame == 0) {
GetNextFrame(this);
} else {
if (--this->timer == 0) {
sub_080256B4(this);
InitializeAnimation(this, 0);
}
}
}
void sub_0802547C(Entity* this) {
GravityUpdate(this, Q_16_16(0.125));
GetNextFrame(this);
if ((this->timer & 7) == 0) {
sub_08025BD4(this);
}
if (--this->timer == 0) {
sub_08025C2C(this);
}
}
void sub_080254B4(Entity* this) {
GravityUpdate(this, Q_16_16(0.125));
if (this->frame & ANIM_DONE) {
if (this->z.HALF.HI == 0) {
if (this->cutsceneBeh.HWORD == 0) {
this->hitType = 0x82;
this->field_0x82.HALF.LO = -0x10;
sub_080256B4(this);
} else {
this->action = 0xc;
Create0x68FX(this, FX_STARS);
}
InitializeAnimation(this, 0);
}
} else {
GetNextFrame(this);
}
}
void sub_08025514(Entity* this) {
GetNextFrame(this);
if (sub_0802594C(this, this->timer++)) {
this->action = 2;
this->timer = 240;
this->field_0x80.HALF.HI = 120;
} else if (3 < this->timer) {
this->action = 10;
this->timer = 0x20;
}
}
void sub_08025554(Entity* this) {
Entity* ent = sub_08049DF4(1);
if (ent == NULL) {
sub_080256B4(this);
} else {
if ((this->timer & 3) == 0) {
this->direction = GetFacingDirection(ent, this);
}
sub_08025C44(this);
GetNextFrame(this);
if (this->timer != 0) {
this->timer--;
} else {
if (!sub_080258C4(this)) {
sub_080256B4(this);
}
}
}
}
void sub_080255AC(Entity* this) {
Entity* ent = sub_08049DF4(1);
if (ent == NULL) {
sub_080256B4(this);
} else {
if (this->field_0x80.HALF.HI != 0) {
this->field_0x80.HALF.HI--;
}
if (--this->timer == 0) {
s32 tmp;
this->timer = (Random() & 3) + 4;
tmp = Random() & 0xf;
if (tmp < 8) {
tmp -= 1;
}
tmp -= 7;
this->direction = (GetFacingDirection(ent, this) + tmp) & 0x1f;
}
if (this->field_0x78.HWORD == 0) {
if (sub_080258C4(this) == 0) {
sub_080256B4(this);
}
} else {
this->field_0x78.HWORD--;
}
sub_08025C44(this);
GetNextFrame(this);
}
}
void sub_0802563C(Entity* this) {
GetNextFrame(this);
if (--this->cutsceneBeh.HWORD == 0) {
ChangeObjPalette(this, 0x28);
this->hitType = 0x82;
this->field_0x82.HALF.LO = 240;
sub_080256B4(this);
sub_0804AA1C(this);
} else if (this->cutsceneBeh.HWORD < 120) {
u32 tmp3 = gUnk_080CBFF8[this->cutsceneBeh.HWORD >> 4];
if ((this->cutsceneBeh.HWORD & tmp3) == 0) {
if (this->cutsceneBeh.HWORD & (tmp3 + 1)) {
ChangeObjPalette(this, 124);
} else {
ChangeObjPalette(this, 40);
}
}
}
}
void sub_080256B4(Entity* this) {
this->action = 1;
this->timer = (Random() & 3) + 4;
this->subtimer = 0x1e;
this->direction = (this->direction + 7 + ((s32)Random() % 7) * 4) & 0x1c;
this->field_0x78.HWORD = gUnk_080CC000[Random() & 0xf];
this->field_0x7a.HALF.LO = ((s32)Random() % 0x18) << 1;
this->field_0x7a.HALF.HI = 0;
}
bool32 sub_0802571C(Entity* this) {
RoomControls* ctrl = &gRoomControls;
u16 xDiff = (this->x.HALF.HI - ctrl->origin_x + 8) & -0x10;
u16 yDiff = (this->y.HALF.HI - ctrl->origin_y + 8) & -0x10;
u16 unk = this->field_0x7a.HALF.LO;
u16 i;
for (i = 0; i < 4; i++) {
u16 sVar3 = xDiff + gUnk_080CC020[unk + 0];
u16 sVar4 = yDiff + gUnk_080CC020[unk + 1];
if (sub_080257EC(this, sVar3, sVar4)) {
this->field_0x7c.HALF.LO = sVar3 + ctrl->origin_x;
this->field_0x7c.HALF.HI = sVar4 + ctrl->origin_y;
return TRUE;
}
unk += 2;
if (0x2f < unk) {
unk = 0;
}
}
this->field_0x7a.HALF.LO = unk;
this->field_0x7a.HALF.HI++;
return FALSE;
}
bool32 sub_080257EC(Entity* this, u32 x, u32 y) {
u16 tmp;
tmp = sub_080B1A48(x - 0x00, y - 0x00, this->collisionLayer);
if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
return TRUE;
}
tmp = sub_080B1A48(x - 0x10, y - 0x00, this->collisionLayer);
if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
return TRUE;
}
tmp = sub_080B1A48(x - 0x00, y - 0x10, this->collisionLayer);
if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
return TRUE;
}
tmp = sub_080B1A48(x - 0x10, y - 0x10, this->collisionLayer);
if (tmp != 0x312 && gUnk_080B37A0[tmp] != 0x16 && gUnk_080B3E80[tmp] == 0) {
return TRUE;
}
return FALSE;
}
bool32 sub_080258C4(Entity* this) {
Entity* ent = sub_08049DF4(1);
if (ent == NULL) {
return FALSE;
} else {
s32 iVar4;
s32 iVar1;
iVar4 = ent->x.HALF.HI - this->x.HALF.HI;
iVar4 = iVar4 * iVar4;
iVar1 = ent->y.HALF.HI - this->y.HALF.HI;
iVar1 = iVar1 * iVar1;
iVar4 = iVar4 + iVar1;
if (this->cutsceneBeh.HWORD == 0 && this->field_0x80.HALF.HI == 0 && 0x400 >= iVar4) {
this->action = 9;
this->timer = 0;
return TRUE;
} else if (0x900 >= iVar4) {
this->action = 11;
this->timer = 1;
this->field_0x78.HWORD = gUnk_080CC050[Random() & 0xf];
return TRUE;
} else {
return FALSE;
}
}
}
// regalloc
bool32 sub_0802594C(Entity* this, u32 param_2) {
s16 xDiff;
s16 yDiff;
s16 iVar9;
u32 uVar1;
const s8* unk = gUnk_080CC090[param_2];
uVar1 = this->collisionLayer;
xDiff = (this->x.HALF.HI - gRoomControls.origin_x + 8) & -0x10;
yDiff = (this->y.HALF.HI - gRoomControls.origin_y + 8) & -0x10;
do {
u8 bVar7;
u8 bVar4;
s16 iVar11;
u8 bVar5;
u8 bVar6;
iVar9 = xDiff + unk[0];
iVar11 = yDiff + unk[1];
bVar4 = sub_080B1B18(iVar9 - 0x00, iVar11 - 0x00, uVar1);
bVar5 = sub_080B1B18(iVar9 - 0x10, iVar11 - 0x00, uVar1);
bVar6 = sub_080B1B18(iVar9 - 0x00, iVar11 - 0x10, uVar1);
bVar7 = sub_080B1B18(iVar9 - 0x10, iVar11 - 0x10, uVar1);
if ((bVar4 | bVar5 | bVar6 | bVar7) == 0) {
this->field_0x7c.HALF.LO = gRoomControls.origin_x + iVar9;
this->field_0x7c.HALF.HI = gRoomControls.origin_y + iVar11;
return TRUE;
}
unk += 2;
} while (unk[0] != 0x7f);
return 0;
}
void sub_08025A54(Entity* this) {
u32 layer = this->collisionLayer;
s16 x = this->x.HALF.HI - gRoomControls.origin_x;
s16 y = this->y.HALF.HI - gRoomControls.origin_y;
const s8* offset = gUnk_080CC0A0;
u32 i = 0;
for (; i < 4; i++, offset += 2) {
sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
}
}
bool32 sub_08025AB8(u32 tile, u32 layer) {
if (sub_080B1B44(tile, layer))
return FALSE;
if (sub_080B1AE0(tile, layer) == 10) {
sub_0807B7D8(0x61, tile, layer);
return TRUE;
}
return FALSE;
}
void sub_08025AE8(Entity* this) {
Entity* ent;
ent = CreateFx(this, FX_BROWN_SMOKE, 0);
if (ent != NULL) {
ent->y.WORD--;
}
ent = CreateFx(this, FX_BROWN_SMOKE_LARGE, 0);
if (ent != NULL) {
ent->y.WORD++;
}
}
void sub_08025B18(Entity* this) {
Entity* ent;
s32 x = this->x.HALF.HI - gRoomControls.origin_x;
s32 y = this->y.HALF.HI - gRoomControls.origin_y;
u32 layer = this->collisionLayer;
const s8* offset = gUnk_080CC0A8;
u32 i = 0;
for (; i < 9; i++, offset += 2) {
sub_08025AB8((((x + offset[0]) >> 4) & 0x3fU) | ((((y + offset[1]) >> 4) & 0x3fU) << 6), layer);
ent = CreateObject(OBJECT_21, 2, 0);
if (ent != NULL) {
PositionRelative(this, ent, Q_16_16(offset[0]), Q_16_16(offset[1]));
ent->x.HALF.HI &= -0x10;
ent->x.HALF.HI += 8;
ent->y.HALF.HI &= -0x10;
ent->y.HALF.HI += 8;
ent->z.HALF.HI = -1;
}
}
}
void sub_08025BD4(Entity* this) {
if (this->field_0x82.HALF.LO && (this->frame & 1) == 0) {
Entity* ent = CreateObject(OBJECT_21, 0, 0);
if (ent != NULL) {
PositionRelative(this, ent, Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 0]),
Q_16_16(gUnk_080CC0BA[this->animationState * 2 + 1]));
ent->z.HALF.HI = -10;
}
}
}
void sub_08025C2C(Entity* this) {
this->action = 8;
this->field_0x80.HALF.LO = 0;
InitializeAnimation(this, 8);
}
bool32 sub_08025C44(Entity* this) {
if ((this->frame & 1) == 0) {
return ProcessMovement0(this);
} else {
return FALSE;
}
}
u32 sub_08025C60(Entity* this) {
if (!sub_08049FA0(this) && (Random() & 1)) {
return sub_08049EE4(this);
}
return (gUnk_080CC0C2[Random() & 7] + this->direction) & 0x1f;
}
// clang-format off
void (*const Puffstool_Functions[])(Entity*) = {
Puffstool_OnTick,
Puffstool_OnCollide,
GenericKnockback,
Puffstool_OnDeath,
GenericConfused,
Puffstool_OnGrabbed,
};
void (*const gUnk_080CBFB4[])(Entity*) = {
sub_080251FC,
sub_08025230,
sub_080252E0,
sub_0802538C,
sub_080253D4,
sub_0802541C,
sub_0802544C,
sub_0802547C,
sub_080254B4,
sub_08025514,
sub_08025554,
sub_080255AC,
sub_0802563C,
};
const u8 gUnk_080CBFE8[] = {
40, 120, 240, 0x0
};
void (*const gUnk_080CBFEC[])(Entity*) = {
sub_08025180,
sub_080251AC,
sub_080251AC,
};
const u8 gUnk_080CBFF8[] = {
1, 1, 1, 3, 3, 3, 7, 7,
};
const u16 gUnk_080CC000[] = {
30, 30, 90, 90,
180, 180, 180, 180,
180, 240, 240, 240,
240, 240, 300, 300,
};
const s8 gUnk_080CC020[] = {
-0x20, -0x20, -0x20, -0x10,
-0x20, 0x00, -0x20, 0x10,
-0x20, 0x20, -0x10, -0x20,
-0x10, -0x10, -0x10, 0x00,
-0x10, 0x10, -0x10, 0x20,
0x00, -0x20, 0x00, -0x10,
0x00, 0x10, 0x00, 0x20,
0x10, -0x20, 0x10, -0x10,
0x10, 0x00, 0x10, 0x10,
0x10, 0x20, 0x20, -0x20,
0x20, -0x10, 0x20, 0x00,
0x20, 0x10, 0x20, 0x20,
};
const u8 gUnk_080CC050[] = {
90, 120, 120, 90,
180, 180, 180, 180,
};
const s8 gUnk_080CC058[] = {
0x00, 0x00, 0x00, 0xF0,
0xF0, 0x00, 0x10, 0x00,
0x00, 0x10, 0x7F,
};
const s8 gUnk_080CC063[] = {
0x00, 0x20, 0x10, 0x10,
0x20, 0x00, 0x10, 0xF0,
0x00, 0xE0, 0xF0, 0xF0,
0xE0, 0x00, 0xF0, 0x10,
0x7F,
};
const s8 gUnk_080CC074[] = {
0xE0, 0xF0, 0xF0, 0xE0,
0x10, 0xE0, 0x20, 0xF0,
0x20, 0x10, 0x10, 0x20,
0xF0, 0x20, 0xE0, 0x10,
0x7F,
};
const s8 gUnk_080CC085[] = {
0x20, 0x20, 0x20, 0xE0,
0xE0, 0xFE, 0xE0, 0x20,
0x7F,
};
const s8 *const gUnk_080CC090[] = {
gUnk_080CC058,
gUnk_080CC063,
gUnk_080CC074,
gUnk_080CC085,
};
const s8 gUnk_080CC0A0[] = {
-0x8, -0x8,
-0x8, 0x8,
0x8, -0x8,
0x8, 0x8,
};
const s8 gUnk_080CC0A8[] = {
-0x10, -0x10,
0x00, -0x10,
0x10, -0x10,
-0x10, 0x00,
0x00, 0x00,
0x10, 0x00,
-0x10, 0x10,
0x00, 0x10,
0x10, 0x10,
};
const s8 gUnk_080CC0BA[] = {
0x00, -0x10,
0x13, 0x00,
0x00, 0x14,
-0x13, 0x00,
};
const s8 gUnk_080CC0C2[] = {
-1, 1,
-2, 2,
-3, 3,
-4, 4,
};
// clang-format on