mirror of
https://github.com/zeldaret/tmc
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31 lines
1008 B
C
31 lines
1008 B
C
#include "manager.h"
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#include "room.h"
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#include "player.h"
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#include "sound.h"
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#include "object.h"
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void Manager33_Main(Manager* this) {
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RoomControls* roomControls = &gRoomControls;
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u32 a = roomControls->origin_x + 0x1f8;
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u32 x = (a - gPlayerEntity.x.HALF.HI) + 0x10;
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u32 b = roomControls->origin_y + 0x140;
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u32 y = (b - gPlayerEntity.y.HALF.HI) + 0x10;
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if (this->action == 0) {
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if (x < 0x20 && y < 0x20 && gPlayerEntity.z.HALF.HI < -0x18 && gPlayerState.framestate == PL_STATE_CAPE) {
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this->action += 1;
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this->unk_0e = 0x5a;
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SoundReq(SFX_10A);
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}
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} else {
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if (--this->unk_0e == 0) {
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Entity* object = CreateObject(OBJECT_96, 1, 0);
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if (object != NULL) {
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object->x.HALF.HI = roomControls->origin_x + 0x1f8;
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object->y.HALF.HI = roomControls->origin_y + 0x140;
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object->z.HALF.HI = 0xffe8;
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}
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DeleteThisEntity();
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}
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}
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}
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