Files
tmc/src/object/itemOnGround.c
T
2023-12-30 17:25:11 -08:00

491 lines
14 KiB
C

/**
* @file itemOnGround.c
* @ingroup Objects
*
* @brief Item On Ground object
*/
#include "object/itemOnGround.h"
#include "collision.h"
#include "entity.h"
#include "flags.h"
#include "functions.h"
#include "hitbox.h"
#include "item.h"
#include "itemMetaData.h"
#include "object.h"
#include "player.h"
#include "sound.h"
void sub_08081150(ItemOnGroundEntity* this);
u8 sub_0808147C(u32);
void sub_080814A4(ItemOnGroundEntity* this);
u32 sub_080814C0(ItemOnGroundEntity* this);
void sub_08081500(ItemOnGroundEntity* this);
void sub_0808153C(ItemOnGroundEntity* this);
void sub_08081598(ItemOnGroundEntity* this);
void sub_080813BC(ItemOnGroundEntity* this);
void sub_080810FC(ItemOnGroundEntity* this);
void ItemOnGround_Init(ItemOnGroundEntity* this);
void ItemOnGround_Action1(ItemOnGroundEntity* this);
void ItemOnGround_Action2(ItemOnGroundEntity* this);
void ItemOnGround_Action3(ItemOnGroundEntity* this);
void ItemOnGround_Action4(ItemOnGroundEntity* this);
void sub_080810A8(ItemOnGroundEntity* this);
void sub_080810FC(ItemOnGroundEntity* this);
void sub_08081150(ItemOnGroundEntity* this);
void sub_08081134(ItemOnGroundEntity* this);
void sub_08081188(ItemOnGroundEntity* this);
void sub_080811AC(ItemOnGroundEntity* this);
void sub_080811C8(ItemOnGroundEntity* this);
void sub_080811D8(ItemOnGroundEntity* this);
void sub_08081248(ItemOnGroundEntity* this);
void sub_0808126C(ItemOnGroundEntity* this);
void sub_0808127C(ItemOnGroundEntity* this);
void nullsub_113(ItemOnGroundEntity* this);
void sub_080812A0(ItemOnGroundEntity* this);
void sub_080812A8(ItemOnGroundEntity* this);
void sub_080812E8(ItemOnGroundEntity* this);
void nullsub_510(ItemOnGroundEntity* this);
void sub_080813D4(ItemOnGroundEntity* this);
void sub_080813E8(ItemOnGroundEntity* this);
void sub_080813F0(ItemOnGroundEntity* this);
bool32 CheckShouldPlayItemGetCutscene(ItemOnGroundEntity* this);
void sub_08081404(ItemOnGroundEntity*, u32);
typedef struct {
u8 unk0[2];
u16 sfx;
u8 unk4;
u8 unk5[3];
} Unk_0811E84C;
void ItemOnGround(ItemOnGroundEntity* this) {
static void (*const ItemOnGround_Actions[])(ItemOnGroundEntity*) = {
ItemOnGround_Init, ItemOnGround_Action1, ItemOnGround_Action2, ItemOnGround_Action3, ItemOnGround_Action4,
};
if (super->contactFlags & 0x80) {
switch (super->contactFlags & 0x7F) {
case 20:
super->action = 3;
COLLISION_OFF(super);
super->spriteSettings.draw = 1;
super->collisionFlags |= 0x10;
super->child = super->contactedEntity;
break;
case 0:
case 1:
case 4:
case 5:
case 6:
case 8:
case 9:
case 10:
case 11:
case 12:
case 30:
sub_08081598(this);
break;
}
}
if (sub_0806F520(super)) {
sub_080813BC(this);
} else {
ItemOnGround_Actions[super->action](this);
}
if (super->type == 0x5C) {
gRoomVars.numKinstoneDrops++;
}
sub_08080CB4(super);
}
void ItemOnGround_Init(ItemOnGroundEntity* this) {
static void (*const gUnk_0811E7E8[])(ItemOnGroundEntity*) = {
sub_080810A8, sub_080810FC, sub_08081150, sub_08081134, sub_08081188, sub_080810A8,
sub_080810A8, sub_080811AC, sub_080811C8, sub_080811D8, sub_080810A8,
};
if (this->unk_86 && CheckFlags(this->unk_86)) {
DeleteThisEntity();
}
if (super->type != ITEM_FAIRY) {
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 3;
super->spriteSettings.shadow = 0;
super->hitType = 7;
super->collisionFlags = 0x47;
super->hurtType = 0x44;
super->health = 0xFF;
super->hitbox = (Hitbox*)&gUnk_080FD1A8;
switch (super->type) {
case ITEM_SHELLS:
case ITEM_RUPEE1:
case ITEM_RUPEE5:
case ITEM_RUPEE20:
case ITEM_RUPEE50:
case ITEM_RUPEE100:
case ITEM_KINSTONE:
case ITEM_BOMBS5:
case ITEM_ARROWS5:
case ITEM_HEART:
super->flags2 = 0x17;
break;
default:
super->flags2 = 0x11;
break;
}
this->unk_69 = super->timer;
this->unk_6a = 0;
this->unk_6c = 0;
this->unk_68 = 0;
super->timer = 0;
SetEntityPriority(super, PRIO_NO_BLOCK);
super->gustJarFlags = sub_0808147C(super->type);
gUnk_0811E7E8[this->unk_69](this);
} else {
Entity* entity = CreateObject(FAIRY, 0x60, 0);
if (entity != NULL) {
entity->timer = 0;
if (super->timer == 1) {
entity->type2 = 2;
}
CopyPosition(super, entity);
DeleteThisEntity();
}
}
}
void sub_080810A8(ItemOnGroundEntity* this) {
super->action = 1;
sub_080814A4(this);
if (super->direction & 0x80) {
super->direction &= 0x1F;
if (super->speed == 0) {
super->speed = 0x100;
}
} else {
super->direction |= 0xFF;
}
if (super->zVelocity == 0) {
super->zVelocity = Q_16_16(1.875);
}
if (super->collisionLayer == 2) {
ResolveCollisionLayer(super);
}
}
void sub_080810FC(ItemOnGroundEntity* this) {
if (super->type != ITEM_HEART) {
sub_08081598(this);
} else {
super->action = 2;
super->subAction = 0;
COLLISION_ON(super);
super->flags2 = 0x11;
CopyPosition(&gPlayerEntity.base, super);
}
}
void sub_08081134(ItemOnGroundEntity* this) {
sub_080814A4(this);
this->unk_6c += 80;
sub_08081150(this);
}
void sub_08081150(ItemOnGroundEntity* this) {
super->action = 2;
COLLISION_ON(super);
super->z.HALF.HI = -0x80;
super->spriteOrientation.flipY = 1;
super->spriteRendering.b3 = 1;
SoundReq(SFX_12D);
}
void sub_08081188(ItemOnGroundEntity* this) {
super->action = 2;
COLLISION_ON(super);
if (super->collisionLayer == 2) {
ResolveCollisionLayer(super);
}
}
void sub_080811AC(ItemOnGroundEntity* this) {
super->action = 2;
super->spriteSettings.draw = 0;
this->unk_6e = GetTileTypeByEntity(super);
}
void sub_080811C8(ItemOnGroundEntity* this) {
super->action = 2;
super->spriteSettings.draw = 0;
}
void sub_080811D8(ItemOnGroundEntity* this) {
sub_08081188(this);
SoundReq(SFX_215);
}
void ItemOnGround_Action1(ItemOnGroundEntity* this) {
if (this->unk_69 != 6) {
ProcessMovement2(super);
} else {
LinearMoveUpdate(super);
}
GravityUpdate(super, Q_8_8(40.0));
if (super->zVelocity <= 0) {
super->action = 2;
COLLISION_ON(super);
sub_080814A4(this);
}
}
void ItemOnGround_Action2(ItemOnGroundEntity* this) {
static void (*const gUnk_0811E814[])(ItemOnGroundEntity*) = {
sub_08081248, sub_08081248, sub_0808126C, sub_0808127C, nullsub_113, sub_080812A0,
sub_08081248, sub_080812A8, sub_080812E8, nullsub_510, sub_08081248,
};
gUnk_0811E814[this->unk_69](this);
}
void sub_08081248(ItemOnGroundEntity* this) {
sub_08081500(this);
if (sub_080814C0(this)) {
sub_08081404(this, 0);
} else {
sub_0800442E(super);
}
}
void sub_0808126C(ItemOnGroundEntity* this) {
UpdateAnimationSingleFrame(super);
sub_0808153C(this);
}
void sub_0808127C(ItemOnGroundEntity* this) {
if (sub_080814C0(this)) {
sub_08081404(this, 0);
} else {
sub_0808153C(this);
}
}
void nullsub_113(ItemOnGroundEntity* this) {
}
void sub_080812A0(ItemOnGroundEntity* this) {
sub_08081500(this);
}
void sub_080812A8(ItemOnGroundEntity* this) {
if (sub_080B1B0C(super) != 0xF && this->unk_6e != GetTileTypeByEntity(super)) {
super->direction = 0;
super->speed = 0;
super->spriteSettings.draw = 1;
this->unk_69 = 0;
sub_080810A8(this);
}
}
void sub_080812E8(ItemOnGroundEntity* this) {
PlayerState* playerState = &gPlayerState;
#ifdef EU
if ((playerState->swim_state & 0x80) && IsColliding(super, &gPlayerEntity.base)) {
#else
if ((playerState->swim_state & 0x80) && (playerState->flags & PL_MINISH) == 0 &&
IsColliding(super, &gPlayerEntity.base)) {
#endif
sub_080810FC(this);
}
}
void nullsub_510(ItemOnGroundEntity* this) {
}
void ItemOnGround_Action3(ItemOnGroundEntity* this) {
Entity* other = super->child;
if (!(other->kind == PLAYER_ITEM && other->id == 3)) {
sub_08081404(this, 0);
} else {
CopyPosition(other, super);
super->z.HALF.HI--;
other = &gPlayerEntity.base;
if (IsColliding(super, other)) {
sub_080810FC(this);
}
}
}
void ItemOnGround_Action4(ItemOnGroundEntity* this) {
if (--super->timer) {
Entity* other = super->child;
super->x.WORD = other->x.WORD;
super->y.WORD = other->y.WORD;
super->spriteOrientation.flipY = other->spriteOrientation.flipY;
super->spriteRendering.b3 = other->spriteRendering.b3;
GravityUpdate(super, Q_8_8(40.0));
} else {
sub_08081404(this, 1);
}
}
void sub_080813BC(ItemOnGroundEntity* this) {
static void (*const subActionFuncs[])(ItemOnGroundEntity*) = {
sub_080813D4,
sub_080813E8,
sub_080813F0,
};
subActionFuncs[super->subAction](this);
}
void sub_080813D4(ItemOnGroundEntity* this) {
super->subAction = 1;
super->gustJarTolerance = 1;
super->spriteSettings.draw = 1;
}
void sub_080813E8(ItemOnGroundEntity* this) {
sub_0806F4E8(super);
}
void sub_080813F0(ItemOnGroundEntity* this) {
if (sub_0806F3E4(super)) {
sub_080810FC(this);
}
}
void sub_08081404(ItemOnGroundEntity* this, u32 arg1) {
if (arg1 && this->unk_86) {
SetFlag(this->unk_86);
}
DeleteThisEntity();
}
bool32 sub_08081420(ItemOnGroundEntity* this) {
if (CheckShouldPlayItemGetCutscene(this)) {
SetEntityPriority(super, PRIO_PLAYER_EVENT);
CreateItemEntity(super->type, super->type2, 0);
return TRUE;
} else {
GiveItem(super->type, super->type2);
return FALSE;
}
}
bool32 CheckShouldPlayItemGetCutscene(ItemOnGroundEntity* this) {
return ((gItemMetaData[super->type].unk3 & 0x2) || !GetInventoryValue(super->type));
}
static const Unk_0811E84C gUnk_0811E84C[118] = {
[ITEM_SHELLS] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_DUNGEON_MAP] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_COMPASS] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_BIG_KEY] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_SMALL_KEY] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE1] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE5] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE20] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE50] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE100] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_RUPEE200] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_KINSTONE] = { { 0x0, 0x0 }, SFX_RUPEE_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_BOMBS5] = { { 0x0, 0x0 }, SFX_HEART_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_ARROWS5] = { { 0x0, 0x0 }, SFX_HEART_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
[ITEM_HEART] = { { 0x0, 0x0 }, SFX_HEART_BOUNCE, 0x1, { 0x0, 0x0, 0x0 } },
};
u8 sub_0808147C(u32 arg0) {
const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
return var0->unk4;
}
void sub_0808148C(u32 arg0) {
const Unk_0811E84C* var0 = &gUnk_0811E84C[arg0];
if (var0->sfx) {
SoundReq(var0->sfx);
}
}
void sub_080814A4(ItemOnGroundEntity* this) {
if (this->unk_69 == 10) {
this->unk_6c = 120;
} else {
this->unk_6c = 600;
}
}
u32 sub_080814C0(ItemOnGroundEntity* this) {
if (!AnyPrioritySet()) {
if (--this->unk_6c == 0) {
return TRUE;
}
if (this->unk_6c < 90) {
super->spriteSettings.draw ^= 1;
}
}
return FALSE;
}
void sub_08081500(ItemOnGroundEntity* this) {
if (this->unk_68 == 0) {
u32 var0 = BounceUpdate(super, Q_8_8(40.0));
if (var0 == 0) {
this->unk_68 = 1;
} else {
if (var0 == 1) {
sub_0808148C(super->type);
UpdateSpriteForCollisionLayer(super);
}
ProcessMovement2(super);
}
}
}
void sub_0808153C(ItemOnGroundEntity* this) {
if (this->unk_68 > 1)
return;
if (this->unk_68 == 0) {
if (!GravityUpdate(super, Q_8_8(16.0)) && !sub_0800442E(super)) {
this->unk_68 = 1;
super->zVelocity = Q_16_16(1.875);
sub_0808148C(super->type);
UpdateSpriteForCollisionLayer(super);
}
} else {
if (!GravityUpdate(super, Q_8_8(40.0))) {
this->unk_68 = 2;
sub_0808148C(super->type);
}
}
}
void sub_08081598(ItemOnGroundEntity* this) {
if (super->health == 0) {
sub_08081404(this, 1);
}
COLLISION_OFF(super);
super->action = 4;
super->timer = 14;
super->zVelocity = Q_16_16(2.0);
super->spriteSettings.draw = 1;
super->spritePriority.b1 = 2;
super->spritePriority.b0 = 3;
super->child = &gPlayerEntity.base;
CopyPosition(super->child, super);
super->z.HALF.HI -= 4;
if (super->type != 0x5F && sub_08081420(this)) {
sub_08081404(this, 1);
}
}