mirror of
https://github.com/zeldaret/tmc
synced 2026-06-06 19:51:53 -04:00
340 lines
11 KiB
C
340 lines
11 KiB
C
/**
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* @file vaatiTransfiguredEye.c
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* @ingroup Enemies
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*
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* @brief Vaati Transfigured Eye enemy
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*/
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#include "entity.h"
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#include "enemy.h"
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#include "message.h"
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#include "physics.h"
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#include "functions.h"
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void sub_08045A00(Entity*);
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void sub_08045A28(Entity*);
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void VaatiTransfiguredEye_OnTick(Entity*);
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void VaatiTransfiguredEye_OnCollision(Entity*);
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void VaatiTransfiguredEye_OnDragged(Entity*);
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void VaatiTransfiguredEyeFunction0Action0(Entity*);
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void VaatiTransfiguredEyeFunction0Action1(Entity*);
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void VaatiTransfiguredEyeFunction0Action2(Entity*);
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void VaatiTransfiguredEyeFunction0Action3(Entity*);
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void VaatiTransfiguredEyeFunction0Action4(Entity*);
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void (*const VaatiTransfiguredEye_Functions[])(Entity*) = {
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VaatiTransfiguredEye_OnTick,
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VaatiTransfiguredEye_OnCollision,
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VaatiTransfiguredEye_OnTick,
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GenericDeath,
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GenericConfused,
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VaatiTransfiguredEye_OnDragged,
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};
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void (*const vaatiTransfiguredEyeFunction0Actions[])(Entity*) = {
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VaatiTransfiguredEyeFunction0Action0, VaatiTransfiguredEyeFunction0Action1, VaatiTransfiguredEyeFunction0Action2,
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VaatiTransfiguredEyeFunction0Action3, VaatiTransfiguredEyeFunction0Action4,
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};
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struct xy {
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s8 x;
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s8 y;
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} PACKED;
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const struct xy gUnk_080D18B4[] = { { 0xe8, 0xf6 }, { 0xf6, 0xe8 }, { 0x0a, 0xe8 }, { 0x18, 0xf6 },
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{ 0x18, 0x0a }, { 0x0a, 0x18 }, { 0xf6, 0x18 }, { 0xe8, 0x0a } };
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void VaatiTransfiguredEye(Entity* this) {
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EnemyFunctionHandler(this, VaatiTransfiguredEye_Functions);
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}
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void VaatiTransfiguredEye_OnTick(Entity* this) {
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vaatiTransfiguredEyeFunction0Actions[this->action](this);
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}
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void VaatiTransfiguredEye_OnCollision(Entity* this) {
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u8 bVar1;
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Entity* pEVar4;
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if (this->type != 0) {
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pEVar4 = this->parent->parent;
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if ((this->contactFlags & 0x80) != 0) {
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bVar1 = this->contactFlags & 0x3f;
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if ((bVar1 == 0xe) || (bVar1 == 0x15)) {
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if (this->field_0x80.HALF.HI == 0) {
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this->action = 3;
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this->field_0x80.HALF.HI += 1;
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InitializeAnimation(this, (this->type << 3) | (this->timer + 2));
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InitializeAnimation(this->parent, (this->parent->type << 3) | (this->timer + 2));
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}
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if (this->timer != 0) {
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SoundReq(SFX_17A);
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} else {
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SoundReq(SFX_ITEM_GLOVES_KNOCKBACK);
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}
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} else {
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if (this->health != 0xff) {
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this->health = 0xff;
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if (this->timer != 0 && (pEVar4->field_0x80.HALF.HI != 0)) {
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pEVar4->field_0x76.HALF.LO |= (1 << this->type2);
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if (this->cutsceneBeh.HALF.HI == 0) {
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this->cutsceneBeh.HALF.HI += 1;
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InitializeAnimation(this, this->type << 3 | 6);
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InitializeAnimation(this->parent, this->parent->type << 3 | 6);
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}
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}
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}
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}
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}
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}
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EnemyFunctionHandlerAfterCollision(this, VaatiTransfiguredEye_Functions);
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}
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void VaatiTransfiguredEye_OnDragged(Entity* this) {
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}
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void VaatiTransfiguredEyeFunction0Action0(Entity* this) {
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Entity* child;
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u8 bVar2;
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bVar2 = gMessage.doTextBox & 0x7f;
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if ((gMessage.doTextBox & 0x7f) == 0) {
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this->action = 1;
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this->spriteSettings.draw = 0;
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this->field_0x80.HALF.LO = bVar2;
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this->field_0x80.HALF.HI = bVar2;
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this->cutsceneBeh.HALF.HI = bVar2;
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this->subtimer = bVar2;
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this->field_0x82.HALF.LO = 0x30;
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this->field_0x82.HALF.HI = bVar2;
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if (this->type == 0) {
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sub_08045A00(this);
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child = CreateEnemy(VAATI_TRANSFIGURED_EYE, 1);
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if (child != NULL) {
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child->parent = this;
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this->child = child;
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child->timer = this->timer;
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child->type2 = this->type2;
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CopyPosition(this, child);
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}
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} else {
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this->spriteOffsetY = 1;
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}
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InitializeAnimation(this, (u32)this->type << 3 | 1);
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}
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}
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void VaatiTransfiguredEyeFunction0Action1(Entity* this) {
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sub_08045A28(this);
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if (this->field_0x82.HALF.LO == 0) {
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if ((this->frame & ANIM_DONE) != 0) {
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if (this->type != 0) {
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COLLISION_ON(this);
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}
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this->action = 2;
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InitializeAnimation(this, this->type << 3);
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}
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} else {
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if (--this->field_0x82.HALF.LO == 0) {
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this->spriteSettings.draw = 1;
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}
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}
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}
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void VaatiTransfiguredEyeFunction0Action2(Entity* this) {
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Entity* parent;
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sub_08045A28(this);
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parent = this->parent;
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if (this->type != 0) {
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parent = parent->parent;
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}
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if ((parent->action == 3) && (parent->field_0x80.HALF.LO == 1)) {
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this->action = 4;
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this->subtimer = 0;
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if (this->type != 0) {
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COLLISION_OFF(this);
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if (this->timer != 0) {
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InitializeAnimation(this, this->type << 3 | 5);
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InitializeAnimation(this->parent, this->parent->type << 3 | 5);
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} else {
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InitializeAnimation(this, this->type << 3 | 4);
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InitializeAnimation(this->parent, this->parent->type << 3 | 4);
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}
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}
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}
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}
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void VaatiTransfiguredEyeFunction0Action3(Entity* this) {
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sub_08045A28(this);
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if ((this->frame & ANIM_DONE) != 0) {
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this->action = 2;
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if (this->type != 0) {
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if (this->timer == 0) {
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this->hitType = 0x32;
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} else {
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this->parent->parent->field_0x76.HALF.LO |= (1 << this->type2);
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this->hitType = 0x31;
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}
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}
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}
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}
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void VaatiTransfiguredEyeFunction0Action4(Entity* this) {
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Entity* parent;
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sub_08045A28(this);
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if (this->subtimer == 0) {
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if ((this->frame & ANIM_DONE) != 0) {
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this->subtimer = 32;
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}
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} else {
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parent = this->parent;
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if (this->type != 0) {
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parent = parent->parent;
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}
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if ((parent->animationState < 3) && (parent->action != 3)) {
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this->action = 1;
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this->subtimer = 0;
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this->field_0x80.HALF.HI = 0;
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this->cutsceneBeh.HALF.HI = 0;
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if (this->type != 0) {
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this->hitType = 0x33;
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}
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if ((parent->field_0x74.HALF.HI >> this->type2 & 1U) != 0) {
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this->timer = 1;
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} else {
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this->timer = 0;
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}
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InitializeAnimation(this, this->type << 3 | 1);
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}
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}
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}
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void sub_08045A00(Entity* this) {
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const struct xy* t = &gUnk_080D18B4[this->type2];
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PositionRelative(this->parent, this, Q_16_16(t->x), Q_16_16(t->y + 3));
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}
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void sub_08045A28(Entity* this) {
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u32 frames;
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u32 type;
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if (this->field_0x82.HALF.LO == 0) {
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GetNextFrame(this);
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}
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frames = this->frame & 0x70;
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type = this->type;
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if (type == 0) {
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sub_08045A00(this);
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switch (this->field_0x82.HALF.HI) {
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case 0:
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switch (frames) {
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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ChangeObjPalette(this, 0x13e);
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break;
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case 0x00:
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case 0x40:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 1:
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switch (frames) {
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case 0x10:
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this->field_0x82.HALF.HI = type;
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ChangeObjPalette(this, 0x13b);
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break;
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case 0:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 2:
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switch (frames) {
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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ChangeObjPalette(this, 0x13e);
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break;
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case 0x10:
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this->field_0x82.HALF.HI = 0;
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ChangeObjPalette(this, 0x13b);
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break;
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case 0x40:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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case 3:
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switch (frames) {
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case 0:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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} else {
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PositionRelative(this->parent, this, 0, Q_16_16(-1.0));
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switch (this->field_0x82.HALF.HI) {
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case 0:
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switch (this->frame & 0x70) {
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case 0x10:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13b);
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break;
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case 0x20:
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this->field_0x82.HALF.HI = 1;
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ChangeObjPalette(this, 0x13e);
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break;
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default:
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break;
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}
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break;
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case 1: {
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u32 temp = this->frame & 0x70;
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switch (temp) {
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case 0:
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this->field_0x82.HALF.HI = temp;
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ChangeObjPalette(this, 0x13f);
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break;
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case 0x10:
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this->field_0x82.HALF.HI = 2;
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ChangeObjPalette(this, 0x13b);
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break;
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default:
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break;
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}
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} break;
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case 2:
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switch (this->frame & 0x70) {
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case 0:
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this->field_0x82.HALF.HI = this->frame & 0x70;
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ChangeObjPalette(this, 0x13f);
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break;
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default:
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break;
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}
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break;
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default:
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break;
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}
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}
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}
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