mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
369 lines
10 KiB
C
369 lines
10 KiB
C
#include "entity.h"
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#include "collision.h"
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#include "functions.h"
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#include "npc.h"
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#include "item.h"
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extern void (*gUnk_08111D88[])(Entity*);
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void sub_08069FE8(Entity*);
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u32 sub_08069EF0(Entity*);
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extern u8 gUnk_08111DA8[];
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u32 sub_08069F90(Entity*);
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void sub_08069F6C(Entity*);
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void sub_08069D00(Entity*);
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void sub_08069CB8(Entity*);
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extern u8 gUnk_08111DB0[];
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void sub_0806A028(Entity*);
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void sub_08069FBC(Entity*);
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extern SpriteLoadData gUnk_08111D58[];
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extern u8 gUnk_08111E30[];
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void sub_0806A080(Entity*);
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extern Dialog gUnk_08111E34[];
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extern u16 gUnk_08111F74[];
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extern u16 gUnk_08111FD8[];
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void Dog(Entity* this) {
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gUnk_08111D88[this->action](this);
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sub_0806ED78(this);
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sub_08069FE8(this);
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}
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void sub_08069B44(Entity* this) {
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u32 uVar2;
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u32 sVar3;
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u32 uVar4;
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u32 uVar5;
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if (sub_08069EF0(this) != 0) {
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uVar5 = sub_0805ACC0(this);
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if (uVar5 == 0) {
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sVar3 = this->x.HALF.HI;
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uVar2 = this->y.HALF.HI;
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} else {
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sVar3 = uVar5 >> 0x10;
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uVar2 = uVar5;
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}
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uVar4 = this->timer == 0 ? 0x20 : this->timer;
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this->field_0x6e.HWORD = sVar3 - uVar4;
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this->field_0x6c.HWORD = sVar3 + uVar4;
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this->field_0x70.HALF.LO = uVar2 - 8;
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this->field_0x70.HALF.HI = uVar2 + 8;
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this->speed = 0x100;
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this->timer = 30;
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this->animationState = 2;
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this->field_0x6a.HALF.LO = 0xff;
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this->field_0x74.HALF.LO = sub_0801E99C(this);
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SetDefaultPriority(this, PRIO_MESSAGE);
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InitAnimationForceUpdate(this, 10);
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if ((this->flags & ENT_SCRIPTED) != 0) {
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sub_0807DD50(this);
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}
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if (((this->type == 0) && ((gPlayerState.flags & PL_MINISH) == 0)) &&
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(GetInventoryValue(ITEM_QST_DOGFOOD) != 2)) {
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this->action = 4;
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}
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#if defined(JP) || defined(EU) || defined(DEMO_JP)
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if ((this->type == 2) && (CheckLocalFlag(0xcc) == 0)) {
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#else
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if ((this->type == 2) && (CheckLocalFlag(0xcf) == 0)) {
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#endif
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SetTile(0x4072, TILE(this->x.HALF.HI, this->y.HALF.HI - 8), this->collisionLayer);
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}
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}
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}
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void sub_08069C40(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (sub_08069F90(this) != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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sub_08069CB8(this);
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} else {
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this->animationState = GetAnimationState(this);
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sub_08069D00(this);
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}
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this->timer = 30;
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} else {
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this->timer -= 1;
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if (this->timer == 0) {
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this->action = 2;
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this->timer = (Random() & 0x1f) + 0x1e;
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this->direction = gUnk_08111DA8[Random() & 7];
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sub_08069F6C(this);
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}
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}
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}
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void sub_08069CB8(Entity* this) {
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u32 direction;
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u32 animState;
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direction = GetFacingDirection(this, &gPlayerEntity);
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animState = gUnk_08111DB0[direction + this->animationState * 0x20];
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this->animationState = animState >> 6;
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this->field_0x6a.HALF.HI = animState & 0x3f;
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sub_0806A028(this);
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if (this->animIndex != this->field_0x6a.HALF.HI) {
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InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI);
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}
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}
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void sub_08069D00(Entity* this) {
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this->field_0x6a.HALF.HI = 8;
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sub_0806A028(this);
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if (0x1f < this->animIndex) {
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if ((this->frame & ANIM_DONE) == 0) {
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return;
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}
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this->field_0x6a.HALF.HI = 8;
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}
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if ((Random() & 0x1ff) < 3) {
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sub_08069FBC(this);
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}
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if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
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InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
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}
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}
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void sub_08069D54(Entity* this) {
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u16 collisions;
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if (sub_08069F90(this) == 0) {
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this->timer -= 1;
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if (this->timer != 0) {
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UpdateAnimationSingleFrame(this);
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ProcessMovement0(this);
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collisions = this->collisions;
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if (this->x.HALF.HI < this->field_0x6e.HWORD) {
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this->x.HALF.HI = this->field_0x6e.HWORD + 1;
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collisions = COL_WEST_ANY;
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} else if (this->x.HALF.HI > this->field_0x6c.HWORD) {
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this->x.HALF.HI = this->field_0x6c.HWORD - 1;
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collisions = COL_EAST_ANY;
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}
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if (this->y.HALF.HI < this->field_0x70.HALF_U.LO) {
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this->y.HALF.HI = this->field_0x70.HALF_U.LO + 1;
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collisions = COL_NORTH_ANY;
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} else if (this->y.HALF.HI > this->field_0x70.HALF_U.HI) {
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this->y.HALF.HI = this->field_0x70.HALF_U.HI - 1;
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collisions = COL_SOUTH_ANY;
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}
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sub_0800417E(this, collisions);
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sub_08069F6C(this);
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return;
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}
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}
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if (sub_08069F90(this) != 0) {
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this->action = 1;
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} else {
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this->action = 3;
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}
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this->timer = (Random() & 0x1f) + 0x1e;
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}
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void sub_08069DF8(Entity* this) {
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UpdateAnimationSingleFrame(this);
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if (sub_08069F90(this) != 0) {
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this->action = 1;
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} else {
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this->timer -= 1;
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if (this->timer != 0) {
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sub_08069D00(this);
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return;
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}
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if ((Random() & 0xff) < 0x30) {
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this->action = 2;
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} else {
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this->action = 3;
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}
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}
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this->timer = (Random() & 0x1f) + 0x1e;
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}
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void sub_08069E44(Entity* this) {
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sub_0807DD94(this, NULL);
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}
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void sub_08069E50(Entity* this) {
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this->animationState = GetAnimationState(this);
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this->field_0x6a.HALF.HI = 8;
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sub_0806A028(this);
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UpdateAnimationSingleFrame(this);
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if (this->animIndex > 0x1f) {
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if ((this->frame & ANIM_DONE) == 0) {
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return;
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}
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this->field_0x6a.HALF.HI = 8;
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}
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sub_08069FBC(this);
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if (this->animIndex != this->field_0x6a.HALF.HI + this->animationState) {
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InitAnimationForceUpdate(this, this->field_0x6a.HALF.HI + this->animationState);
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}
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if (GetInventoryValue(ITEM_QST_DOGFOOD) == 2) {
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this->action = 7;
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InitAnimationForceUpdate(this, 0x29);
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sub_080788E0(this);
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EnqueueSFX(0xd1);
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EnqueueSFX(0xcd);
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}
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}
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void sub_08069ECC(Entity* this) {
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if (UpdateFuseInteraction(this) != 0) {
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#ifdef EU
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if (GetInventoryValue(ITEM_QST_DOGFOOD) != 2) {
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this->action = 5;
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} else {
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this->action = 1;
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}
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#else
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this->action = 1;
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#endif
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}
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}
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void sub_08069EE0(Entity* this) {
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UpdateAnimationSingleFrame(this);
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}
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void sub_08069EE8(Entity* this) {
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this->action = 5;
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}
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u32 sub_08069EF0(Entity* this) {
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if (LoadExtraSpriteData(this, &gUnk_08111D58[this->type * 3]) == 0) {
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return 0;
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}
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this->action = 1;
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this->field_0x68.HWORD = gUnk_08111E30[this->type];
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return 1;
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}
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void Dog_Head(Entity* this) {
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u32 frame;
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frame = this->frame & 0xffffff7f;
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if (frame != 0) {
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frame = frame + this->field_0x68.HWORD;
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}
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SetExtraSpriteFrame(this, 0, frame - 1);
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SetExtraSpriteFrame(this, 1, this->frameIndex);
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SetSpriteSubEntryOffsetData1(this, 1, 0);
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sub_0807000C(this);
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}
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void sub_08069F6C(Entity* this) {
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this->animationState = sub_0806F5A4(this->direction);
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if (this->animationState + 4 != this->animIndex) {
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InitAnimationForceUpdate(this, this->animationState + 4);
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}
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}
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u32 sub_08069F90(Entity* this) {
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if ((this->type == 2) && (CheckLocalFlag(MACHI_02_DOG) == 0)) {
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return 1;
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} else {
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return EntityInRectRadius(this, &gPlayerEntity, 0x14, 0x14);
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}
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}
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void sub_08069FBC(Entity* this) {
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u32 tmp = (gPlayerState.flags & PL_MINISH) != 0 ? 0x24 : 0x20;
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if ((this->animationState == 1) || (this->animationState == 3)) {
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this->field_0x6a.HALF.HI = tmp;
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}
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}
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void sub_08069FE8(Entity* this) {
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u32 tmp = -((s32) - (gPlayerState.flags & PL_MINISH) >> 0x1f);
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if (tmp != this->field_0x6a.HALF.LO) {
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if (tmp == 0) {
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sub_08078778(this);
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} else {
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sub_080787A8(this, this->field_0x74.HALF.LO);
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}
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}
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this->field_0x6a.HALF.LO = tmp;
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}
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void sub_0806A028(Entity* this) {
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if (this->interactType != 0) {
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if ((gPlayerState.flags & PL_MINISH) != 0) {
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if (this->interactType == 2) {
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this->action = 6;
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sub_0806F118(this);
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} else {
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sub_0806A080(this);
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}
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} else {
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sub_08069FBC(this);
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sub_0806A080(this);
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SoundReq(SFX_VO_DOG);
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ResetPlayerAnimationAndAction();
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}
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this->interactType = 0;
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}
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}
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void sub_0806A080(Entity* this) {
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ShowNPCDialogue(this, (Dialog*)&gUnk_08111E34 + this->type2 * 10 + gSave.global_progress);
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}
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void sub_0806A0A4(Entity* this) {
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s32 dialog;
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if (gPlayerState.flags & PL_MINISH) {
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dialog = 4;
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if (CheckLocalFlag(MACHI_02_DOG) == 0) {
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dialog = 3;
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SetLocalFlag(MACHI_02_DOG);
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RestorePrevTileEntity(TILE(this->x.HALF.HI, this->y.HALF.HI - 8), (u32)this->collisionLayer);
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}
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} else {
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dialog = 2;
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if (CheckLocalFlag(MACHI_02_DOG) == 0) {
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dialog = 1;
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if (CheckLocalFlag(MACHI_DOG_C) == 0) {
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dialog = 0;
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SetLocalFlag(MACHI_DOG_C);
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}
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}
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}
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MessageNoOverlap(gUnk_08111F74[(u32)gSave.global_progress * 5 + dialog], this);
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}
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void sub_0806A144(Entity* this) {
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s32 dialog = 4;
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if (gPlayerState.flags & PL_MINISH) {
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dialog = 3;
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if (GetInventoryValue(ITEM_FLIPPERS) == 0 && CheckGlobalFlag(MIZUKAKI_START)) {
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if (CheckLocalFlag(0x85) == 0) {
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dialog = 1;
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} else {
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dialog = 2;
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}
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}
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}
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MessageNoOverlap(gUnk_08111FD8[dialog], this);
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}
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void Dog_Fusion(Entity* this) {
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if (this->action == 0) {
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if (sub_08069EF0(this) != 0) {
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this->action += 1;
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this->spriteSettings.draw = 1;
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SetDefaultPriority(this, PRIO_MESSAGE);
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InitializeAnimation(this, 0x23);
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}
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} else {
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GetNextFrame(this);
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}
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}
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