Files
tmc/asm/item/itemLantern.s
T
2021-06-23 08:30:45 +02:00

458 lines
7.9 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start ItemLantern
ItemLantern: @ 0x080759F4
push {lr}
ldr r3, _08075A08 @ =gUnk_0811BD68
ldrb r2, [r0, #4]
lsls r2, r2, #2
adds r2, r2, r3
ldr r2, [r2]
bl _call_via_r2
pop {pc}
.align 2, 0
_08075A08: .4byte gUnk_0811BD68
thumb_func_start sub_08075A0C
sub_08075A0C: @ 0x08075A0C
push {r4, r5, r6, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r0, [r4, #1]
bl IsItemEquipped
adds r6, r0, #0
ldr r1, _08075A64 @ =gPlayerState
ldrb r0, [r1, #5]
cmp r0, #0
bne _08075A3E
ldrb r0, [r1, #0xc]
cmp r0, #0x18
beq _08075A3E
ldrb r0, [r1, #2]
cmp r0, #0
bne _08075A3E
ldr r0, [r1, #0x2c]
cmp r0, #0
bne _08075A3E
ldr r0, [r1, #0x30]
movs r1, #0x80
ands r0, r1
cmp r0, #0
beq _08075A6C
_08075A3E:
movs r0, #0xf
adds r1, r6, #0
bl ForceEquipItem
ldr r0, _08075A64 @ =gPlayerState
ldr r1, [r0, #0x30]
ldr r2, _08075A68 @ =0xFF7FFFFF
ands r1, r2
str r1, [r0, #0x30]
movs r0, #0xf
adds r1, r6, #0
bl ForceEquipItem
adds r0, r4, #0
adds r1, r5, #0
bl sub_08077E78
b _08075AD0
.align 2, 0
_08075A64: .4byte gPlayerState
_08075A68: .4byte 0xFF7FFFFF
_08075A6C:
ldrb r1, [r4, #9]
movs r0, #0x80
orrs r0, r1
strb r0, [r4, #9]
adds r0, r4, #0
adds r1, r5, #0
bl sub_08077D38
adds r0, r4, #0
bl sub_08077BD4
ldr r5, _08075AD4 @ =gPlayerEntity
adds r0, r5, #0
bl sub_0806F948
movs r0, #0x10
strb r0, [r4, #1]
adds r1, r6, #0
bl ForceEquipItem
ldrb r1, [r5, #0x14]
movs r0, #6
ands r0, r1
ldr r1, _08075AD8 @ =gUnk_08126EEC
adds r4, r0, r1
adds r0, r5, #0
movs r1, #0x45
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
adds r2, r0, #0
cmp r2, #0
beq _08075AD0
adds r0, r5, #0
adds r0, #0x60
ldrh r1, [r0]
adds r0, r2, #0
adds r0, #0x60
strh r1, [r0]
movs r0, #0
ldrsb r0, [r4, r0]
ldrh r1, [r2, #0x2e]
adds r0, r0, r1
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r4, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
_08075AD0:
pop {r4, r5, r6, pc}
.align 2, 0
_08075AD4: .4byte gPlayerEntity
_08075AD8: .4byte gUnk_08126EEC
thumb_func_start sub_08075ADC
sub_08075ADC: @ 0x08075ADC
.ifdef EU
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldrb r1, [r4, #0xe]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075532
ldr r0, _08075570 @ =gPlayerState
ldr r0, [r0, #0x30]
movs r1, #0x88
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
bne _08075532
bl sub_08079D48
cmp r0, #0
bne _08075578
_08075532:
movs r0, #0
strb r0, [r4, #0xf]
ldrb r0, [r4, #4]
adds r0, #1
strb r0, [r4, #4]
ldr r3, _08075570 @ =gPlayerState
ldr r0, [r3, #0x30]
movs r1, #0x80
lsls r1, r1, #0x10
orrs r0, r1
str r0, [r3, #0x30]
movs r2, #8
asrs r2, r5
lsls r1, r2, #4
orrs r1, r2
ldrb r0, [r3, #4]
bics r0, r1
strb r0, [r3, #4]
mvns r2, r2
ldrb r1, [r3, #0xa]
adds r0, r2, #0
ands r0, r1
strb r0, [r3, #0xa]
ldrb r0, [r3, #0xb]
ands r2, r0
strb r2, [r3, #0xb]
ldr r0, _08075574 @ =0x0000013D
bl SoundReq
b _0807557E
.align 2, 0
_08075570: .4byte gPlayerState
_08075574: .4byte 0x0000013D
_08075578:
adds r0, r4, #0
bl UpdateItemAnim
_0807557E:
pop {r4, r5, pc}
.else
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
ldr r2, _08075B44 @ =gPlayerState
ldr r0, [r2, #0x2c]
cmp r0, #0
bne _08075B08
ldrb r1, [r4, #0xe]
movs r0, #1
ands r0, r1
cmp r0, #0
beq _08075B08
ldr r0, [r2, #0x30]
movs r1, #0x88
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
bne _08075B08
bl sub_08079D48
cmp r0, #0
bne _08075B4C
_08075B08:
movs r0, #0
strb r0, [r4, #0xf]
ldrb r0, [r4, #4]
adds r0, #1
strb r0, [r4, #4]
ldr r3, _08075B44 @ =gPlayerState
ldr r0, [r3, #0x30]
movs r1, #0x80
lsls r1, r1, #0x10
orrs r0, r1
str r0, [r3, #0x30]
movs r2, #8
asrs r2, r5
lsls r1, r2, #4
orrs r1, r2
ldrb r0, [r3, #4]
bics r0, r1
strb r0, [r3, #4]
mvns r2, r2
ldrb r1, [r3, #0xa]
adds r0, r2, #0
ands r0, r1
strb r0, [r3, #0xa]
ldrb r0, [r3, #0xb]
ands r2, r0
strb r2, [r3, #0xb]
ldr r0, _08075B48 @ =0x0000013D
bl SoundReq
b _08075B52
.align 2, 0
_08075B44: .4byte gPlayerState
_08075B48: .4byte 0x0000013D
_08075B4C:
adds r0, r4, #0
bl UpdateItemAnim
_08075B52:
pop {r4, r5, pc}
.endif
thumb_func_start sub_08075B54
sub_08075B54: @ 0x08075B54
push {r4, r5, r6, r7, lr}
mov r7, sb
mov r6, r8
push {r6, r7}
adds r6, r0, #0
mov sb, r1
ldr r5, _08075BB0 @ =gPlayerState
ldr r0, [r5, #0x30]
movs r1, #0x88
lsls r1, r1, #1
ands r0, r1
cmp r0, #0
beq _08075B70
b _08075C80
_08075B70:
ldrb r0, [r6, #1]
bl IsItemEquipped
adds r4, r0, #0
adds r0, r6, #0
bl sub_08077F10
cmp r0, #0
bne _08075B86
cmp r4, #1
bls _08075BB8
_08075B86:
ldrb r0, [r5, #2]
cmp r0, #0
bne _08075BB8
movs r0, #0xf
adds r1, r4, #0
bl ForceEquipItem
ldr r0, [r5, #0x30]
ldr r1, _08075BB4 @ =0xFF7FFFFF
ands r0, r1
str r0, [r5, #0x30]
adds r0, r6, #0
mov r1, sb
bl sub_08077E78
movs r0, #0x9f
lsls r0, r0, #1
bl SoundReq
b _08075C80
.align 2, 0
_08075BB0: .4byte gPlayerState
_08075BB4: .4byte 0xFF7FFFFF
_08075BB8:
ldr r0, _08075C88 @ =gPlayerState
mov r8, r0
ldrb r0, [r0, #0xc]
cmp r0, #0x18
beq _08075C80
ldr r5, _08075C8C @ =gPlayerEntity
ldrb r0, [r5, #0x1e]
cmp r0, #0x36
bhi _08075C80
ldrh r1, [r5, #0x12]
cmp r1, #6
bne _08075C80
ldrb r0, [r5, #0x14]
ands r1, r0
ldr r0, _08075C90 @ =gUnk_08126EEC
adds r7, r1, r0
mov r1, r8
ldrb r0, [r1, #2]
cmp r0, #0
bne _08075C80
movs r2, #0x2e
ldrsh r0, [r5, r2]
movs r1, #0
ldrsb r1, [r7, r1]
adds r0, r0, r1
ldr r4, _08075C94 @ =gRoomControls
ldrh r1, [r4, #6]
subs r0, r0, r1
asrs r0, r0, #4
movs r3, #0x3f
ands r0, r3
movs r2, #0x32
ldrsh r1, [r5, r2]
movs r2, #1
ldrsb r2, [r7, r2]
adds r1, r1, r2
ldrh r2, [r4, #8]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r3
lsls r1, r1, #6
orrs r0, r1
adds r1, r5, #0
adds r1, #0x38
ldrb r1, [r1]
movs r2, #0x40
bl sub_080002F0
cmp r0, #0
beq _08075C80
movs r0, #0xf
strb r0, [r6, #0xf]
ldrb r0, [r6, #4]
adds r0, #1
strb r0, [r6, #4]
adds r1, r5, #0
adds r1, #0x7a
movs r0, #2
strh r0, [r1]
adds r0, r5, #0
movs r1, #0x45
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
adds r2, r0, #0
cmp r2, #0
beq _08075C60
adds r0, r5, #0
adds r0, #0x60
ldrh r1, [r0]
adds r0, r2, #0
adds r0, #0x60
strh r1, [r0]
movs r0, #0
ldrsb r0, [r7, r0]
ldrh r1, [r2, #0x2e]
adds r0, r0, r1
strh r0, [r2, #0x2e]
movs r0, #1
ldrsb r0, [r7, r0]
ldrh r1, [r2, #0x32]
adds r0, r0, r1
strh r0, [r2, #0x32]
_08075C60:
ldr r1, _08075C98 @ =0x0000060C
adds r0, r6, #0
bl sub_08077DF4
movs r1, #8
mov r2, sb
asrs r1, r2
mov r0, r8
ldrb r2, [r0, #0xa]
adds r0, r1, #0
orrs r0, r2
mov r2, r8
strb r0, [r2, #0xa]
ldrb r0, [r2, #0xb]
orrs r1, r0
strb r1, [r2, #0xb]
_08075C80:
pop {r3, r4}
mov r8, r3
mov sb, r4
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08075C88: .4byte gPlayerState
_08075C8C: .4byte gPlayerEntity
_08075C90: .4byte gUnk_08126EEC
_08075C94: .4byte gRoomControls
_08075C98: .4byte 0x0000060C
thumb_func_start sub_08075C9C
sub_08075C9C: @ 0x08075C9C
push {r4, r5, lr}
adds r4, r0, #0
adds r5, r1, #0
bl UpdateItemAnim
ldrb r1, [r4, #0xe]
movs r0, #0x10
ands r0, r1
cmp r0, #0
beq _08075CCA
ldr r0, _08075CF8 @ =gPlayerEntity
ldrb r1, [r0, #0x14]
movs r2, #6
ands r2, r1
ldr r1, _08075CFC @ =gUnk_08126EEC
adds r2, r2, r1
movs r1, #0
ldrsb r1, [r2, r1]
ldrb r2, [r2, #1]
lsls r2, r2, #0x18
asrs r2, r2, #0x18
bl sub_0807AB44
_08075CCA:
ldrb r1, [r4, #0xe]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08075D04
movs r0, #0
strb r0, [r4, #0xf]
ldrb r0, [r4, #4]
subs r0, #1
strb r0, [r4, #4]
ldr r2, _08075D00 @ =gPlayerState
movs r1, #8
asrs r1, r5
mvns r1, r1
ldrb r3, [r2, #0xa]
adds r0, r1, #0
ands r0, r3
strb r0, [r2, #0xa]
ldrb r0, [r2, #0xb]
ands r1, r0
strb r1, [r2, #0xb]
b _08075D0E
.align 2, 0
_08075CF8: .4byte gPlayerEntity
_08075CFC: .4byte gUnk_08126EEC
_08075D00: .4byte gPlayerState
_08075D04:
ldr r1, _08075D10 @ =gPlayerEntity
adds r1, #0x7a
ldrh r0, [r1]
adds r0, #1
strh r0, [r1]
_08075D0E:
pop {r4, r5, pc}
.align 2, 0
_08075D10: .4byte gPlayerEntity