mirror of
https://github.com/zeldaret/tmc
synced 2026-07-09 14:55:35 -04:00
459 lines
13 KiB
C
459 lines
13 KiB
C
#define NENT_DEPRECATED
|
|
#include "entity.h"
|
|
#include "room.h"
|
|
#include "functions.h"
|
|
#include "object.h"
|
|
|
|
extern void sub_080001D0(u32, u32, u32);
|
|
|
|
enum {
|
|
FURNITURE_INIT,
|
|
FURNITURE_UPDATE,
|
|
};
|
|
|
|
typedef enum {
|
|
TMP,
|
|
} FurnitureFlag;
|
|
|
|
typedef enum {
|
|
BOOKSHELF,
|
|
CRATE,
|
|
BULLETIN_BOARD,
|
|
CERAMIC_SHELF1,
|
|
FLOUR_SACK,
|
|
LOGS,
|
|
WATER_BARREL,
|
|
WEAPON_RACK,
|
|
RED_CAULDRON,
|
|
SMITH_FORGE,
|
|
LARGE_CERAMIC_SHELF,
|
|
LADDER,
|
|
GLOWING_PLANT,
|
|
GLOWING_SPORES,
|
|
LOG_SHELF,
|
|
KINSTONE_SHELF,
|
|
BLUE_CAULDRON,
|
|
HAY_BED,
|
|
MILK_JUG,
|
|
HAY_BALE,
|
|
FLOWER_BED_SMALL,
|
|
FLOWER_BED_VERT,
|
|
FLOWER_BED_HORIZ,
|
|
CARPENTER_MACHINE,
|
|
SPROUT_CART,
|
|
ENVELOPE_SHELF,
|
|
BREAD_SHELF,
|
|
MAYOR_DESK,
|
|
SHOES,
|
|
REPAIRED_SHOE,
|
|
SHOE_DESK,
|
|
STAIRCASE,
|
|
DECORATED_STONE,
|
|
BIRD_STATUE,
|
|
CLOSET,
|
|
DRAWERS,
|
|
CERAMIC_SHELF2,
|
|
LARGE_BOOKCASE,
|
|
MINISH_BED,
|
|
MINISH_BUTTONS,
|
|
MINISH_CHEESE,
|
|
MINISH_CHERRIES,
|
|
MINISH_CHESSPIECE,
|
|
MINISH_COOKIES,
|
|
MINISH_MUG,
|
|
DR_LEFT_DESK1,
|
|
DR_LEFT_DESK2,
|
|
MINISH_DIE,
|
|
MINISH_GEAR,
|
|
MINISH_PINCUSHION,
|
|
MINISH_THREAD,
|
|
MINISH_MALLET,
|
|
MINISH_SCROLL_BOX,
|
|
MINISH_APPLE,
|
|
MINISH_CANDLE,
|
|
MINISH_WOOD_PLANK,
|
|
GBA_SCREEN,
|
|
PHONOGRAPH,
|
|
BAKERY_TABLE,
|
|
WOODEN_TABLE,
|
|
LOW_BOOKSHELF,
|
|
FIGURINE_DEVICE_STATIC,
|
|
FORGE_HELPER,
|
|
MINISH_UNLIT_CANDLE,
|
|
MINISH_GEARS,
|
|
DOUBLE_BOOKSHELF_STATIC,
|
|
MINISH_DECOR1,
|
|
MINISH_DECOR2,
|
|
MINISH_JAM,
|
|
MINISH_BREAD,
|
|
POSTER1,
|
|
POSTER2,
|
|
NOTE,
|
|
} FurnitureType;
|
|
|
|
typedef struct {
|
|
Entity base;
|
|
/* 0x68 */ u8 pad[0x10];
|
|
/* 0x78 */ u16 tile;
|
|
/* 0x7a */ u16 unk1;
|
|
/* 0x7c */ u16 unk2;
|
|
/* 0x7e */ u16 unk3;
|
|
/* 0x80 */ u8 width;
|
|
/* 0x81 */ u8 height;
|
|
/* 0x82 */ u16 flags;
|
|
} FurnitureEntity;
|
|
|
|
typedef void(FurnitureAction)(FurnitureEntity*);
|
|
|
|
static FurnitureAction FurnitureInit;
|
|
static FurnitureAction FurnitureUpdate;
|
|
|
|
typedef struct {
|
|
u8 width;
|
|
u8 height;
|
|
s8 x;
|
|
s8 y;
|
|
u8 rendering;
|
|
u8 priority;
|
|
u16 flags;
|
|
} FurnitureCfg;
|
|
|
|
extern FurnitureCfg gUnk_08122128[];
|
|
extern FurnitureCfg gUnk_08122198[];
|
|
extern FurnitureCfg gUnk_081221A8[];
|
|
extern FurnitureCfg gUnk_081221B8[];
|
|
extern FurnitureCfg gUnk_081221C8[];
|
|
extern FurnitureCfg gUnk_081221D8[];
|
|
extern FurnitureCfg gUnk_081221E8[];
|
|
extern FurnitureCfg gUnk_081221F8[];
|
|
extern FurnitureCfg gUnk_08122208[];
|
|
extern const FurnitureCfg gUnk_08121EF8[];
|
|
|
|
static void sub_08090DC4(FurnitureEntity*);
|
|
static void sub_08090E64(FurnitureEntity*);
|
|
static void sub_08090B6C(FurnitureEntity*);
|
|
static void sub_08090E4C(FurnitureEntity*);
|
|
static void sub_08090CDC(u32, u32, u32);
|
|
|
|
void Furniture(Entity* this) {
|
|
static FurnitureAction* const sFurnitureActions[] = {
|
|
FurnitureInit,
|
|
FurnitureUpdate,
|
|
};
|
|
|
|
sFurnitureActions[this->action]((FurnitureEntity*)this);
|
|
}
|
|
|
|
static void FurnitureInit(FurnitureEntity* this) {
|
|
u32 i, tile, cnt;
|
|
Entity* e;
|
|
|
|
super->action = FURNITURE_UPDATE;
|
|
this->tile = COORD_TO_TILE(super);
|
|
sub_08090DC4(this);
|
|
switch (this->flags & 0x7fff) {
|
|
case 0x100:
|
|
super->collisionLayer = 2;
|
|
UpdateSpriteForCollisionLayer(super);
|
|
break;
|
|
case 0x20:
|
|
break;
|
|
case 0x40:
|
|
super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 4;
|
|
SetTile(0x4017, this->tile - 128, 1);
|
|
SetTile(0x4017, this->tile - 64, 1);
|
|
break;
|
|
case 0x80:
|
|
super->frameIndex = 0;
|
|
super->y.HALF.HI = (super->y.HALF.HI & ~0xF) | 6;
|
|
this->tile = COORD_TO_TILE(super);
|
|
SetTile(0x4026, this->tile, super->collisionLayer);
|
|
break;
|
|
case 0x200:
|
|
break;
|
|
case 0x400:
|
|
sub_08090E64(this);
|
|
if (super->type2 != 0) {
|
|
super->spriteOffsetX = 1;
|
|
this->width = 48;
|
|
}
|
|
default:
|
|
sub_08090B6C(this);
|
|
break;
|
|
}
|
|
|
|
if (this->height != 16) {
|
|
switch (this->height & 0x70) {
|
|
case 0x30:
|
|
this->tile -= 64;
|
|
sub_08090B6C(this);
|
|
this->tile = COORD_TO_TILE(super);
|
|
case 0x20:
|
|
this->tile += 64;
|
|
sub_08090B6C(this);
|
|
}
|
|
this->tile = COORD_TO_TILE(super);
|
|
}
|
|
|
|
switch (this->flags & 0x7fff) {
|
|
case 0x4:
|
|
ChangeObjPalette(super, 0x7E);
|
|
break;
|
|
case 0x2:
|
|
tile = this->tile - 129;
|
|
cnt = super->type != 26 ? 3 : 2;
|
|
for (i = 0; i < cnt; ++i, ++tile) {
|
|
SetTile(0x4026, tile, 2);
|
|
SetTile(0x4026, tile, 1);
|
|
sub_080001D0(0, tile + 64, 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
switch (super->type) {
|
|
case CRATE:
|
|
if (super->type2 != 0) {
|
|
super->spritePriority.b0 = 4;
|
|
}
|
|
break;
|
|
case SMITH_FORGE:
|
|
e = CreateObject(FURNITURE, FORGE_HELPER, 0);
|
|
if (e != NULL) {
|
|
PositionRelative(super, e, Q_16_16(16.0), Q_16_16(16.0));
|
|
e->frameIndex = 1;
|
|
e->updatePriority = PRIO_MESSAGE;
|
|
}
|
|
break;
|
|
case SHOE_DESK:
|
|
sub_0807B7D8(774, this->tile + 65, 2);
|
|
break;
|
|
case STAIRCASE:
|
|
super->collisionLayer = 1;
|
|
super->spriteOrientation.flipY = 2;
|
|
SetTile(0x4074, this->tile - 64, super->collisionLayer);
|
|
sub_080001D0(63, this->tile - 64, super->collisionLayer);
|
|
SetTile(0x4017, this->tile, super->collisionLayer);
|
|
SetTile(0x4017, this->tile + 64, super->collisionLayer);
|
|
break;
|
|
case MINISH_CHEESE:
|
|
if (super->type2 != 0)
|
|
super->spriteOffsetX = -4;
|
|
break;
|
|
case WOODEN_TABLE:
|
|
SetTile(0x4023, this->tile - 65, super->collisionLayer);
|
|
SetTile(0x4023, this->tile - 64, super->collisionLayer);
|
|
SetTile(0x4023, this->tile - 63, super->collisionLayer);
|
|
break;
|
|
case LOW_BOOKSHELF:
|
|
SetTile(0x4022, this->tile + 65, super->collisionLayer);
|
|
}
|
|
}
|
|
|
|
static void FurnitureUpdate(FurnitureEntity* this) {
|
|
switch (this->flags & 0x7FFF) {
|
|
case 0x1:
|
|
if (gPlayerEntity.y.HALF.HI < super->y.HALF.HI || gPlayerEntity.y.HALF.HI > super->y.HALF.HI + 24) {
|
|
super->spriteRendering.b3 = 2;
|
|
} else {
|
|
super->spriteRendering.b3 = 3;
|
|
}
|
|
break;
|
|
case 0x8:
|
|
if (++super->actionDelay == 16) {
|
|
super->actionDelay = 0;
|
|
super->field_0xf = (super->field_0xf + 1) & 3;
|
|
sub_08090E4C(this);
|
|
}
|
|
break;
|
|
case 0x10:
|
|
if (super->type != FORGE_HELPER) {
|
|
if (++super->actionDelay == 20) {
|
|
super->frameIndex = (super->frameIndex + 1) & 3;
|
|
super->actionDelay = 0;
|
|
}
|
|
} else {
|
|
if (++super->actionDelay == 14) {
|
|
super->actionDelay = 0;
|
|
super->field_0xf = (super->field_0xf + 1) % 3;
|
|
super->frameIndex = super->field_0xf + 1;
|
|
}
|
|
}
|
|
break;
|
|
case 0x80:
|
|
if (gPlayerEntity.y.HALF.HI < super->y.HALF.HI + 8) {
|
|
if (gPlayerState.floor_type != SURFACE_LADDER && GetTileTypeByEntity(super) == 0x4017) {
|
|
SetTile(0x4026, this->tile, super->collisionLayer);
|
|
SetTile(0x403D, this->tile - 64, super->collisionLayer);
|
|
SetTile(0x403D, this->tile - 128, super->collisionLayer);
|
|
}
|
|
} else {
|
|
if (gPlayerEntity.collisionLayer & 2) {
|
|
gPlayerEntity.collisionLayer = 1;
|
|
UpdateSpriteForCollisionLayer(&gPlayerEntity);
|
|
}
|
|
if (GetTileTypeByEntity(super) != 0x4017) {
|
|
SetTile(0x4017, this->tile, super->collisionLayer);
|
|
SetTile(0x4017, this->tile - 64, super->collisionLayer);
|
|
SetTile(0x4014, this->tile - 128, super->collisionLayer);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_08090B6C(FurnitureEntity* this) {
|
|
s32 num;
|
|
|
|
u32 width = (u32)(this->width << 0x18) >> 0x18;
|
|
if (width != 0) {
|
|
u8 w2 = width / 8;
|
|
u32 px = super->x.HALF.HI & 0xF;
|
|
u32 tile = this->tile;
|
|
u32 cl = super->collisionLayer;
|
|
int i;
|
|
|
|
switch ((u32)w2 & 3) {
|
|
case 0:
|
|
num = w2 / 8;
|
|
if (w2 == 0xc) {
|
|
num = 2;
|
|
}
|
|
for (i = -num; i <= num; ++i) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(0x4024, tile - i, cl);
|
|
sub_08090CDC(0x4025, tile + i, cl);
|
|
} else {
|
|
SetTile(0x4022, tile - i, cl);
|
|
}
|
|
break;
|
|
case 1:
|
|
num = w2 / 8;
|
|
for (i = -num; i <= num; i++) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(0x4024, tile - i, cl);
|
|
if (i != 0) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
}
|
|
} else {
|
|
if (i != 0) {
|
|
SetTile(0x4022, tile - i, cl);
|
|
}
|
|
sub_08090CDC(0x4025, tile + i, cl);
|
|
}
|
|
break;
|
|
case 2:
|
|
num = w2 / 4;
|
|
for (i = -num; i < num; ++i) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
}
|
|
if (px & 8) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
} else {
|
|
sub_08090CDC(0x4024, tile - i - 1, cl);
|
|
sub_08090CDC(0x4025, tile + i, cl);
|
|
}
|
|
break;
|
|
case 3:
|
|
num = w2 / 4;
|
|
for (i = -num; i <= num; ++i) {
|
|
SetTile(0x4022, tile + i, cl);
|
|
}
|
|
if (px & 8) {
|
|
sub_08090CDC(0x4025, tile + i, cl);
|
|
} else {
|
|
sub_08090CDC(0x4024, tile - i, cl);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void sub_08090CDC(u32 id, u32 pos, u32 layer) {
|
|
u16 cur = GetTileIndex(pos, layer);
|
|
u32 next = cur;
|
|
u32 id2;
|
|
|
|
if ((cur & 0x4000) == 0) {
|
|
SetTile(id, pos, layer);
|
|
} else {
|
|
switch (cur) {
|
|
case 0x4025:
|
|
if (id == 0x4024)
|
|
next = 0x4022;
|
|
if (id == 0x402c)
|
|
next = 0x4022;
|
|
break;
|
|
case 0x402D:
|
|
if (id == 0x402c)
|
|
next = 0x402b;
|
|
if (id == 0x4024)
|
|
next = 0x4022;
|
|
break;
|
|
case 0x4024:
|
|
if (id == 0x4025)
|
|
next = 0x4022;
|
|
if (id == 0x402d)
|
|
next = 0x4022;
|
|
break;
|
|
case 0x402C:
|
|
if (id == 0x402d)
|
|
next = 0x402b;
|
|
if (id == 0x4025)
|
|
next = 0x4022;
|
|
break;
|
|
case 0x4022:
|
|
case 0x4023:
|
|
case 0x4026:
|
|
case 0x4027:
|
|
case 0x4028:
|
|
case 0x4029:
|
|
case 0x402a:
|
|
case 0x402b:
|
|
default:
|
|
return;
|
|
}
|
|
SetTile(next, pos, layer);
|
|
}
|
|
}
|
|
|
|
static void sub_08090DC4(FurnitureEntity* this) {
|
|
static const FurnitureCfg* const sCfgTable[] = {
|
|
gUnk_08122128, gUnk_08122198, gUnk_081221A8, gUnk_081221B8, gUnk_081221C8,
|
|
gUnk_081221D8, gUnk_081221E8, gUnk_081221F8, gUnk_08122208,
|
|
};
|
|
|
|
const FurnitureCfg* cfg = &gUnk_08121EF8[super->type];
|
|
if (cfg->flags & 0x8000) {
|
|
cfg = sCfgTable[cfg->y];
|
|
cfg += super->type2;
|
|
super->frameIndex = super->type2;
|
|
}
|
|
this->width = cfg->width;
|
|
this->height = cfg->height;
|
|
super->spriteOffsetX = cfg->x;
|
|
super->spriteOffsetY = cfg->y;
|
|
super->spriteRendering.b3 = cfg->rendering;
|
|
super->spritePriority.b0 = cfg->priority;
|
|
this->flags = cfg->flags;
|
|
}
|
|
|
|
static void sub_08090E4C(FurnitureEntity* this) {
|
|
static const u32 sPalettes[] = { 0x5f, 0x60, 0x61, 0x62 };
|
|
|
|
ChangeObjPalette(super, sPalettes[super->field_0xf]);
|
|
}
|
|
|
|
void sub_08090E64(FurnitureEntity* this) {
|
|
Entity* e = CreateObject(OBJECT_2A, 0, 0);
|
|
if (e != NULL) {
|
|
PositionRelative(super, e, Q_16_16((s16)((u16)-2 + super->type2)), 0);
|
|
e->z.HALF.HI -= 16;
|
|
e->collisionLayer = 2;
|
|
UpdateSpriteForCollisionLayer(e);
|
|
}
|
|
}
|