mirror of
https://github.com/zeldaret/tmc
synced 2026-06-11 21:19:02 -04:00
709 lines
18 KiB
C
709 lines
18 KiB
C
#include "asm.h"
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#include "global.h"
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#include "entity.h"
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#include "enemy.h"
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#include "player.h"
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#include "object.h"
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#include "functions.h"
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extern void sub_08078954(Entity*);
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extern void sub_08078930(Entity*);
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extern s32 sub_080012DC(Entity*);
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extern Entity* sub_08049DF4(u32);
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extern void sub_08079BD8(Entity*);
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void sub_0802AD1C(Entity*, u32);
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void sub_0802AD54(Entity*);
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void sub_0802B048(Entity*);
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void sub_0802ACDC(Entity*, u32);
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void sub_0802ADDC(Entity*);
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void sub_0802AC40(Entity*);
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bool32 sub_0802B234(Entity*);
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Entity* sub_0802B250(Entity*);
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void sub_0802B264(Entity*);
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extern void (*const gUnk_080012C8[])(Entity*);
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extern void (*const gUnk_080CD0F0[])(Entity*);
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extern void (*const gUnk_080CD108[])(Entity*);
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extern void (*const gUnk_080CD120[])(Entity*);
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extern void (*const gUnk_080CD134[])(Entity*);
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extern void (*const gUnk_080CD140[])(Entity*);
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extern void (*const gUnk_080CD158[])(Entity*);
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extern const Hitbox gUnk_080CD16C;
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extern const Hitbox gUnk_080CD174;
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extern const Hitbox gUnk_080CD17C;
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void BombPeahat(Entity* this) {
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s32 iVar1;
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if ((this->type == 2) && (iVar1 = sub_080012DC(this), iVar1)) {
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gUnk_080012C8[iVar1](this);
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} else {
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gUnk_080CD0F0[GetNextFunction(this)](this);
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}
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}
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void sub_0802A84C(Entity* this) {
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switch (this->type) {
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default:
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gUnk_080CD108[this->action](this);
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sub_0802AD54(this);
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break;
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case 2:
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gUnk_080CD120[this->action](this);
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sub_0802B048(this);
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break;
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case 3:
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gUnk_080CD134[this->action](this);
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break;
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}
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}
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void sub_0802A8AC(Entity* this) {
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this->field_0x80.HALF.HI = 0;
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if (this->type < 2) {
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InitializeAnimation(this, 0);
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}
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}
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void sub_0802A8C8(Entity* this) {
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gUnk_080CD140[this->subAction](this);
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}
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void sub_0802A8E0(Entity* this) {
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this->subAction = 1;
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this->field_0x1d = 60;
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}
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void sub_0802A8EC(Entity* this) {
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sub_0806F4E8(this);
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}
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void sub_0802A8F4(Entity* this) {
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sub_0806F3E4(this);
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}
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void sub_0802A8FC(Entity* this) {
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if ((gPlayerState.field_0x1c & 0xf) == 0) {
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this->health = gPlayerState.field_0x1c & 0xf;
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}
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}
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void nullsub_143(Entity* this) {
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/* ... */
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}
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void sub_0802A91C(Entity* this) {
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this->health = 0;
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}
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void sub_0802A924(Entity* this) {
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this->action = 1;
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this->subAction = 0;
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this->actionDelay = 0;
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this->field_0xf = 0;
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this->hitbox = (Hitbox*)&gUnk_080CD16C;
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#ifdef EU
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this->field_0x3c |= 0x10;
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#endif
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this->z.HALF.HI = -0x30;
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this->field_0x80.HALF.LO = Random() & 1;
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this->field_0x82.HWORD = 0;
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this->field_0x7a.HALF.HI = 0;
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this->field_0x80.HALF.HI = 0;
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this->field_0x7a.HALF.LO = 0;
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#ifndef EU
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this->field_0x78.HALF.LO = 0;
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this->field_0x78.HALF.HI = 0;
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#endif
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this->collisionLayer = 3;
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this->spriteOrientation.flipY = 1;
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this->spriteRendering.b3 = 1;
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this->spritePriority.b0 = 1;
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InitializeAnimation(this, this->type + 1);
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}
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void sub_0802A9A8(Entity* this) {
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if (this->field_0xf) {
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this->field_0xf--;
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} else {
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if (this->actionDelay) {
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if (--this->actionDelay == 0) {
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this->action = 2;
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this->subAction = 0;
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this->actionDelay = 0x40;
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sub_0802ACDC(this, 8);
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}
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} else {
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if (gRoomControls.unk2 != 0) {
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return;
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}
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this->spriteSettings.draw = 1;
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this->field_0x82.HWORD = 1;
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if (this->field_0x80.HALF.LO) {
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this->x.HALF.HI = gRoomControls.roomScrollX - 0x10;
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this->direction = 8;
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} else {
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this->x.HALF.HI = gRoomControls.roomScrollX + 0x100;
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this->direction = 0x18;
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}
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this->y.HALF.HI = gRoomControls.roomScrollY + 0x40;
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this->actionDelay = 0x80;
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sub_0802ADDC(this);
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}
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sub_0802AC40(this);
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}
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}
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void sub_0802AA40(Entity* this) {
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sub_0802AC40(this);
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if (--this->field_0xf == 0) {
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sub_0802ACDC(this, 8);
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this->field_0x7a.HALF.HI++;
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}
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if (this->actionDelay) {
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this->actionDelay--;
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} else {
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Entity* ent = this->child;
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if (ent) {
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if (ent->next == NULL) {
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this->child = NULL;
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} else {
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u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18);
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if (0x20 < this->field_0x7a.HALF.HI) {
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this->direction = direction;
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}
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if (this->direction == direction) {
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this->action = 3;
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this->speed = 0x180;
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this->field_0x7a.HALF.HI = 0;
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ent->field_0x80.HALF.LO = 1;
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ent->actionDelay = 0x96;
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}
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}
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}
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}
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}
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#ifdef EU
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ASM_FUNC("asm/non_matching/eu/sub_0802AAC0.inc", void sub_0802AAC0(Entity* this))
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#else
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void sub_0802AAC0(Entity* this) {
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sub_0802AC40(this);
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if (--this->field_0xf == 0) {
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sub_0802AD1C(this, 4);
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}
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if (this->field_0x80.HALF.HI) {
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Entity* ent = this->child;
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if (ent == NULL) {
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this->field_0x80.HALF.HI = 0;
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} else if (ent->next == NULL) {
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this->field_0x80.HALF.HI = 0;
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this->child = NULL;
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} else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) {
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this->field_0x80.HALF.HI = 0;
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}
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} else {
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this->action = 4;
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this->actionDelay = 0xc0;
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this->field_0xf = 4;
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this->field_0x80.HALF.LO ^= 1;
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this->field_0x78.HALF.LO = 0;
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this->field_0x78.HALF.HI = 4;
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this->direction = 0xff;
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InitializeAnimation(this, 0);
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}
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}
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#endif
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#ifdef EU
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ASM_FUNC("asm/non_matching/eu/sub_0802AB40.inc", void sub_0802AB40(Entity* this));
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#else
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void sub_0802AB40(Entity* this) {
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sub_0802AC40(this);
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switch (this->field_0x78.HALF.LO) {
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case 0:
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if (this->z.HALF.HI) {
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if (--this->field_0x78.HALF.HI == 0) {
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this->field_0x78.HALF.HI = 4;
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this->z.HALF.HI++;
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}
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} else {
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this->field_0x78.HALF.LO = 1;
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this->field_0x78.HALF.HI = 0x30;
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this->direction = sub_08049F84(this, 0);
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}
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break;
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case 1:
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if (--this->field_0x78.HALF.HI == 0) {
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this->field_0x78.HALF.LO = 2;
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this->field_0x78.HALF.HI = 4;
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} else if ((this->field_0x78.HALF.HI & 7) == 0) {
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this->direction = sub_08049F84(this, 0);
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}
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break;
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case 2:
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if (-0x30 < this->z.HALF.HI) {
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if (--this->field_0x78.HALF.HI == 0) {
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this->field_0x78.HALF.HI = 4;
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this->z.HALF.HI--;
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sub_0802ACDC(this, 4);
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}
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} else {
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this->action = 5;
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this->speed = 0;
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InitializeAnimation(this, this->type + 1);
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}
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break;
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}
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}
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#endif
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void sub_0802AC08(Entity* this) {
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if (this->frame & 0x80) {
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this->action = 2;
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this->subAction = 0;
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this->actionDelay = 0x40;
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this->speed = 0xc0;
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sub_0802ACDC(this, 8);
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sub_0802ADDC(this);
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}
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GetNextFrame(this);
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}
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#ifdef EU
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ASM_FUNC("asm/non_matching/eu/sub_0802AC40.inc", void sub_0802AC40(Entity* this))
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#else
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void sub_0802AC40(Entity* this) {
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GetNextFrame(this);
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sub_0806F69C(this);
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if (this->field_0x7a.HALF.LO) {
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if (sub_0802B234(this) == 0) {
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this->field_0x7a.HALF.LO = 0;
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this->spritePriority.b1 = 0;
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} else {
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if (this->z.HALF.HI == 0) {
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if (this->spritePriority.b1 != 1) {
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this->spritePriority.b1 = 1;
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}
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} else {
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if (this->spritePriority.b1 != 3) {
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this->spritePriority.b1 = 3;
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}
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}
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}
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} else {
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if (sub_0802B234(this)) {
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this->field_0x7a.HALF.LO = 1;
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if (this->z.HALF.HI == 0) {
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this->spritePriority.b1 = 1;
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} else {
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this->spritePriority.b1 = 3;
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}
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}
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}
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}
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#endif
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void sub_0802ACDC(Entity* this, u32 param_2) {
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u32 x;
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if (this->field_0x80.HALF.LO) {
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x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60);
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} else {
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x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60);
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}
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sub_08004596(this, x);
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this->field_0xf = param_2;
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}
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void sub_0802AD1C(Entity* this, u32 param_2) {
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Entity* ent = sub_08049DF4(1);
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if (ent) {
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u32 y = ent->y.HALF.HI - 0x18;
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u32 x = ent->x.HALF.HI;
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sub_08004596(this, sub_080045B4(this, x, y));
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this->field_0xf = param_2;
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} else {
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sub_0802ACDC(this, param_2);
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}
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}
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void sub_0802AD54(Entity* this) {
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if (this->field_0x82.HWORD != 0) {
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if (gRoomControls.unk2 != 0) {
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this->spriteSettings.draw = 0;
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DeleteEntity(this);
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return;
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}
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if (gRoomControls.roomOriginY > this->y.HALF.HI ||
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(gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
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this->spriteSettings.draw = 0;
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} else {
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this->spriteSettings.draw = 1;
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}
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}
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if (this->field_0x80.HALF.HI) {
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if (this->child == NULL || this->child->next == NULL) {
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this->action = 4;
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this->actionDelay = 0xc0;
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this->field_0xf = 4;
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this->field_0x80.HALF.LO ^= 1;
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}
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}
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}
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#ifdef EU
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// TODO regalloc in EU version
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ASM_FUNC("asm/non_matching/eu/sub_0802ADDC.inc", void sub_0802ADDC(Entity* this))
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#else
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void sub_0802ADDC(Entity* this) {
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Entity* ent = CreateEnemy(BOMB_PEAHAT, this->type + 2);
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if (ent != NULL) {
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ent->type2 = !!sub_0802B234(this);
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ent->parent = this;
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this->child = ent;
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CopyPosition(this, ent);
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/*#ifdef EU
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this->z.HALF.HI += 8;
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#endif*/
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this->field_0x80.HALF.HI = 1;
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if (this->type == 0) {
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this->field_0x7a.HALF.LO++;
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}
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}
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}
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#endif
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void sub_0802AE24(Entity* this) {
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this->action = 1;
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this->actionDelay = 0xf0;
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this->zVelocity = 0x8000;
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this->hitbox = (Hitbox*)&gUnk_080CD174;
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this->field_0x3c = 3;
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this->field_0x16 = 0;
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this->field_0x1c = 2;
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this->field_0x80.HALF.HI = 0;
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this->field_0x7a.HALF.HI = 1;
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InitializeAnimation(this, 3);
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}
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#ifdef EU
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ASM_FUNC("asm/non_matching/eu/sub_0802AE68.inc", void sub_0802AE68(Entity* this))
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#else
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void sub_0802AE68(Entity* this) {
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Entity* ent = sub_0802B250(this);
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if (ent == 0) {
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this->action = 3;
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this->field_0x80.HALF.LO = 1;
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sub_0802B264(this);
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} else {
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if (ent->field_0x80.HALF.HI) {
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CopyPosition(ent, this);
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this->spriteSettings.draw = 0;
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} else {
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this->action = 3;
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this->field_0x80.HALF.LO = 1;
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sub_0802B264(this);
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}
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}
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}
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#endif
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void sub_0802AEBC(Entity* this) {
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gUnk_080CD158[this->subAction](this);
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}
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void sub_0802AED4(Entity* this) {
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GetNextFrame(this);
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if (this->field_0x80.HALF.HI < 2) {
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if (sub_080044EC(this, 0x2800) == 1) {
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this->field_0x80.HALF.HI++;
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}
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} else {
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if (!sub_0800442E(this)) {
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sub_08078930(this);
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}
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}
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if (this->type2 != 0 && this->field_0x80.HALF.HI) {
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this->actionDelay = 0;
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this->field_0xf = 1;
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}
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}
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void sub_0802AF28(Entity* this) {
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this->subAction = 1;
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sub_08079BD8(this);
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this->spritePriority.b1 = 2;
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GetNextFrame(this);
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}
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void sub_0802AF50(Entity* this) {
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GetNextFrame(this);
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}
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void sub_0802AF58(Entity* this) {
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GetNextFrame(this);
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this->spritePriority.b1 = 3;
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}
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void sub_0802AF74(Entity* this) {
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this->action = 3;
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this->subAction = 0;
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if (this->actionDelay > 60) {
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this->actionDelay = 60;
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}
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GetNextFrame(this);
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}
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void sub_0802AF94(Entity* this) {
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DeleteEntity(this);
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}
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void sub_0802AF9C(Entity* this) {
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GetNextFrame(this);
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if (--this->actionDelay == 0) {
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if (this->parent->field_0x7a.HALF.LO) {
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this->parent->field_0x7a.HALF.LO--;
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}
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DeleteEntity(this);
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}
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}
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NONMATCH("asm/non_matching/bombPeahat/sub_0802AFC8.inc", void sub_0802AFC8(Entity* this)) {
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u32 flag = 8;
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if (this->field_0xf < 0x29) {
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u32 tmp;
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flag = 4;
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if (this->field_0x82.HWORD & 0x8000) {
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this->field_0x82.HWORD -= 0x10;
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} else {
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this->field_0x82.HWORD += 0x10;
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}
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if (0x7f < (this->field_0x82.HWORD & 0xf0) - 1) {
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this->field_0x82.HWORD ^= 0x8000;
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}
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tmp = 0x130 - (this->field_0x82.HWORD & 0xf0);
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sub_0805EC9C(this, tmp, tmp, 0);
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}
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if (this->field_0xf & flag) {
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this->palette.b.b0 = 0;
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} else {
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this->palette.b.b0 = this->palette.b.b4;
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}
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}
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END_NONMATCH
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|
|
|
void sub_0802B048(Entity* this) {
|
|
Entity* ent;
|
|
u32 action;
|
|
|
|
if (this->field_0x7a.HALF.HI) {
|
|
if (gRoomControls.roomOriginY > this->y.HALF.HI ||
|
|
(gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) {
|
|
COLLISION_OFF(this);
|
|
} else {
|
|
COLLISION_ON(this);
|
|
}
|
|
}
|
|
|
|
ent = this->parent;
|
|
if (ent && this->action == 1) {
|
|
this->spriteRendering.b3 = ent->spriteRendering.b3;
|
|
this->spritePriority.b0 = ent->spritePriority.b0;
|
|
this->spriteOrientation.flipY = ent->spriteOrientation.flipY;
|
|
}
|
|
|
|
action = this->action;
|
|
if (action != 4 && this->field_0x80.HALF.LO) {
|
|
if (this->actionDelay) {
|
|
if (--this->actionDelay == 0) {
|
|
this->field_0xf = 0x50;
|
|
this->field_0x82.HWORD = 0;
|
|
this->spriteRendering.b0 = 3;
|
|
sub_0805EC9C(this, 0x100, 0x100, 0);
|
|
}
|
|
} else {
|
|
if (this->field_0xf) {
|
|
if (--this->field_0xf == 0) {
|
|
if (action == 2 && this->subAction == 1) {
|
|
gPlayerState.heldObject = 0;
|
|
}
|
|
sub_0805EC60(this);
|
|
this->action = 4;
|
|
this->hitbox = (Hitbox*)&gUnk_080CD17C;
|
|
this->actionDelay = 0xf;
|
|
this->spriteSettings.draw = 0;
|
|
COLLISION_ON(this);
|
|
this->field_0x7a.HALF.HI = 0;
|
|
sub_08078954(this);
|
|
if (this->parent->next) {
|
|
this->parent->field_0x80.HALF.HI = 0;
|
|
}
|
|
ent = CreateObjectWithParent(this, OBJECT_20, 0, 0);
|
|
if (ent != NULL) {
|
|
this->collisionLayer = 1;
|
|
} else {
|
|
DeleteEntity(this);
|
|
}
|
|
} else {
|
|
sub_0802AFC8(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_0802B1A0(Entity* this) {
|
|
this->action = 1;
|
|
this->actionDelay = 0;
|
|
this->field_0xf = 0x4f;
|
|
this->field_0x80.HALF.HI = 1;
|
|
InitializeAnimation(this, 0);
|
|
}
|
|
|
|
#ifdef EU
|
|
ASM_FUNC("asm/non_matching/eu/sub_0802B1BC.inc", void sub_0802B1BC(Entity* this))
|
|
#else
|
|
void sub_0802B1BC(Entity* this) {
|
|
Entity* ent;
|
|
|
|
if (this->actionDelay) {
|
|
this->actionDelay--;
|
|
}
|
|
|
|
ent = sub_0802B250(this);
|
|
if (ent == 0) {
|
|
this->action = 2;
|
|
sub_0802B264(this);
|
|
} else {
|
|
if (ent->field_0x80.HALF.HI) {
|
|
CopyPosition(ent, this);
|
|
} else {
|
|
this->action = 2;
|
|
sub_0802B264(this);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void sub_0802B204(Entity* this) {
|
|
if (sub_080044EC(this, 0x2800) == 1) {
|
|
Entity* ent = CreateEnemy(BOBOMB, 1);
|
|
if (ent) {
|
|
CopyPosition(this, ent);
|
|
ent->parent = this->parent;
|
|
}
|
|
DeleteThisEntity();
|
|
}
|
|
}
|
|
|
|
bool32 sub_0802B234(Entity* this) {
|
|
bool32 ret = FALSE;
|
|
if (GetTileTypeByEntity(this) - 0x1c4 > 1)
|
|
ret = TRUE;
|
|
return ret;
|
|
}
|
|
|
|
#ifndef EU
|
|
Entity* sub_0802B250(Entity* this) {
|
|
Entity* parent = this->parent;
|
|
if (parent && parent->next == NULL) {
|
|
parent = NULL;
|
|
}
|
|
return parent;
|
|
}
|
|
|
|
void sub_0802B264(Entity* this) {
|
|
this->spriteSettings.draw = 1;
|
|
if (sub_0802B234(this)) {
|
|
this->spritePriority.b1 = 3;
|
|
} else {
|
|
|
|
this->spritePriority.b1 = 0;
|
|
}
|
|
GetNextFrame(this);
|
|
}
|
|
#endif
|
|
|
|
// clang-format off
|
|
void (*const gUnk_080CD0F0[])(Entity*) = {
|
|
sub_0802A84C,
|
|
sub_0802A8AC,
|
|
sub_08001324,
|
|
sub_0804A7D4,
|
|
sub_08001242,
|
|
sub_0802A8C8,
|
|
};
|
|
|
|
void (*const gUnk_080CD108[])(Entity*) = {
|
|
sub_0802A924,
|
|
sub_0802A9A8,
|
|
sub_0802AA40,
|
|
sub_0802AAC0,
|
|
sub_0802AB40,
|
|
sub_0802AC08,
|
|
};
|
|
|
|
void (*const gUnk_080CD120[])(Entity*) = {
|
|
sub_0802AE24,
|
|
sub_0802AE68,
|
|
sub_0802AEBC,
|
|
sub_0802AED4,
|
|
sub_0802AF9C,
|
|
};
|
|
|
|
void (*const gUnk_080CD134[])(Entity*) = {
|
|
sub_0802B1A0,
|
|
sub_0802B1BC,
|
|
sub_0802B204,
|
|
};
|
|
|
|
void (*const gUnk_080CD140[])(Entity*) = {
|
|
sub_0802A8E0,
|
|
sub_0802A8EC,
|
|
sub_0802A8F4,
|
|
sub_0802A8FC,
|
|
nullsub_143,
|
|
sub_0802A91C,
|
|
};
|
|
|
|
void (*const gUnk_080CD158[])(Entity*) = {
|
|
sub_0802AF28,
|
|
sub_0802AF50,
|
|
sub_0802AF58,
|
|
sub_0802AF74,
|
|
sub_0802AF94,
|
|
};
|
|
|
|
const Hitbox gUnk_080CD16C = {
|
|
#ifdef EU
|
|
0x00, 0xFD, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
|
|
#else
|
|
0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06,
|
|
#endif
|
|
};
|
|
|
|
#ifdef EU
|
|
const u8 unk_data[] = { // TODO
|
|
0x0c, 0x0, 0x0, 0x0
|
|
};
|
|
#endif
|
|
|
|
const Hitbox gUnk_080CD174 = {
|
|
0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04,
|
|
};
|
|
|
|
|
|
const Hitbox gUnk_080CD17C = {
|
|
0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16,
|
|
};
|
|
|
|
// clang-format on
|